New EQ2 Racials

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New EQ2 Racials

Postby Lyion » Sat Nov 17, 2007 8:24 am

Since EQ2 doesn't have enough hotkeys, here are the new racials, which include a lot of activatable ones.

ere are the new racial traits.

(A) = Activated (P) = Passive


Sarnak
Innates:
Hunter's Fury - +50 in combat movement speed (though it worked out of combat too), 36 sec duration, 5 min recast (A)
Gathering - Half second reduction in all harvesting times (P)

Choices:
Carpenter's Touch - 5 Sculpting (P)
Weapon Production - Weaponskill ability 10% power cost reduction (P)
Reflexive Landing - 25% Damage reduction for falling (P)
Stride - +5% movement speed (P)
Junglewalk - 25% movement penalty reduction from all snares (P)
Spirituality - Divine Resist (P)
Insight - 5 WIS (P)
Herbal Supplementation - Melee: 2 Melee crit + 5 crushing | Caster: Healing Critical 2%, + Ministration (P)
Fire Breath - Frontal AE dd, 3 targets limit, 2 min recast (A)
Break Will - 2% reduction of resistability to all Spells and Taunts (P)

Ogre
Innates:
Rock Thrower - 1sec reduction to mining (P)
Commanding Presence - Enlarges caster by 20% (A)

Choices
Oggokian Trade - Weaponsmith 10% power reduction (P)
Rallosian Readiness - +5 Metal Shaping skill (P)
Battle Rest - out of combat health regen regen + strength boost (A)
Many Marches - 10% reduced initial sprint power cost, +9% sprint speed (P)
Impenetrable Will - 10 sec duration stun immunity (P)
Armor of the Feerott - + physical mitigations (P)
Brute Strength - 5 str (P)
Oggokian Aggression - 2 Melee Crit + 5 aggression (P)
Shoulder Slam - dd + short stun, 30 sec recast (A)
Rallos Zek's Blessing - 3% HP (P)

Dark Elf
Innates:
Master of the Shadows - 15% speed boost while stealth/invis (P)
Hover - slow fall toggleable buff (A)

Choices:
Poison Crafter - 5% increased alchemy success chance (P)
Pursuit of the arcane - sage 10% power reduction (P)
Poison Expertise - 25% increased poison trigger count (P)
Fueled by hate - out of combat power regen (+78 at lvl 72) + magic mit (A)
Shadow Slip - Blink + 1 hate position drop - recast 5 min (A)
The Foci's Magical Protection - Magic resist (P)
Knowledge of Neriak - 5 int (P)
Innoruks' Gift - Melee get 2% Dbl Attack/ 5 piercing; Casters get spell crit + disruption (P)
Hateful Mind - 3% power (P)
Fury of Innoruuk - (A) - Fury of Innoruuk:

Recast 5 minutes
Duration 24 seconds

Increases Melee Crit by 5%
Increases Dmg Spell Crit by 5%
Increases Casting Speed by 10%
Increases Attack Speed by 35
Increases Spell and CA damage by 120
Decreases Parry by 36
Decreases Defense by 38

Dwarf
Innates:
Mining Expertise - 1s reduction to mining (P)
Summon: Tumpy Tonic - Summons drink (A)

Choices:
Master of the Tumpy tonic - +5 provisioning (P)
Weapon Forger - Weaponsmith 5% success chance increase (P)
Rush into Battle - 25% sprint initial power cost reduction + 10 speed boost (P)
Body by Butcherblock - str + health regen, 3 min duration, 10 min recast (A)
Defender of Kaladim - 5 Defense (P)
Strong Heart - Disease Resist (P)
Dwarven Fortitude - 5 sta (P)
Aggressive Strike - Melee: melee crit + aggression, Caster: 2% heal crit + 5 ministration (P)
Fury of Blades - AE melee attack, 1 min recast (A)
Short but Strong - 3% max health (P)

Wood Elf
Innates:
Keeper of the Forest - 1s reduction to gathering and foresting (P)
Camo - short duration power drain stealth, 1min dur, 5 min recast (A)

Choices:
Gift of the Faydark - Fletching power reduction (P)
Faydwer Fashions - 5% Tailoring success increase (P)
Natural Recovery - sta + out of combat power regen buff, 3 min dur, 10 min recast (A)
Elvish Spirits - 25% Drink duration increase (P)
Light Footed - 25% reduction in snare effects (P)
Shield of Nature - disease mit (P)
Wisdom of the Faydark - 5 wis (P)
Faydark's Champion - Melee: 2 ranged crit + 5 ranged skill | Caster: heal crit + minstration (P)
Forest Fire - AE DD, 8 max targets, 1 min recast (A)
Vitality of the fier dal - 3% power (P)

Gnome
Innates:
Clockwork Expertise - 10 tinkering + reduced power use (cannot confirm)
Illusion: Clockwork - clockwork illusion (A)

Choices:
Forge Invention - reduced power cost for weaponsmiths - 10%? (P)
Chemical Calculations - 5% increased success chance at alchemy (P)
Clear Mind - int + power regen out of combat, 3 min dur, 10 min recast (A)
Healthy Appetite - 25% Food duration Increase (P)
Lost in the crowd - Temporary shrink + deaggro + minus 1 threat position, 5 min recast (A)
Steamfont's Magical Barrier - Magic Resist (P)
Akanon's Innovation - 5 int (P)
Meldrath's Teachings - Melee: 2% melee crit/5 parry | Caster: spell crit + focus (P)
Clockwork Army - summons 3 clockwork dumbfire pets, 25 sec duration, 5 min recast (A)
Flash of Insight - 3% max power (P)

Half Elf
Innates:
Elven Heritage - 1s reduction to gathering and foresting (P)
Camouflage - 1 min duration power draining stealth, 3 min recast (A)

Choices:
Ayr`Dal Adornment - 5 jewelcrafting (P)
Gift of the Faydark - 5% Fletching success chance increase (P)
Tend Wounds - str + health regen out of combat, 3 min dur, 10 min recast (A)
Forest Navigation - 5% movement bonus - says out of combat (P)
Misfits Trickery - 1 threat position drop + deaggro, 10 min recast (A)
Rebellious Spirit - magic resist (P)
Elven Reflexes - 5 agi (P)
Mixed Knowledge - Melee: 1 ranged crit, 1 melee crit, 5 parry | Caster: spell crit + focus (P)
Piercing Stab - dd + mit debuff, 30 sec recast (A)
Hardiness - 1.5% power 1.5% health (P)

Human
Innates:
Multitalented - .5s reduction to all harvesting skills (P)
Will to Survive - water summon (A)

Choices:
Clothier - Tailoring 5% success chance (P)
Diversity - +5 to all tradeskills (P)
Tend Wounds - str + out of combat health regen, 3 min dur, 10 min recast (A)
Urban Sprawl - 10 min faster recast of city recall spells (P)
Diplomacy - Soothe spell, 'reduces awareness of enemies', does not affect epics, 20 sec dur, 2 min recast (A)
Environmental Adaptability - heat/cold resist (P)
Perserverance - 5 sta (P)
Versatility - 7 to crush, pierce, ranged, slash, disruption, ministration, defense, deflection (P)
Bayle's Strike - DD, 30 sec recast (A)
Ruggedness - 3% max health (P)

Iksar
Innates:
Reptilian Ancestry - Innate out of combat health regen
Defensive Coloration - short duration power-draining stealth

Choices:
Dark Medicine - 5 Chemistry (P)
Whipstich - tailoring 10% power reduction (P)
Proficient Swimmer - water breathing (P)
Reptilian Grace - 25% falling damage reduction (P)
Tough scales - 5 Defense (P)
Greenmist - Disease mit (P)
Honed Body - 5 agi (P)
Venrils guidance - Melee: 2 melee crit + 5 parry | Caster: 2 spell crit + 5 focus(P)
Venemous Strike - 175-262 dd + 69-104 2 sec dot - dur 10 secs, recast 30 secs (A)
Legacy of the shissar - 3% health (P)

Troll
Innates:
Innothule's Blessing - Innate out of combat regen (cannot confirm)
Summon filthy water - Summons drink (A)

Choices:
Troll Gourmet - 5 provisioning (P)
Mender of the Mire - increased armoring success chance (P)
Swamp Breath - Water Breathing (P)
Tasty Things - 25% Increased food duration (P)
Cazic Thule's Gift - 10 sec fear immunity, 5 min recast (A)
Gift of the innothule - disease resist (P)
Bog Bully - 5 str (P)
Thule's Guidance - 1 melee crit, 1 double attack, 5 slashing (P)
Brutal Bashings - dd + stun, 30 sec recast (A)
Manical Madness - 3% power (P)

Froglok - Not Confirmed by me
Innates:
Gills - Water breathing
Hydromotion - water jumping

Choices:
Fervor of Marr - 10% Metal shaping power reduction (P)
Zealotry of Marr - 5% Metal working success chance (P)
Soft Landing - 25% falling damage reduction (P)
Hop - super jump
Astounding Leap - blink + deaggro
Cold Blooded - heat/cold split
Natural Acrobat - 5 agi
Valor in Battle - ? + crush / heal crit + minstration
Marr's Glorious Blade - ae melee attack
Spontaneous Metamorphosis - 3% health (P)


High Elf
Innates:
Intricate Creations - tradeskill power reduction (P)
Mind over Matter - slow fall toggleable buff (A)

Choices:
Esoteric Study - +5 sage skills (P)
Gilding of Felwith - +5 jewelcraft skills (P)
Harmonious mind - wis + out of combat power regen, 3 min dur, 10 min recast (A)
Connisseur of fine wines - +25% drink duration (P)
Graceful Movements - +5 parry, +5 defense (P)
Tenet of Takish`Hiz - magic resist (P)
Elven Wisdom - 5 wis (P)
Training of the Koada`Dal - Priest: 2% heal crit + 5 ministration, Mage: 2% spell crit + 5 disruption (P)
Fury of Felwithe - AE Encounter DD, 2 min recast (A)
Arcane Knowledge - 3% power (P)

Barbarian
Innates:
Tundra Endurance - +5 run speed (P)
Summon: Halasian Brew - summon alcoholic halasian brew (A)

Choices:
Brewmaster - 5% provisioning success chance (P)
Herbology - 5 Alchemy (P)
Sprint into Battle - reduced initial sprint power cost by 25%, +10 sprint speed (P)
Battle Reprieve - STR + out of combat health regen, 3 min dur, 10 min recast (A)
Barbaric Rage - Below 30% health sees a gain to defensive skills (P)
Blizzard - Cold Resist (P)
Halasian Authority - 5 str (P)
Defender of Everfrost - Melee: 1 melee crit, 1 double attack, 5 parry / Caster: healing crit + ministration (P)
Tundra Slam - dd + 2.5sec stun/knockback, 30 sec recast (A)
Tribal Strength - 3% health (P)

Ratonga
Innates:
Shadow Lurker - 15% improved stealth.invis speed (P)
Rob - pick pocket, 5 min recast (A)

Choices:
Instruments of the underfoot - 5 weaponsmithing (P)
Poison Play - 10% alchemy power reduction (P)
Poison Expertise - 25% increase in poison trigger count (P)
Soul Mending - agi + out of combat health regen, 3 min dur, 10 min recast (A)
Pitiful plea - Decrease threat priority by 1 position, 10 min recast (A)
Antidote - poison resist (P)
Rodent Reflexes - 5 agi (P)
Street Thug - Melee: melee crit + piercing / Caster: 2 spell crit + 5 disruption (P)
Poisonous Bite - poison based dd + dot, 10 sec, 30 sec recast (A)
Dark Agenda - 3% max power (P)

Hafling
Innates:
A halflings feast - 25% increased duration for food/drink (P)
Always Prepared - summons jum jum pue (A)

Choices:
Pants Patcher - Tailoring CA 10% power reduction (P)
Niami's Tutelage - Provisioning 5% success chance increase (P)
Poison Expertise - 25% Poison Trigger Increase (P)
Light on Feet - AGI + Out of Combat Health Regen, 3 min dur, 10 min recast (A)
Protection of the Jum Jum - ward, 5 min recast (A)
Rivervale's Protection - mental resist (P)
Wisdom of Rivervale - 5 wis (P)
Vale Protector - Melee: melee crit + piercing / Caster: 2 heal crit + 5 minstration (P)
Mischievous Strike - dd + melee skill debuff, 30 sec recast (A)
Jum Jum regimen - 3% health (P)

Erudite
Innates:
Clear Mind - Out of combat power regen (P)
Falling Grace - Feather Fall toggleable buff (A)

Choices:
Scholarly Pursuit - +5% sage success chance (P)
Chemist - 5 alchemy (P)
Homeward Bound - 10 min reduction in recast of city recall spells (P)
Intellectual Feasting - 25% food duration (P)
Ward of Glyphs - ward, 5 min recast (A)
Magical Protection - magic resist (P)
Intellect of the Sage - 5 int (P)
Erud's Teachings - 2 spell crit chance + 5 disruption skill (P)
Arc of Lightning - ae magic attack encounter dd, 2 min recast (A)
Casting Fury - 5% casting time reduction, 2% max power (P)

Kerra
Innates:
Feral Rage - +50% speed in & out of combat, 36 sec duration, 5 min reuse (A)
Don't Know Name - +15% speed when stealthed/invis (P)

Choices:
Gift of the Land - 10% alchemy power reduction (P)
Timber Shaper - 5 fletching (P)
Feline grace - 25% reduction to falling damage (P)
Kerra speed - 5% out of combat run speed buff (P)
Leaping grace - blink + deaggro - recast 5 min (A)
Ancestral protection - divine resist (P)
Fleetness of Foot - 5 agi (P)
Murrar Shar's guidance - Melee: 2 melee crit + 5 parry / Caster: healing crit + ministration (P)
Claw - slashing attack + physical mitigation debuff, 30 sec recast (A)
Tribal Knowledge - 3% power (P)

Fae
Innates:
Wind Walker - +50 movement speed, 36 sec dur, 5 min recast (A)
Glide/Safefall? (guessing)

Choices:
Forest Knowledge - +5 Fletching (P)
Magical Teachings - +5 Scribing (P)
Glide - jump further/feather fall (P)
Fae Flight - +5% movement speed (P)
Escaping Dive - AE De-threat (no hate position drop), 5 min recast (A)
Toxic Protection - poison mit (P)
Fae Dexterity - 5 AGI (P)
Aerial Dodging - Melee: melee crit? and defense? | Caster: 1 spell crit, 1 heal crit, 5 defense (P)
Fae Fire - AE DD + DoT, 1 min recast (A)
Magic of the Fae - 3% max power (P)

Arasai
Innates:
Wind Walker - +50 movement speed, 36 sec dur, 5 min recast (A)
Glide/Safefall? (guessing)

Choices:
Transmography - +5 Transmuting (P)
Neriak Precision - +5 Jeweler (P)
Glide - jump further/feather fall (P)
Arasai Flight - +5% movement speed (P)
Escaping Dive - AE De-threat (no hate position drop), 5 min recast (A)
Magic Protection - magic mit (P)
Arasai Savvy - 5 INT (P)
Aerial Dodging - Melee: melee crit and defense | Caster: 2 spell crit, 5 defense (P)
Arasai Endurance - in combat power regen (P)
Dark Envy - (A):
Recast 5 minutes
Duration 24 seconds

Increases Melee Crit by 5%
Increases Dmg Spell Crit by 5%
Increases Casting Speed by 10%
Increases DPS by 25
Increases Spell and CA damage by 120
Decreases Parry by 34
Decreases Defense by 38
What saves a man is to take a step. Then another step.
C. S. Lewis
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Lyion
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