Lyion wrote:EQ was great, but I lack the patience or time to ever invest what was needed to do it again. I played WOW twice as long, and probably put in 1/5 of the time for 10 times the amount of gear and raids. I've played a bunch of MMOs before and after WOW, but they all seem minor in changes from the EQ design, except EVE, which would be brilliant except I dislike the flight modeling.
SW:TOR will be a novelty due to the Star Wars hooks and my love off the original movies {and wookieepedia and the extended universe} but what I'm really looking forward to is the truly nextgen non-mudflation MMO to blow me away.
Skyrim does look cool, and I'll play the hell out of it and mods, but it's a different sort of beast. Watch SW:TOR release a week after it... Oi Vey
i think the funny part is that skyrim isn't a different sort of beast. i played the ever-loving shit out of morrowind because the level of difficulty and the originality of the world honestly compared (to me) to my EQ experience. oblivion was awful and i haven't and won't even try to beat it, but i'm holding out hope for skyrim. mostly because passive changes that they've finally decided to make, like having passive monsters. because everything in every elder scrolls game ever would just run at you as soon as it saw you. and having unspoken factions, like attacking the mammoth makes the giant socially aggro you, takes me back to old EQ, because literally no other game has that dynamic afaik. even most other MMOs don't have proper faction to make things interesting, including everquest post velious
also i hated oblivion because the world was randomly generated. i think they abandoned that—or it felt like it anyway—for fallout 3 (don't know for sure) and it's confirmed that every aspect of skyrim is hand-drawn and has thought behind it. and differing landscapes etc. something oblivion sorely lacked
i'm really excited for it, anyway. not only because it's the first elder scrolls game w/ dragons, but because the dragons are non-scripted and the AI is apparently randomly brilliant. and you know if you put any of these games into an MMO model they'd work extremely well. sort of why i wonder why bethesda has never done that. then realise.... MMOs are constrained to time. none of us will ever re-live velious because it already happened. but every time you play morrowind it's the same. unless you mod it. i think they do it so that you can tell your friends about it then they can actually go experience what you experienced
i dunno, weird train of thought, and i know bethesda games so far haven't quite reached the diversity of an MMO but they're damn close. and i think skyrim's going to be their best game yet