Fun! Innovative skill system, fun/challenging quests, risk/reward for exploring, decent graphics, etc.
Having a great time with it so far.
Moderator: Dictators in Training
brinstar wrote:bleh, no demo
not sure i'm willing to pull the trigger on a $50 mmo based on a trailer
keeping it on my steam wishlist though
brinstar wrote:so far i give it an A-
environments own, creatures own, gameplay owns, graphics own
in fact pretty much everything about it owns
"but brinstar, why the minus?" you ask
three things:
1. the ability wheel is fucking daunting as shit. i am heavy into pistols with a side of chaos mostly because it sounded badass; while i love my skillset so far i can't heal myself for shit and die a lot
2. skill points don't seem to do a whole lot aside from "unlocking" better gear
3. i like that you are limited to 7 active and 7 passive abilities at any given time (strategery!), but goddamn there needs to be some sort of item belt. i don't care if it's only one or two slots, there needs to be a hotkey-able consumable slot. my 100-slot backpack is about 95% full with different qualities of fire, water, dust, metal, and a billion runes - if i'm getting torn apart by a pack of zombies i will die before managing to sift through all that shit to find a can of AMP heal
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