Game Dev Story - iPhone/iPod

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Game Dev Story - iPhone/iPod

Postby Durothil Skyreaver » Tue Oct 26, 2010 6:47 pm

Has anyone else played this? Stupidly repetitive and simple gameplay but it still kept me up until 4am playing. You run a game dev studio and create your games, name them, market and advertise them. You hire and train your staff etc etc. Very basic, but so much fun.
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Re: Game Dev Story - iPhone/iPod

Postby Zanchief » Wed Oct 27, 2010 6:35 am

iPods aren't made for bigboy games, there for talking to your girl and texting your gramma.
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Re: Game Dev Story - iPhone/iPod

Postby Durothil Skyreaver » Wed Oct 27, 2010 3:26 pm

But dude, I have a grizzly bear(real name: Grizzly Bearington) and Stephen Jobson on my development team helping Pwnage Studios churn out such titles as:

Donkey Pong
Mech Soldier 1 - 4 (53 million copies sold)
Lario Bros.
Lario Cart
Ninja Garden
Ninja vs Pirate
Final Quest 1- 4
Omega Man
Forever Quest

Just to name a few. Plus I have released two consoles, Teletran 1, and the Megabox 1080.
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Re: Game Dev Story - iPhone/iPod

Postby Drem » Wed Oct 27, 2010 5:45 pm

i have myst and rimelands and quell and osmos and ravensword and final fantasy 1 and space miner and katamari and i have to disagree with you zanchief.

99.9% of games on ipod are time-wasting babby games but there are a few diamonds in the rough (especially Rimelands)

tempted to check durothil's recommendation out but i've got like 7,000 games in progress right now and i need to finish them all up. i even put new vegas on hold til i tie up all these loose ends ><
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