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leah wrote:i am forever grateful to my gym teacher for drilling that skill into me during drivers' ed
leah wrote:isn't the only difference the length? i feel like it would take too long to smoke something that long, ha.
leah wrote:i am forever grateful to my gym teacher for drilling that skill into me during drivers' ed
leah wrote:isn't the only difference the length? i feel like it would take too long to smoke something that long, ha.
Jay wrote:Call me crazy but I swear when I was younger I loved games that were crazy difficult. Nowadays I want games to be easy but have a cool story and awesome graphics. I don't even want to look at something like Dark Souls lol. I wonder why I can't stay motivated to beat difficult games anymore.
leah wrote:i am forever grateful to my gym teacher for drilling that skill into me during drivers' ed
leah wrote:isn't the only difference the length? i feel like it would take too long to smoke something that long, ha.
Zanchief wrote:They describe them that way, but the game does not require diagonals.
Example. Zangief 360 pile-driver can be done by doing Back, Back Down, Down, Forward, Forward, Up. It's just the way the game is made. The diagonal just substitutes for one or the other.
Drem wrote:Zanchief wrote:They describe them that way, but the game does not require diagonals.
Example. Zangief 360 pile-driver can be done by doing Back, Back Down, Down, Forward, Forward, Up. It's just the way the game is made. The diagonal just substitutes for one or the other.
No way. I've never heard anything like this before. Can you prove this? Are you referring to some particular version of the game? They make special controllers for these games specifically to press diagonals. I didnt search deep but i found nothing that says diagonals dont exist. And how would i do those moves that do diagonal to up? I turned the game on to test this. I cant just press down and up to do the move. Has to be diag-down-right to up without accidentally hitting anything in between
The zangief thing doesn't work either
This is in SSIV btw
Jay?
leah wrote:i am forever grateful to my gym teacher for drilling that skill into me during drivers' ed
leah wrote:isn't the only difference the length? i feel like it would take too long to smoke something that long, ha.
leah wrote:i am forever grateful to my gym teacher for drilling that skill into me during drivers' ed
leah wrote:isn't the only difference the length? i feel like it would take too long to smoke something that long, ha.
leah wrote:i am forever grateful to my gym teacher for drilling that skill into me during drivers' ed
leah wrote:isn't the only difference the length? i feel like it would take too long to smoke something that long, ha.
Jay wrote:The real meat of fighting games comes after you've learned complex moves and combos and begin to play chess with your opponent
brinstar wrote:Jay wrote:The real meat of fighting games comes after you've learned complex moves and combos and begin to play chess with your opponent
this is why my dudebros and i could sit in my apt and play super smash bros melee for 6 hours straight, because everything was 4-way chess all the time. you had all the strategy and feints/bluffs/fencing/movesets of 1v1 but with the added chaos of two more actors - some players couldn't handle the added chaos and just sorta flailed, but if you could rise above and see all three opponents and know their styles you could ride that wave and control the entire flow of battle
as for hard games in general, i don't understand what you're whining about. some games are hard because the mechanics are shitty (and that's a fair complaint) but some games are just challenging and make you work for interesting plot twists or whatever other cool rewards. sorry you can't hack it, maybe just stick to punchtimes
leah wrote:i am forever grateful to my gym teacher for drilling that skill into me during drivers' ed
leah wrote:isn't the only difference the length? i feel like it would take too long to smoke something that long, ha.
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