Update Notes: March 21, 2005 3/21/2005 6:00 AM
*** Headlines ***
- The Bloodline Chronicles has arrived!
- All EverQuest II subscribers now get two additional character slots!
- Stay in touch with your friends with our in-game mail system!
- Share house rent among multiple characters and pay rent in advance!
- Crafters can use new recipes to make enchanted weapons, armor, and
items!
- Evaluate the potency of weapons easily with the new Damage Rating!
- Understand your defenses better with separate Avoidance and Mitigation
ratings!
- See the level of quests when they're offered to you or listed in your
journal!
- New level 50 heroic zone: Return to Nektropos!
*** The Bloodline Chronicles ***
- The EverQuest II team is pleased to announce the launch of our first
Adventure Pack: The Bloodline Chronicles!
- This Adventure Pack is intended for characters that are levels 30 to
45.
- New weapons, armor, spells, combat arts, and tradeskill recipe books
are available in the new zones. Players who don't purchase The Bloodline
Chronicles can buy these and other goods from adventurers who explore
the caverns below Nektulos Forest.
- Subscribers who have chosen not to purchase the Bloodline Chronicles
can download a new zone, the Tombs of Night, at no additional charge.
- To download the necessary files, run EverQuest II and click "Download
Options" on the launchpad.
- To receive only the optional new zones, check the box next to
"Additional Live Game Content" and select whether you want to download
the files immediately or receive them in the background.
- To receive all Adventure Pack files, check the box next to "Adventure
Pack #1: The Bloodline Chronicles" and select whether you want to
download the files immediately or receive them in the background.
Choosing this option will also download all the "Additional Live Game
Content" files.
- When you are finished, click the "Save Changes" button.
- The Bloodline Chronicles is available via digital download only. It
can be purchased online at The Station Store:
https://store.station.sony.com/
*** Two Additional Character Slots ***
- All EverQuest II subscribers have been given two additional character
slots. You can use them to try out different race/class combinations, or
make characters on other servers to play alongside your friends.
- Subscribing to EverQuest II provides a total of six character slots,
while our Station Access subscribers have a total of ten slots.
*** The Norrathian Express ***
- Now you can exchange messages with your friends via the new in-game
mail system.
- You can send and receive mail at Norrathian Express mailboxes located
in East Freeport and Qeynos Harbor, as well as all districts and
villages.
- If you have unread mail waiting for you, you will see a mail icon in
your Spell Effects window. This icon will always appear in the first
slot, and mousing over it will inform you that "You have unread mail."
- Members of guilds that are level 15 and higher can purchase their own
mailbox through status merchants.
- Clicking on a mailbox will open the Mail window, which has two tabs:
Inbox and Send.
- Mail will be deleted 3 days after opening it, while unread mail will
be deleted after 30 days. The time remaining until deletion is shown to
the right of each letter.
- Letters can contain money or an item, shown below the text of the
letter. You can accept these parcels by clicking the Receive Gifts
button.
- To reply to the sender, click on the Reply button.
- You can send along one item or any amount of coin with your letter. To
send money, click the Give Coin button and enter the amount you wish to
send. You can change your mind by clicking Give Coin again and clearing
the amount. To include an item, drag the item you wish to send from your
character's inventory onto the slot in the gifts area. You can change
your mind by right-clicking on the item and choosing to remove it, or by
dragging and dropping it onto an open section of the screen.
- You can only send gifts to another character that is a citizen of the
same city you are, though you can send text-only messages to anyone.
Items sent through the Norrathian Express cannot be Lore, No Trade, No
Zone, or Temporary.
- Your Inbox is limited to a total of 50 messages. If someone tries to
send you a message when your Inbox is full, they will receive a message
telling them so.
- Plain text letters or those with coin attached cost 10c to send.
Letters with gifts attached cost 50c. There is no charge to read mail
that has been sent to you.
- You can send messages to your friends on other servers, or to those
who play EverQuest and Star Wars Galaxies!
- To send mail to someone on another EQ2 server, enter the name as
servername.charname
- To send mail to a friend playing EQ, enter the name as
eq.servername.charname
- To send mail to a friend in SWG, enter the name as
swg.servername.charname
- Players in SWG or EQ can send mail to EverQuest II players by entering
the name as eq2.servername.charname
*** Shared Housing Upkeep ***
- Housing upkeep can now be prepaid and shared among characters. To
prepay rent, just press the "Pay Upkeep" button before your next upkeep
payment is due.
- To share rent, use the account that is now linked to each house. Any
character with Friend access or higher can contribute coin, status, or
both to the account. Characters with Trustee access or higher can pay
the upkeep fees from this account.
- The account retains a history of who has contributed to it (up to 250
people), how much was contributed in total, how much was contributed in
the last deposit, and the date of the last deposit. The account also
retains a history of the last 52 rent payments made from the account,
who paid them, and when.
- The housing menu is accessible from outside by friends and trustees
when upkeep is due.
- You can only pay housing upkeep up to 28 days in advance.
*** New Harvested Items and Recipes ***
- There are new types of uncommon harvested items to be found. They can
be gathered from existing harvesting nodes and are identified as
glowing, sparkling, glimmering, or luminous depending on their level
range.
- New recipe books are available for purchase at the camps of the Hand
of Marr and Brethren of Night. Those wishing to buy the books will need
to first earn favor with the merchants.
- Using these new recipes and new harvested items, Alchemists can create
magical extracts that other crafters can use to make new items or
enhance existing goods.
- Armorers and Tailors can combine the magical extract with certain
pieces of pristine armor and make new types of enchanted armor. When the
wearer is attacked, chest pieces have a chance to proc a heal-over-time
spell and leggings have the chance to proc a damage spell.
- Weaponsmiths and Woodworkers can combine the magical extract with
certain types of pristine weapons and make new types of enchanted
weapons. These weapons have the chance to proc a damage spell in combat.
- Woodworkers can combine the magical extract with certain types of
pristine shields and make new types of enchanted shields that have a
chance to proc a damage spell during combat. They can also use the
magical extract to infuse wands with an activated damage spell.
- Tailors can use the magical extract to create hex dolls that cast a
detrimental effect on an enemy. The dolls also provide a minor stat buff
to the user.
- Jewelers can combine the magical extract with certain types of
pristine rings and make new types of enchanted rings that provide
activated buffs to strength, agility, wisdom, intelligence, or stamina.
- For weapons, armor, and shields, the quality level of the creation
process determines the potency of the magical effect attached to the
item. All quality levels of enchanted weapons, armor, and shields retain
the stats of the pristine item used to make them.
*** Damage Rating ***
- Weapons now display a Damage Rating that makes it easier to judge the
relative base damage of a given weapon.
- The higher the Damage Rating, the better a weapon's base melee damage
output.
- The Damage Rating does not take into account stats, procs, or effects,
so there may be circumstances where a weapon with a lower Damage Rating
is more desirable.
*** Avoidance and Mitigation ***
- Instead of displaying a single value to express your character's
defensive capabilities, your Persona window now separates AC into
Avoidance and Mitigation.
- Avoidance represents your chance to avoid physical attacks. Mousing
over the Avoidance value on your Persona window will show your overall
chance to avoid attacks, and will indicate the value of your various
avoidance-based skills and your shield if you have one equipped.
- Mitigation indicates how well your armor will absorb incoming physical
damage. Mousing over the Mitigation value on your Persona window will
show your overall absorption percentage against attacks at your level.
Examining a piece of armor will show its relative mitigation value based
on level, quality, and type of armor.
- Shields now display a Shield Factor to represent their relative
usefulness.
- Both Mitigation and Avoidance percentages are based on defending
yourself against an average opponent of your level. You will tend to
mitigate and avoid better against weaker opponents and worse against
stronger ones.
*** Return to Nektropos ***
- Groups of high-level players can experience one of our most popular
zones in a whole new way: Nektropos Castle!
- Those who have defeated Maltus Everling will encounter an old elf
outside of the Nektropos gates who is seeking their assistance. He knows
a dark secret: that this cursed castle summoned forth the cursed souls
that were once defeated within.
- Be warned, this is a much more challenging place than most level 50
zones. The opponents will be tougher, but the rewards will be great.
- Experience a linear storyline progression, defeat scripted encounters,
hunt for keys to go deeper into the castle, and find lots of new
high-end treasure.
- Like the original Castle Nektropos, this version is intended for a
single group. But be warned, the Return to Nektropos will test the
mettle of even the most seasoned adventurers.
*** Mentoring ***
- The Target and Implied Target windows now only show the character's
effective level when Mentoring.
- Effective level, actual level, and class name are shown in the Persona
and Inspect Player windows.
- Mentors should no longer gain combat XP if they have it disabled.
- Players should now receive quest rewards correctly when Mentoring.
*** Gameplay ***
- Characters revived underwater will now appear with a full breath bar.
- Corpses and chests that were slightly out of reach should now be
easier to loot.
- Attempting to swap items by dragging and dropping them should now work
more consistently.
- Mini-dings now occur every gold XP bubble (10% of each level) instead
of every other. Skill increases will still happen every other bubble.
- The Disarm Trap skill now has a 50% chance of going up anytime you
disarm a chest regardless of the level of the encounter that dropped it.
- The red border around an aggro NPC's name should no longer change when
the encounter is locked.
- "Find NPC" is now the default action when interacting with guards, and
the guards will now tell you where an NPC is anywhere in the zone.
- Corrected an issue that caused low-level characters to display an
inflated AC value that decreased as they gained levels. AC should start
out lower and increase with level gain.
- When an enemy stops chasing you, it should no longer retain you as its
implied target.
- Guild leaders and officers can promote and demote members if they are
in another zone or not currently online.
- Guild leaders can now remove other guild leaders from the guild.
- Pursuit rules that NPCs follow have been changed:
- If you break an encounter and try to flee from an opponent, it will
now follow you a set distance regardless of whether it was a stationary
encounter or a wanderer.
- When the opponent reaches that set distance, it will immediately stop
following you and return, at run speed, back to the point where it was
aggroed.
- As the opponent runs back to its point of aggro, it will be
invulnerable to attack and will not add any other player to its hate
list.
- Jumping should be more consistent regardless of your framerate.
- Crusaders, Paladins, and Shadowknights can now use Axe and Great Axe
weapon types.
*** Zones and Population ***
- The Niscanith encounter should now present a greater level of
challenge.
- Guard Dirdra and Guard Virik in The Orcish Wastes should no longer
attack each other.
- The roads in Nektulos Forest should be a bit safer to travel, and solo
content should be more easily accessible.
- Mooshga now lives within the Commonlands.
- Bloodskull masons in the Commonlands will get back to work after being
distracted.
- The Incubator has become more mobile.
- Doors in the Obelisk of Vul should open properly.
- Certain camps of the Dervish Cutthroats are now more suitable for solo
play.
- Player housing can now be purchased in the Seafarer's Roost in East
Freeport.
- "A Cave Slink" and "A Pustular Scout" in Fallen Gate can now be
targeted more easily.
- Venekor and Vaz'Gok are now level 54 to be in line with other epic
content.
- Some contested epic encounters that did not drop master-quality loot
every time will now do so.
- Non-repeatable and challenging instanced encounters in the Draconic
quest should now have treasure commensurate with their challenge.
- Ladon has an improved chance to drop rare crafting components.
- The levels of overland miners, overland woodcutters, and traitorous
farmers in Antonica, as well as infected cows in the Commonlands, have
been adjusted to better match the zones they inhabit.
- Tremblar the Behemoth's breath weapon will cause less item damage and
he will use it less often. The Super Behemoth will also cause less
damage, though players are advised to heed the coercer's warning. If
Tremblar is defeated, he has a chance to drop certain items in which
crafters will be very interested.
- Sneaking past the guards in Qeynos in order to relinquish a player
house should be much easier to do.
- Stench in the Serpent Sewer is now level 21 instead of 25, and is now
a rare spawning boss encounter.
- The encounters with Dythra and Articae have been modified slightly.
- Gil McMartin should now respond to players when hailed.
- The Octagorgon encounter in the Cove of Decay should no longer spawn
an infinite amount of skeletons.
- King Zatan and the other members of his entourage should now be using
the correct appearances.
- Devout Thule Sattar and Dread Sattar should be much more rare.
- A swine fiend in Nektropos Castle should now have a correct
appearance.
- The range of the Vision of Vox's ice breath ability has been reduced.
- Kayva Illbrax should now be a female.
- Entering Tallon Hording Halls should no longer crash the player back
to the login screen.
- Doomsquall will no longer roam near the entrance to the Ruins of
Varsoon.
- Lady Vox's will no longer despawn in her crypt.
*** Items ***
- Examining an item will now give you an indication of its rarity.
Certain items are labeled as Handcrafted, Treasured, Legendary, Fabled,
or Mythical. Common items will have no label.
- Expendable or utility items (ammunition, potions, horse whistles)
should no longer take damage, either through the effects of death or due
to an NPC spell.
- The regenerative effects of certain very valuable items (including
Prismatic weapons, Golden Efreeti Boots, and Robe of the Invoker) should
now work whether the character is in or out of combat.
- You can no longer interact with an item that is being traded or sold,
nor can you sell or trade an item that you are interacting with.
- Sharpscar and the Scorched Wood Staff are now attuneable instead of No
Trade.
- The Fishgut Ring can now be equipped.
- There are now versions of faction reward armor that can be worn by any
class. These are listed on the merchant lists as Ceremonial and will
provide little protection to the wearer. For example, mages can wear a
Ceremonial version of the Freeport Militia plate armor.
- Examining the Translucent Elixir of Vitality should give you the same
information whether or not it is equipped.
- Ghoulbane's examine text should reflect that it is extra effective
against the undead.
- Bladewarder and Tonfa of Bladewarding should now proc a slashing
resist buff on the wielder.
- The Albino Snakeskin Bag is now No Trade.
- Ortallian Blackhook Tunic should now equip in the chest slot instead
of the leg slot.
- Vanguard Sabatons of Fortification will now reduce
slashing/crushing/piercing damage by a smaller amount.
- The drop rates of the Muculent Bracers and Totemic Kite Shield have
decreased.
- Hand to hand weapons now use the crushing skill to determine how well
you wield them. The damage type of cestus weapons is piercing, metal
claws are slashing, and metal knuckles are crushing.
- Soft Fur Shoes, Sturdy Leather Boots, Pickbringers Brigandine Boots,
Qeynosian Chain Boots, Qeynosian Pioneer Slippers should now equip in
the feet slot instead of the leg slot
- All variations of "Dagger of Depression" should no longer despawn
after zoning.
- Self-heal weapons procs with "Soothing of the Ancients" glyph should
now heal approximately once per minute.
- Fulginate materials should no longer drop off of raid encounters.
- Orc Eye Earring is now attuneable.
- Ring of the Nightblood's power regeneration effect should now work
correctly.
- The proc on the Screaming Mace should now be fixed.
- Heritage furniture house items no longer give status reduction for
upkeep costs.
- The following items now display the correct icon: Snakeweave Banded
Shoulder Pads, Klakrok Elytra Pauldrons, Manticore Scale Shoulder Pads,
Orc Centurion Chainmail Mantle, Vallon Miner Shoulder Pads, Ettin
Platemail Pauldrons, Gnawler Fur Cowl, Feather Woven Shoulderpads,
Pickbringer's Brigandine Mantle, Qeynosian Chain Mantle, Snakeweave
Banded Shoulder Pads, Ettin Platemail Pauldrons, Gnawler Fur Cowl,
Klakrok Elytra Pauldrons, Manticore Scale Shoulder Pads, Orc Centurion
Chainmail Mantle, Vallon Miner Shoulder Pads, Viroc's Bloodletter, Sea
Turtle Shell.
- Roundshield of the Archon's health regeneration effect should now work
correctly.
- The following armor pieces should be equippable: Bark Coated Chain
Mantle, Coral Coated Pauldrons, Dragoon Sentry Spaulders, Netted Kelp
Cape, Patchwork Flesh Shoulder Pads, Rustic Brigandine Shoulder Pads,
Steppes Bear Shoulder Pads, Feather Woven Shoulderpads, Pickbringer's
Brigandine Mantle, Qeynosian Chain Mantle, Snakeweave Banded Shoulder
Pads, Ettin Platemail Pauldrons, Gnawler Fur Cowl, Klakrok Elytra
Pauldrons, Manticore Scale Shoulder Pads, Orc Centurian Chainmail
Mantle, Vallon Miner Shoulder Pads, Flowing Robes Of Dlyle, Gloves Of
Vigor, Headband Of Vigor, Fishgut Ring, Nymph Glyphed Cowl, Qeynos
Pioneer Shoulder Pads, Sigil-Painted Linen Sleeves, Woven Treant Root
Shoulderpads.
*** Quests ***
- The fifth stage of the Glowing Black Stone quest should now properly
take the Palladium Torque.
- Sir Valinayle's intro quests should now correctly display their quota
count on updates.
- J.P. Feterman in the Commonlands has some new quests to offer: "A
Hunter's Tool" and "Grizzlefang's Mane".
- Those working on Bendik Jonkers' quest will now be able to enter the
Murkwater Nook. Adventurers can enter the zone again after they have
completed the quest.
- Varski will now allow players to complete his third and fourth quests
out of order.
- A Tallon lugger in Oricsh Wastes has been changed to a Vallon lugger
in order to allow completion of a quest.
- The Amazon Thunderbow quest now requires only ten crater fish to
complete.
- The Bloody Fistwrap quest now requires only one metal stud and one
metal clasp to complete. Instead of killing a ghost to complete one of
the steps, you will now be tasked with killing orcs.
- The Giant Slayer now requires only one club head to complete. It also
directs players to find the wire on a giant.
- Gnoll Weaponry now requires only one blade to complete.
- A Bloodstained Blade now requires you to kill a Dragoon lieutenant to
progress the quest.
- The Veriche Maul quest now requires you to kill a Deathbone Savage to
progress the quest. The target for stage three of the quest has been
changed to an Infernal Rock Heap.
- The Rage will now direct you to kill ten Gul'Thex Rage.
- Strange Mutations will now progress when you kill mutated rats.
- Shadows of the Past can now only be progressed by killing undead
within Nektulos Forest.
- A Heavy Lockbox now requires one set of keys to be found instead of
requiring you to kill ten raiders.
- Something Sounds Rotten now directs you to inspect the item rather
than seek another out.
- The following quests can now be properly completed:
- Kleron's Ring
- A Rat Divided
- Can't We All Just Get Along?
- Love Will Find the Byway
- A Hard Man to Please
- A Hunter's Tool
- Seer Stone
- Hyena Jerky
- Soup De Jour
- Wisp-er Sweet Nothings
- Rhino-rific
- O' Mugwump Where Art Thou?
- Overlord's Omelet
- Packyderm Punch
- The Giant Slayer
- Outland Brigade Reports
- Proof is in the Pudding now has more descriptive text in the quest
journal.
- Far From Home now has the appropriate reward and dialog.
- Mooshga's Good Eats and The Bloody Fist Wrap are now listed in the
quest journal under the Commonlands.
- Oversized Troubles can now be advanced by killing giants.
- Forgotten Enemies will now require you to kill Gul'Thex clerics
instead of any skeleton in Nektulos Forest.
- A Bloodstained Blade now requires you to kill an arachneidae
spiderling instead of an arachneidae widow.
- Veriche Maul now requires you to kill deathbone knights. It will also
advance correctly when killing rock heaps.
- Trouble About should now be easier to complete.
- Grizzlefang's Mane is now a level 20 quest. When Grizzlefang appears,
he will now lock to the player who is on the quest.
- A Hunter's Tool is now a level 15 quest.
- Encounters related to the access quest for the Chamber of Immortality
should spawn more frequently.
- Completing the boat portion of the Feerrott access quest now completes
all the "Save the ship" versions of the quest to account for players
that may be still carrying the old versions of "Protect the LMS
Intruder/QSS Bootstrutter."
- The Invasion of the Vale quest will now be flagged as completed when
the character enters the zone.
- Ellowys Laceleaf and Chel Morgan's quests now reward bags which are
more in line with the challenge of the quest and to avoid impacting the
crafted bag market. Bags that were previously awarded have not been
reduced in size.
- The title of "Xaliea's Request" should now appear correctly.
- The level-based restriction has been removed from Holly Rowan and
Sarma Singebellows.
- Logan Belchbottom will once again talk to anyone who found his Lost
Friend in Fallen Gate.
- Players can now repeat "A Key to the Past" quest in order to receive a
reward.
- The following items will now properly gives players a quest: a decayed
scroll, a glowing orb, and a rust covered key.
- Karnath the Forgotten should now work properly.
- Players should now receive an extra reward after completing stage two
of the Potion Making quest.
- The Broken Halfling Skull quest will now provide an additional coin
reward.
- The chest that begins the encounter with Master T'Lys will now despawn
when the encounter is completed.
- NPCs that are a part of the Journal of Elkare quest should now appear
an appropriate respawn rate.
- The completion text in Far Seas Requisition Special Contract #TS023
has been modified slightly.
- The journal and helper information involved in "Thundering Bear Claws"
has been corrected.
- Items related to the following quests will be removed from inventory
once the quest has been completed: Hail to the Derris Heroes, Hail to
the Sullon Heroes, Hail to the Tallon Heroes, Hail to the Vallon Heroes.
- "Potion of Earthwalking" should now be purchasable.
- The completion text in "The Return of the Light" quest has been
corrected. Additionally, voiceover has been reattached to Cannix
Silverstone.
- Various Heritage quest ambushes have been set to despawn after 10
minutes.
*** Spells and Combat Arts ***
- Ward spells will now work properly against the damage of DoT effects.
- You can now recast/refresh a spell that uses concentration without
needing to cancel it first. Bards are so happy, they just might write a
song about it.
- Maintained hostile group spells (like the Coercer spell Dreadful Awe)
should no longer drop from all target encounter members whenever one
member of that encounter takes damage.
- Toggleable maintained spells will now begin their reuse timer when
cancelled. They should block any other spells that are
upgrades/downgrades of the same line while active, and should begin the
reuse timers on those upgrades/downgrades when the blocking spell is
cancelled.
- Casting single-target spells on an implied target (e.g. casting a heal
on the enemy attacking you so that you get the heal) and auto-target
spells (such as pet-only or caster-only) should now display where the
spells are actually landing.
- Resurrection spells can now be cast on fallen members of your raid
party.
- Hostile spells that have a chance to break (such as root) should no
longer break when someone in the group casts a beneficial spell.
- The pet window will no longer open when summoning pets that can't be
controlled. Pets that do not accept commands will not verbally
acknowledge them.
- Non-maintained pets can now zone with you.
- Stamina debuffs should now properly decrease the target's stamina.
- Examining spells and combat arts that increase in power without an
upper limit will show (Unlimited) as their mastery skill level.
- The range of damage shown when examining most spells or combat arts
that initiate a melee attack will no longer change based on the weapon
equipped. There are are few spells/arts (such as the Berserker's Fury
art) that vary based on weapon type, but the overwhelming majority of
spells and arts are not affected by weapons.
- Examining spell and combat art scrolls will now show the actual stats
of the spell, not just the description.
- Examining a spell or combat art will now tell you the skill name and
skill level required to both cast and master the ability.
- Examining a spell's description will now indicate if its effects are
suspended during combat.
- Crusaders should no longer get an error message when sitting after
they dismount their holy or unholy steeds.
Assassin changes:
- Spitting Viper (Adept I) now has the correct name (Spitting Viper vs.
Killer Instinct).
- Assassin's Shot and Head Shot no longer share a reuse group with
Hager's Befuddling Strike.
Brawler Changes:
- Thundering Fists will now stun your enemy and display a message in the
chat window.
Bruiser Changes:
- Shrug Off now mitigates a more appropriate amount of damage.
Defiler changes:
- Baleful Countenance will now display a chat message when the fear proc
goes off.
Fury changes:
- Toxic Quills' description now indicates that it decreases the attack
speed of the target.
- Savage Mask's description now indicates that it increases the caster's
power pool.
- Feral Salve should now increase damage potential and agility, not just
slashing damage.
- Seizing Brambles: the snare portion of the spell is now also AoE.
- The description of Feral Pulse should now better match the illusion it
gives and properly describe its benefits.
Mystic changes:
- Fading Spirit's proc should now go off 100% of the time.
- Runic Shield's description is now more accurate.
- Path of the Grey's description now indicates that it regenerates the
health and power of your ally.
Paladin changes:
- Ancient Wrath now inflicts a small slashing DoT effect.
- Holy Sunder now inflicts a small slashing DoT effect instead of heat.
- Judgment Strike now inflicts a small slashing DoT effect.
- Condemnation's slashing and crushing resistance modifiers now match.
- Summon Squire no longer shares a reuse timer with other spells.
Ranger changes:
- Longshank: If you turn auto-attack off before the attack lands, you
will go into stealth mode. Your target will also be ensnared when this
attack lands.
- Lunging Thrust will now appear in the maintained spells window.
- Raven Embers now has the appropriate duration.
- Natural Selection's icon background is now green to indicate that it
is an AoE spell.
Shadowknight changes:
- Sorrow will now unleash an AoE disease attack in addition to the DoT.
It has a five-meter radius and can hit up to five targets.
- The Grim Harbinger spell should now be working correctly.
Swashbuckler changes:
- Flight of Fancy now gives a greater amount of hate reduction.
Templar changes:
- Greater Intercession now adds AC appropriately and will no longer
erroneously display the "No Eligible Target" message.
- Combative Faith's description now indicates that it also has a DoT
effect.
Warlock changes:
- Aspect of Vul will now display the name of the caster in the chat
window rather than the recipient.
- Paralyzing Fear and its related spells now have a chance to break when
additional hostile actions are taken against the target.
Wizard changes:
- Surge of Flames no longer displays an interrupt message each time it
is cast.
- Benumb and Enfeeblement will now appear in the maintained spells
window.
- Distorted Visions' description should now indicate that it slightly
snares the target of the invisibility.
*** Tradeskills ***
- When harvesting from stones at all levels, rare clusters and gemstones
will now be found about twice as often.
- There are now additional types of harvesting tasks available for
alchemy and culinary components.
- There are now harvesting tasks available for higher-level players that
call for items from level 30+ zones.
- Wholesaler society tasks will now be issued based on the character's
highest harvesting skill rather than their adventurer or tradeskill
level.
- New recipe books that make use of Fabled components will now drop from
certain epic encounters. The items crafted from these recipes will be
highly coveted.
- Tier 2 recipes have been added for daggers, great spears, war hammers,
cudgels, and kite shields. These recipes can be found in Craftsman
Essentials Volume 14, Outfitters Essentials Volume 14, Advanced
Outfitter One Handed Weapons Volume 12, Advanced Craftsman Volume 14,
and Advanced Outfitter Dual Weapons Volume 14.
- Changed the name of cinnamon, honey, and cardamom to raw cinnamon, raw
honey, and raw cardamom.
- Changed the Ebon Vanguard Spaulders recipe to require 3 paddings and 1
pattern rather than 1 padding and 3 patterns.
- Corrected the recipe for Carbonite Vanguard Spaulders to require a
Carbonite Sheet and a Carbonite Stud instead of a Canvas Padding and a
Generic Canvas Pattern.
- Totems now show their minimum and maximum skill requirements in Magic
Affinity.
- Culinary reaction arts should now scale properly so that they grey out
at the same rate that other reaction arts do.
- Reduced the level and difficulty of Teak Round Shield to match the
book it is found in. It is now level 42 with 210 difficulty rather than
level 47 with 240 difficulty.
- Rune of Killer Instinct was renamed Rune of Spitting Viper, and should
be reflected correctly in the recipe book.
- Fixed several situations when crafting that could result in a blank
tradeskill window after the message "The components you selected are
invalid. Trade skill process halted." is displayed.
- Apothecary events should now display the correct icon so that congeal
and liquefy events will now work properly.
- Tradeskill-created turned lumbers are now stackable.
- Changed Timbercraft-created paper from requiring an "Engraved Desk" to
"Sawhorse" to better match the direction of Timbercraft.
- The names of harvested item now reflect their rarity. Lowercase names
are common, uppercase names are rare.
- Added the recipe for Ruby Ring to Advanced Jeweler Volume 44.
- Added the recipe for Agate Orb, Carbonite Idol, Carbonite Censer,
Carbonite Tablet, and Gold Symbol to Jeweler Essentials Volume 22.
- Added the recipe for Opaline Orb, Feyiron Idol, Feyiron Censer,
Feyiron Tablet, and Velium Symbol to Jeweler Essentials Volume 32.
- Added the recipe for Bloodstone Orb, Fulginate Idol, Fulginate Censer,
Fulginate Tablet, and Diamondine Symbol to Jeweler Essentials Volume 42.
- Added the recipe for Palladium Symbol, Palladium Tablet, Steel Idol,
Jasper Orb, and Steel Censer to Advanced Jeweler Volume 22.
- Added the recipe for Feysteel Censer, Opal Orb, Feysteel Idol,
Feysteel Tablet, and Ruthenium Symbol to Advanced Jeweler Volume 32.
- Added the recipe for Rhodium Symbol, Ebon Idol, Ebon Censer, Ebon
Tablet, and Ruby Orb to Advanced Jeweler Volume 42.
- Geomancy Shape now has -40 progress instead of -48
- Orb recipes should now properly use metal sheets.
- The quality of planed lumber used in a recipe will now affect the
quality of the final product.
- The following reaction arts were adjusted to be more consistent:
Weaponsmith
- Toughen: changed from +9 progress -3 success, to +18 progress -6
success
- Solidify: changed from +9 progress -6 success, to +20 progress -6
success
- Vitrify: changed from +5 durability -15 progress to +5 durability -10
progress
- Drawing Metal: changed from +10 durability -30 progress to +10
durability -20 progress
- Anneal: changed from +28 progress -6 success to +18 progress -6
success
- Indurate: changed from +10 durability -12 power to +10 durability -10
power
- Braze: changed from +15 durability -14 power to +20 durability -20
power
Provisioner
- Awareness: changed from +8 progress -6 power to +9 progress -5 power
- Realization: changed from +10 durability -12 power to +10 durability
-10 power
- Foresight: changed from +18 progress -14 power to +18 progress -10
power
- Apprehension: changed from +15 durability -14 power to +15 durability
-15 power
- Constant Heat: changed from +24 progress -9 durability to +27 progress
-9 durability
- Slow Simmer: changed from +5 durability -12 progress to +5 durability
-10 progress
- Rapid Boil: changed from +16 progress -6 durability to +18 progress -6
durability
- Reduce Heat: changed from +10 durability -24 progress to +10
durability -20 progress
- Seasoning: changed from +16 progress -6 success to +18 progress -6
success
- Spice Up: changed from +10 durability -6 success to +10 durability -3
success
- Pinch of Salt: changed from +16 progress -6 success to +27 progress -9
success
- Dash of Pepper: changed from +15 durability -8 success to +20
durability -6 success
Armorer
- Steady Heat: changed from +15 durability -9 success to +10 durability
-3 success
- Stoke Coals: changed from +15 durability -9 success to +20 durability
-6 success
- Angle Joint changed power cost to 5.
- Bridle Joint: changed from +10 durability -12 power to +10 durability
-10 power
- Corner Joint: changed from +15 durability -14 power to +20 durability
-20 power
- Hammering: changed from +5 durability -15 progress to +5 durability
-10 progress
- Smithy: changed from +10 durability -25 progress to +10 durability -20
progress
Jeweler
- Mind over Matter: changed from +7 progress -3 durability to +9
progress -3 durability
- Precognition: changed from +14 progress -6 durability to +18 progress
-6 durability
- Psychokenesis: changed from +15 durability -25 progress to +15
durability -30 progress
- Round Brilliant Cut: changed from +6 progress -6 power to +9 progress
-5 power
- Square Cut: changed from +10 durability -12 power to +10 durability
-10 power
- Oval Cut: changed from changed power cost to 10.
- Radiant Cut: changed from +15 durability -14 power to +15 durability
-15 power
- Focus of Spirit: changed from +14 progress -3 success to +9 progress
-3 success
- Center of Spirit: changed from +15 progress -4.5 success to +10
progress - 3 success
- Fixation of Spirit: changed from +14 progress -3 success to +18
progress -6 success
- Convergence of Spirit: changed from +5 durability -1.5 success to +20
durability -6 success
Tailor
- Knots: changed from changed power cost to 5.
- Binding: changed from +10 durability -12 power to +10 durability -10
power
- Cord: changed from changed power cost to 10.
- Tether: changed from changed power cost to 10.
- Dexterous: changed from +10 durability -6 success to +10 durability -3
success
- Ambidexterity: changed from +15 durability -9 success to +20
durability -6 success
- Stitching: changed from +14 progress -3 success to +9 progress -3
success
- Embroider: changed from +10 durability -25 progress to +10 durability
-20 progress
- Braid: changed from +10 durability -25 progress to +15 durability -30
progress
Woodworker
- Measure: changed from +16 progress -6 success to +18 progress -6
success
- Weigh: changed from +10 durability -6 success to +10 durability -3
success
- Estimate: changed from +16 progress -6 success to +27 progress -9
success
- Appraise: changed from +10 durability -6 success to +20 durability -6
success
- Handwork: changed from +8 progress -6 power to +9 progress -5 power
- Crafting: changed from +10 durability -12 power to +10 durability -10
power
- Whittling: changed from changed power cost to 10.
- Detail: changed from +15 durability -14 power to +15 durability -15
power
- Cutting: changed from +8 progress -3 durability to +9 progress -3
durability
- Chipping: changed from +10 durability -24 progress to +10 durability
-20 progress
- Chiseling: changed from +8 progress -3 durability to +18 progress -6
durability
- Carving: changed from +10 durability -24 progress to +15 durability
-30 progress
Alchemist
- Experiment: changed from +6 progress -6 power to +9 progress -5 power
- Assay: changed from +18 progress -13 power to +18 progress -10 power
- Speculation: changed from +15 durability -13 power to +15 durability
-15 power
- Reaction: changed from +14 progress -3 success to +9 progress -3
success
- Synthesis: changed from +10 Durability -6 success to +10 durability -3
success
- Results: changed from +21 progress -4.5 success to +27 progress -9
success
- Cessation: changed from +5 durability -1.5 success to +20 durability
-6 success
- Theory: changed from +14 progress -6 durability to +18 progress -6
durability
- Assumption: changed from +14 progress -9 durability to +27 progress -9
durability
Scholar
- Lettering: changed from +6 progress -6 power to +9 progress -5 power
- Scribing: changed from +18 progress -13 power to +18 progress -10
power
- Penmanship: changed from +15 durability -16 power to +15 durability
-15 power
- Notation: changed from +14 progress -3 success to +9 progress -3
success
- Record: changed from +7 progress -1.5 success to +18 progress -6
success
- Scripting: changed from +10 durability -3 success to +20 durability -6
success
- Spellbinding: changed from +21 progress -9 durability to +18 progress
-6 durability
- Incantation: changed from +21 progress -9 durability to +27 progress
-6 durability
Apothecary
- Stir: changed from +6 progress -6 power to +9 progress -5 power
- Agitate: changed from +10 durability -12 power to +10 durability -10
power
- Blend: changed from +18 progress -18 power to +18 progress -10 power
- Mix: changed from +15 durability -21 power to +15 durability -15 power
Weaving
- Cure: changed power cost to 5.
- Preserve: changed power cost to 10.
- Strengthen: changed power cost to 10.
- Reinforce: changed power cost to 15.
Geomancy
- Imbue: changed power cost to 5.
- Infuse: changed power cost to 10.
- Permeate: changed power cost to 10.
- Ingrain: changed power cost to 15
Timbercraft
- Carve: changed from +6 progress -6 success to +9 progress -3 success
- Whittle: changed from +10 durability -6 success to +10 durability -3
success
- Chisel: changed from +16 progress -6 success to +18 progress to -6
success
- Shape: changed from +10 durability -6 success to +20 durability -6
success
- Stain: changed from +8 progress -3 durability to +9 progress -3
durability
- Laminate: changed from +10 durability -24 progress to +10 durability
-20 progress
- Enamel: changed from +8 progress -3 durability to +18 progress -6
durability
- Glaze: changed from +10 durability -24 progress to +15 durability -30
progress
- Sand: changed from +6 progress -6 power to +9 progress -5 power
- Furbish: changed from +10 durability -12 power to +10 durability -10
power
- Scour: changed from +18 progress -18 power to +18 progress -10 power
- Burnish: changed power cost to 15.
*** Commands, Controls, and User Interface ***
- The number of slots in the Maintained window has been increased to 30.
- When you are asked whether you wish to accept a quest, the quest's
level is now displayed.
- In the Quest Journal, the quest's level is now displayed before its
name. Within a given category (i.e. Collection, The Commonlands) quests
are now sorted by level.
- The Inventory window now has an area that lets you drop items to be
moved into your inventory.
- Added the /house_kick command which allows the owner of a house to
remove an unwelcome guest. Just typing "/house_kick" will remove the
targeted player, while "/house_kick NAME" boots a specific character.
Only house owners can use this command. The kicked player will appear
outside the home as though they had left normally.
- Using the /togglebags command or a hotkey to open all your inventory
bags will no longer open containers inside other containers.
- A raid window toggle has been added to the default keymap options.
- Maintained spells now show Concentration used if applicable.
- Skill increase messages now show your character's current and max
skill levels. The skill gain message stays on screen one second longer.
- If your target is immune to an attack due to weapon level or quality,
a message to that effect will be displayed in the chat window.
- The option setting for "allow windows offscreen" will now save
properly.
- "Druid Ring" is now spelled correctly on the Orcish Wastes map.
- The list of respawn locations should now be sized correctly within the
window border.
- The right-click option to buy items from the Market window has been
removed.
- The Guild window will now sort on the last online column and will
remember the online only state.
- The map for Lavastorm should now work properly.
- The zone selection window is now better able to accommodate longer
zone names.
*** Art ***
- Fixed the teeth on those nasty kholrats.
- Corrected some weighting issues with vanguard armor on human males.
- In-combat "ouch" animations should be triggered more consistently when
you (or your opponent) are hit.
- Characters should no longer stand on top of their mounts when
crouched.
- Visual effects for AoE spells have been adjusted to allow better
framerate.
- Fire effects on flaming creatures should look better from a distance.
- The catoplebas' name should now be directly above its head.
- Venekor's name should be higher over his head.
- Added missing cast and result visuals to many persistent spells.
- Optimized a result visual used in many Mage spells.
- Added missing result visual effects on the following Guardian spells:
Do or Die, Return to Battle, Braksan's Desperate Rally.
*** UI Files Updated ***
images\widgets03.dds
images\icons\icon_is61.dds
eq2ui_fonts.xml
eq2ui_gamedata.xml
eq2ui_ImageStyles.xml
eq2ui_journals_active.xml
eq2ui_journals_quest.xml
eq2ui_loginscene.xml
eq2ui_mainhud_mail.xml
eq2ui_mainhud_openedmail.xml
eq2ui_popup.xml
eq2ui_popup_setprice.xml
eq2ui_popup_setpricestatus.xml
- The EverQuest II Team