Who's still playing?

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Who's still playing?

Postby xKALECx » Sat Sep 10, 2005 6:30 am

So I'm back on Mistmoore after a long absence. Shelved my warden and playing a Dirge currently in the mid-20's. Actually a lot more fun this time around. I'm actually looking forward to the combat revamp. If anyone is still on Mistmoore send me a /tell on Tinoska (warden) OR Riffs (Dirge).
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Postby Lyion » Sat Sep 10, 2005 6:49 am

If I had a crew, I'd consider playing. My account is active, but almost everyone I know is either gone, playing part time, or 50 raiding on a different server :dunno:
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Postby Tossica » Sat Sep 10, 2005 10:03 am

I still play occasionally but hope to start playing once a week here soon.

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Postby Darcler » Sat Sep 10, 2005 10:07 am

Have they redone a lot of the game? I might activate my account for a month to see if the things I didnt like were fixed.
Kinda getting bored with WoW again. Gidan and I have been trying to find something else to play but we are coming up short.
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Postby mofish » Sat Sep 10, 2005 10:16 am

Most of the servers are ghost towns, including blackburrow. Made a character on Antonia Bayle, it still has a healthy population. Saw 2 instances of Antonica the other night. Makes all the difference in the world when you arent playing by yourself.
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Postby Martrae » Sat Sep 10, 2005 10:56 am

I heard that things are REALLY screwed up on test and it's going live Mon without any fixes going into it.

From an AIM I got from a friend:

blue -1 mobs will outright kill you solo in the new patch

takes a full group to kill a white +1

+++ heroics are now raid mobs

a +++ blue will ace a whole party

isle of refuge is unplayable

quote: White con single arrow down mobs ("a mammoth beetle"), still kill a level 3 fighter in less than five seconds, despite the claims made in the new patch notes.

Rolled up a new fighter to try the new and improved isle, needed a break from my zerker. Was a real grind to get to a point where I didn't feel like i was hitting the gobs with a flyswatter. Anyhow I finaly got to the point where I could do the Orc and Rockbelly.

Did the Orc twice and Rockbelly twice. I have all of the footmans armor goblin helm, droped sleaves, shield, weapon, So I am rather well off for a level 6 fighter on the isle. The only way we could take these 2 were to have 3 healers healing me.... if only 2 I died. The challenging thing was making sure I held hold argo while the healers keep me alive. They where having to spam heal to keep me up.

the fucking devs come in and say "Well, we're using our lvl 50 characters to test. All legendary gear, pristine blah armor. We're not having ANY trouble. Must be in your head."

I've been reading this ALL day

here's my conclusion

1. Necros and Conjurors pets can solo shit a pair of fighters can't touch. Ok, let's up monster damage to the point where they can't. All other classes fucked.

2. Any raid group of 24 people must contain 14 clerics

3. All clerics had their elemental cures removed except for Templars. Templars now have all types of cures. No reason to play anything but a templar if you want to be able to find a group.

4. Fighters not taking enough damage due to armor. Ok, nerf armor values in HALF. Oh... now fighters have changed to using agility buffs to avoid hits. Nerf all agility in HALF. HOWEVER they didn't consider that any class other than fighter NEEDED that mitigation and/or avoidance in order to fight even blue mobs. They WERE balanced - but are nerfed to unplayable to "fix" fighters.

result of #4 = no scout class can kill even a green without a healer as backup

oh yeah, and priest power costs are way up

so they balance lvl 50, and the low game is unplayable from 1-30

have to skip the tutorial becasue nobody can beat the goblin on the ship

even sony had to have some outside help to fuck up THIS bad

it's on test now... but goes LIVE monday!

think they can magically balance the whole combat system over the weekend?

oh yeah...

and DOTS are INSANE

you get hit by poison you're losing 1/4 your health bar a tick

priest can barely get a heal off before you die... cast takes like 3 tics

On average :
The mobs have 65% more HP
I hit (autoattack) 15% more often
I hit (autoattack) 115% harder
Mobs hit just as often (my avoidance)
Mobs hit 160% harder
Mobs do the same % of their DPS with auttoattack vs combat arts
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Postby mofish » Sat Sep 10, 2005 11:16 am

Yeah, its really sad, as communicative and willing as the EQ2 dev team is to fix stuff, they just cant seem to get it right.
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Postby Tossica » Sat Sep 10, 2005 11:41 am

Sounds like a crock of shit to me. I guess we'll find out. There has never been a "patch" or update to any game that has caused me to lose sleep, I doubt this one will either.
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Postby Naginataka » Sat Sep 10, 2005 2:13 pm

That AIM message is way off, unless these are changes they made in the last 3 days.

The best thing he says though is that fighters WERE balanced. Yeah, they were balanced so that you could kill and always end with full health.

Anyway, I won't be playing till Jan because of various reasons. The revamp looks nice, a couple bad points, but it does add challenge to the game. You can't go hunting deep reds for exp anymore.
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Postby Martrae » Sat Sep 10, 2005 2:42 pm

From what I gather all of it was as of yesterday.
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Postby Lyion » Sat Sep 10, 2005 3:01 pm

Damn, that sucks. My Ranger already was weak soloing, and kiting isn't viable due to the idiotic anti kite code.

Ah well, I'll wait and see.
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Postby xKALECx » Sat Sep 10, 2005 4:02 pm

I have some friends on test who say that everything was looking fantastic until this weekend. Supposed to be fixed, but I guess we will see. One thing I am REALLY looking forward to is the loss of "locked" encounters minus epic mobs. Here comes the trains and KS's!
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Postby Harrison » Sat Sep 10, 2005 4:32 pm

I had just started playing on Solaar's extra account a few weeks ago...

I haven't had much time to put into it though. I was having a blast in the amount of time I DID put in though. (Got to 15ish, as a summoner)
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Postby kiral » Sun Sep 11, 2005 3:55 am

I still play a solid 18 hours + a day daily. Expansion soon bishes!

-Calabee

ps...'' kiting isn't viable due to the idiotic anti kite code.'' -- lol? i kite lvl 50 heroic ^^ mobs daily.. named.
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Postby Solaar Powar » Sun Sep 11, 2005 5:29 am

Thanks for PLing my alt Fin =)

I logged on test last week and messed around the island and liked what I was seeing. If this is true hopefully it will be fixed quickly
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Postby Markarado » Sun Sep 11, 2005 6:52 pm

I'm still playing on Highkeep as a 50 Templar, Markarado. I'm very excited about the expansion.

If fucking SoE will get off their lazy asses, do their investigation of my account, and unban me I WILL be the first templar to lvl 60. At the moment I'm very displeased with SoE and their habit of banning people for doing nothing.

Cheaters have been duping master spells and selling them on the broker. When you buy those spells on the broker you get linked to that person. When they get caught you go down with them until they can figure out that you actually did nothing wrong. I understand why they have to do this, but it should be dealt with within hours, not fucking days.

But yes.. I'm still playing.. just on other ppl's accounts ><
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Postby mofish » Thu Sep 15, 2005 7:01 am

Thumbs up on the revamp so far. Ive just experienced it with my little summoner on AB, but I like what I see!

I actually stayed logged in for like 4 hours straight last night, EQ2 hasnt held my attention like that in a long time.
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Postby Lyion » Thu Sep 15, 2005 7:06 am

Markarado wrote:I'm still playing on Highkeep as a 50 Templar, Markarado. I'm very excited about the expansion.

If fucking SoE will get off their lazy asses, do their investigation of my account, and unban me I WILL be the first templar to lvl 60. At the moment I'm very displeased with SoE and their habit of banning people for doing nothing.

Cheaters have been duping master spells and selling them on the broker. When you buy those spells on the broker you get linked to that person. When they get caught you go down with them until they can figure out that you actually did nothing wrong. I understand why they have to do this, but it should be dealt with within hours, not fucking days.

But yes.. I'm still playing.. just on other ppl's accounts ><


Level my Ranger!

Mo, let me know if you're still playing next week, and how is soloing now?
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Postby mofish » Thu Sep 15, 2005 7:14 am

Soloing was easier as my little 13th level summoner self on little antonica newb mobs. Heroics, from what I read, are almost unsoloable (or at least hard to solo) now, but that is as it should be. The pet is far better. Its awesome seeing it taunt and have all linked mobs stick to it. Its smarter too. If I send the pet in before casting on the mob, the first thing it does is taunt when its in range and pulls the mob to it.

Plus almost all spells and combat arts are changed. For instance, Agitation, an offensive pet buff that used to last 10 minutes, is now a pet stance that stays til dispelled; also added a defensive pet stance buff called defensive brace. I also received a new low level dot with the Bludgeoning earth graphic, so my battles are just cooler looking, what with the ground shaking and rocks falling from the sky.

The game overall, from what little Ive gathered so far, just seems more put together, tighter now. Things felt smoother. Combat felt more engaging. So far so good!
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Postby Harrison » Thu Sep 15, 2005 1:23 pm

Yeah, heroics below me now kick my ass without a hitch.
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Postby Darcler » Thu Sep 15, 2005 1:59 pm

I tried to kill something last night, but I kept picking up quests, and I couldnt stop getting them. I got frustrated and logged.
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Postby mofish » Fri Sep 16, 2005 3:35 am

Oh yeah, coolest change so far.

/petname Scrumptralescent.

"The next pet you summon will have the name Scrumptralescent."

It was a great idea in WoW glad SOE ripped it off :angel:
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Postby kaharthemad » Sat Sep 17, 2005 7:21 am

Glad to see SOE is par thru the cousre. Sorry about the whole master spell list thing. I had heard they started doing a serverwide ban on all accounts that bought stuff from the player merchant. I seem to recall they did the same thing on SWG. Dont worry it will be fixed in a month or so...maybe 3.


I think Ill wait for a while before I reactivate my Mystic. the Bugs on a patch this big will be coming out of the woodworks for a month or so.
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Postby Markarado » Sat Sep 17, 2005 4:01 pm

I'm STILL banned for buying a master spell off the broker. Two more days and it will have been two weeks. This sucks /cry

Just got Battlfield2 which is pretty sweet!
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Postby Harrison » Mon Sep 19, 2005 6:23 pm

I just logged on the summoner that Solaar lets me play and I had a shitload of new spells...

Is this part of that patch? I feel more powerful now~
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