Moderator: Dictators in Training
blue -1 mobs will outright kill you solo in the new patch
takes a full group to kill a white +1
+++ heroics are now raid mobs
a +++ blue will ace a whole party
isle of refuge is unplayable
quote: White con single arrow down mobs ("a mammoth beetle"), still kill a level 3 fighter in less than five seconds, despite the claims made in the new patch notes.
Rolled up a new fighter to try the new and improved isle, needed a break from my zerker. Was a real grind to get to a point where I didn't feel like i was hitting the gobs with a flyswatter. Anyhow I finaly got to the point where I could do the Orc and Rockbelly.
Did the Orc twice and Rockbelly twice. I have all of the footmans armor goblin helm, droped sleaves, shield, weapon, So I am rather well off for a level 6 fighter on the isle. The only way we could take these 2 were to have 3 healers healing me.... if only 2 I died. The challenging thing was making sure I held hold argo while the healers keep me alive. They where having to spam heal to keep me up.
the fucking devs come in and say "Well, we're using our lvl 50 characters to test. All legendary gear, pristine blah armor. We're not having ANY trouble. Must be in your head."
I've been reading this ALL day
here's my conclusion
1. Necros and Conjurors pets can solo shit a pair of fighters can't touch. Ok, let's up monster damage to the point where they can't. All other classes fucked.
2. Any raid group of 24 people must contain 14 clerics
3. All clerics had their elemental cures removed except for Templars. Templars now have all types of cures. No reason to play anything but a templar if you want to be able to find a group.
4. Fighters not taking enough damage due to armor. Ok, nerf armor values in HALF. Oh... now fighters have changed to using agility buffs to avoid hits. Nerf all agility in HALF. HOWEVER they didn't consider that any class other than fighter NEEDED that mitigation and/or avoidance in order to fight even blue mobs. They WERE balanced - but are nerfed to unplayable to "fix" fighters.
result of #4 = no scout class can kill even a green without a healer as backup
oh yeah, and priest power costs are way up
so they balance lvl 50, and the low game is unplayable from 1-30
have to skip the tutorial becasue nobody can beat the goblin on the ship
even sony had to have some outside help to fuck up THIS bad
it's on test now... but goes LIVE monday!
think they can magically balance the whole combat system over the weekend?
oh yeah...
and DOTS are INSANE
you get hit by poison you're losing 1/4 your health bar a tick
priest can barely get a heal off before you die... cast takes like 3 tics
On average :
The mobs have 65% more HP
I hit (autoattack) 15% more often
I hit (autoattack) 115% harder
Mobs hit just as often (my avoidance)
Mobs hit 160% harder
Mobs do the same % of their DPS with auttoattack vs combat arts
Markarado wrote:I'm still playing on Highkeep as a 50 Templar, Markarado. I'm very excited about the expansion.
If fucking SoE will get off their lazy asses, do their investigation of my account, and unban me I WILL be the first templar to lvl 60. At the moment I'm very displeased with SoE and their habit of banning people for doing nothing.
Cheaters have been duping master spells and selling them on the broker. When you buy those spells on the broker you get linked to that person. When they get caught you go down with them until they can figure out that you actually did nothing wrong. I understand why they have to do this, but it should be dealt with within hours, not fucking days.
But yes.. I'm still playing.. just on other ppl's accounts ><
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