LMAO we called it!

Everquest 1 & 2 Discussions

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LMAO we called it!

Postby runamonk » Thu Dec 09, 2004 2:26 pm

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Postby Donnel » Thu Dec 09, 2004 2:37 pm

Grrrr

I was going to do all access because I wanted to be able to log into EQ1 from time to time, and 7$ more wasn't that much to me for that purpose.

Now I don't want to just out of principle.
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Postby Tossica » Thu Dec 09, 2004 2:54 pm

That's pretty weak.
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Postby mofish » Thu Dec 09, 2004 3:06 pm

Eh I guess it is weak. Ill try to look at it like a bonus to all-access. Like Donnel, eventually I was going to get all-access just so I could log in and play the necro some again sometimes and check the state of the game. I miss EQ1 necro =(.
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Postby Tossica » Thu Dec 09, 2004 3:18 pm

mofish wrote:I miss EQ1 necro =(.



Yeah, me too... no lifetap, FD etc is rough.
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Postby mofish » Thu Dec 09, 2004 3:20 pm

I havent played an EQ2 necro. No lifetaps? Bleh. I remember a beta spell list, looked there was an FD spell in the 40s somewhere, is that still true?

Im playing a bruiser, and an unforseen benefit is FD. Dont know what you have til its gone I guess. Its so NICE to still be able to FD in EQ2.
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Postby Mhila » Thu Dec 09, 2004 6:13 pm

mofish wrote:I havent played an EQ2 necro. No lifetaps? Bleh. I remember a beta spell list, looked there was an FD spell in the 40s somewhere, is that still true?

Im playing a bruiser, and an unforseen benefit is FD. Dont know what you have til its gone I guess. Its so NICE to still be able to FD in EQ2.


Considering that you really can't split pulls EQ1 style FD is kind of situational as to when it will really be useful in EQ2... Might be kind of nice if your group is about to wipe and you have a divine essense or something so you can res a cleric but other then that, whats the point... lol
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Postby togusa » Thu Dec 09, 2004 8:13 pm

The point is to not die.
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Postby mofish » Thu Dec 09, 2004 8:34 pm

FD still has plenty of use, sorry. The number one use you listed. Make sure I have a feather and all is well. Whats the point? Thats the point.

And Togusa's point is also good. Not dying and increasing party debt is a pretty good use for FD.

FD still owns for pulling. If you accidentally pull more than one encounter, youre bringing them no matter what. If I do, I FD and try again. Seems pretty useful to me.
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Postby runamonk » Fri Dec 10, 2004 2:15 pm

Yup FD Is very helpful. I use it all the time, especially when I take the aggro from the MT and want to give it back. If I'm pulling and I get a bad pull, I can run it a little bit away and just FD it off.

There is also the obvious of going FD to keep from adding additional debt, rezzing the healer of the group and saving your own ass when running around solo.
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Postby mofish » Fri Dec 10, 2004 3:07 pm

There is a super lame bug with FD right now. God I hope its a bug. If you FD while you have a group buff on, no matter how far away you are from the party, the mobs will agro them. Last night had another bruiser in the party do this, she accidentally got 3 Vulrich adds at ruins. She FDs like, half a mile away, over a hill, and suddenly BAM 3 vulrich adds in combat, from out of nowhere. I hope this is fixed SOON.
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Postby runamonk » Fri Dec 10, 2004 3:27 pm

Yeah someone else reported this one online. I haven't experienced this one yet myself . I wonder how this one comes about, does it matter when the buffs are applied, if they are applied before the aggro has occured or what.
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Postby Skraggz » Sat Dec 18, 2004 10:23 am

AS a monk in eq2 I can say FD is only useful when soloing. I mean sure I live whenb the group wipes but guess what....I still eat their debt.
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Postby runamonk » Sat Dec 18, 2004 11:36 am

You can also rez the healer when they wipe and save the group a bunch of recovery time.
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