Questions for the WoW informed...

More drama than an episode of Buffy

Moderator: Dictators in Training

Questions for the WoW informed...

Postby Zanchief » Fri Aug 06, 2004 8:33 am

I played a bit a while ago and when I did you had to waste skill pts on stats, now not so much. Whats up with that?

I never noticed Talents before are they new and rogues don't have talents? Whats up with that?

I'll ask more as I find more questions.
Zanchief

 

Postby Tacks » Fri Aug 06, 2004 8:35 am

Talents are not in right now except for warriors and mages. Next patch priests and rogues get talents. They totally changed skill points and you automatically get stat raises each level now. Talent points are used towards trade and weapon skills now.
Tacks
NT Legend
NT Legend
 
Posts: 16393
Joined: Mon Mar 08, 2004 1:18 pm
Location: PA

Postby Zanchief » Fri Aug 06, 2004 8:39 am

And you only get 1 a level?

Seems like it adds a whole lot more content.
Zanchief

 

Postby Tacks » Fri Aug 06, 2004 8:41 am

yeah you get 1 talent point per level and the talent skills remind me a LOT of the way they had skills set up for Diablo 2. Make a warrior tonight and level him to 4 or something and check it out...it's pretty cool.
Tacks
NT Legend
NT Legend
 
Posts: 16393
Joined: Mon Mar 08, 2004 1:18 pm
Location: PA

Postby Zanchief » Fri Aug 06, 2004 8:43 am

lvl 6 warrior already.
Zanchief

 

Postby Tacks » Fri Aug 06, 2004 8:45 am

Well there ya go, I think I have one level 12 or something just to check out the talent skills.
Tacks
NT Legend
NT Legend
 
Posts: 16393
Joined: Mon Mar 08, 2004 1:18 pm
Location: PA

Postby The Kizzy » Fri Aug 06, 2004 8:46 am

the skill points are 1 for 400 exp or something?
Zanchief wrote:
Harrison wrote:I'm not dead


Fucker never listens to me. That's it, I'm an atheist.
User avatar
The Kizzy
NT Patron
NT Patron
 
Posts: 15193
Joined: Thu Mar 11, 2004 9:48 pm
Location: In the closet with the ghosts

Postby Tacks » Fri Aug 06, 2004 8:48 am

He's talking about talent points. Skill points are for trade skills and yeah they're 1 for every 400 non-quest xp. The way they were distributed used to be different and like I said, you used to be able to level up your spirit, intelligence, strength, etc. Now it's automatic.
Tacks
NT Legend
NT Legend
 
Posts: 16393
Joined: Mon Mar 08, 2004 1:18 pm
Location: PA

Postby Zanchief » Fri Aug 06, 2004 8:49 am

Do races have diff stats?

DO Trolls have regen?

Do stats really matter?
Zanchief

 

Postby Tacks » Fri Aug 06, 2004 8:54 am

Yes

I don't remember, if they do it's like 1 hp per tick more than normal (everyone has regen).

Yes. And it's not like EQ. Intelligence=mana for everyone. Spirit=hp regen for everyone rogue damage is going to be based off of agility next patch...others damage is based off of strength.
Tacks
NT Legend
NT Legend
 
Posts: 16393
Joined: Mon Mar 08, 2004 1:18 pm
Location: PA

Postby Zanchief » Fri Aug 06, 2004 8:56 am

Why don't they tell you who gets better stats during character creation?

I guess you can assume a bit.
Zanchief

 

Postby Tacks » Fri Aug 06, 2004 8:59 am

I'm not sure if character creation is done yet, it needs some work IMO. There's not enough choices
Tacks
NT Legend
NT Legend
 
Posts: 16393
Joined: Mon Mar 08, 2004 1:18 pm
Location: PA

Postby Goose_Man » Fri Aug 06, 2004 9:02 am

I agree character creation is lacking...something.
User avatar
Goose_Man
NT Patron
NT Patron
 
Posts: 1729
Joined: Fri Mar 12, 2004 4:46 pm
Location: San Antonio

Postby Lyion » Fri Aug 06, 2004 9:03 am

A lot of the race specific stuff is not done, or at least I don't think it is.
What saves a man is to take a step. Then another step.
C. S. Lewis
User avatar
Lyion
Admin Abuse Squad
Admin Abuse Squad
 
Posts: 14376
Joined: Wed Mar 10, 2004 1:42 pm
Location: Ohio

Postby Goose_Man » Fri Aug 06, 2004 9:06 am

I hope its not! I think each race needs something.

Orc = Blood lust?
Troll = Regen?
Tauren = Planes Running?
Undead = Undead stuff

etc.....
User avatar
Goose_Man
NT Patron
NT Patron
 
Posts: 1729
Joined: Fri Mar 12, 2004 4:46 pm
Location: San Antonio

Postby The Kizzy » Fri Aug 06, 2004 9:14 am

Undead dont breathe, so they can swim underwater forever.
Zanchief wrote:
Harrison wrote:I'm not dead


Fucker never listens to me. That's it, I'm an atheist.
User avatar
The Kizzy
NT Patron
NT Patron
 
Posts: 15193
Joined: Thu Mar 11, 2004 9:48 pm
Location: In the closet with the ghosts

Postby Goose_Man » Fri Aug 06, 2004 9:19 am

They are also immune to sleep and charm.. arnt they very sensitive to holy magic though?
User avatar
Goose_Man
NT Patron
NT Patron
 
Posts: 1729
Joined: Fri Mar 12, 2004 4:46 pm
Location: San Antonio

Postby The Kizzy » Fri Aug 06, 2004 9:28 am

I think so, not 100% on that.
Zanchief wrote:
Harrison wrote:I'm not dead


Fucker never listens to me. That's it, I'm an atheist.
User avatar
The Kizzy
NT Patron
NT Patron
 
Posts: 15193
Joined: Thu Mar 11, 2004 9:48 pm
Location: In the closet with the ghosts

Postby Arlos » Fri Aug 06, 2004 1:50 pm

Racial abilities aren't in right now for the most part, apart from undead having water breathing, being immune to normal fear & sleep/sheep, and being highly vulnerable to anti-undead spells, primarily stuff from Paladins. If you're undead, don't duel a Paladin of even close to your level, you'll die, period. Paladins CAN fear you, they get insanely high damage/mana ratio undead nukes, and they get a seal that just about doubles their melee output against undead. Priests, if I remember right, get a anti-undead root or mez too. If I ever played on PVP server, I doubt I'd play undead, for just those reasons. They DO plan on putting in racial abilities for all races, to better differentiate them, but they're not in as yet. Oh, BTW, Undead DO have some swimming limits, they take fatigue the same as anyone else in deep deep water, and will die from it if they try and swim too far from sore. Same thing happens to ghosts too, actually.

As for race & stats, it really doesn't make a whole lot of difference. The differences right now are only a couple points in a stat or two, and those're counterbalanced by extra points elsewhere. Like a Tauren will have 2-3 more STR and STA than a undead, I think, but undead will have more AGI (directly effects armor) and SPI (HP regen). Stats DO matter, quite a bit actually. Just about every stat is useful to just about every class, actually, though obviously some classes will put premiums on certain stats. About the only non-useful one is INT for rogues & warriors, and even then, INT effects how rapidly weapon skills go up, so it's not totally useless.

Once next patch rolls around, Rogues and Hunters will use AGI partially for their damage rating. The numbers I saw quoted work like this:

Warrior: 1 pt of STR increase = 0.15 DPS increase
Rogue: 1 pt of STR = 0.075 DPS increase, 1 pt of AGI = 0.075 DPS increase, plus every AGI pt for rogue increases crit hit chance much more than the same increase does for a warrior.

Skill points are very different than talent points. Skill points are accumlated based on XP you get from mob kills. Quest or location-discovery XP doesn't count. The exact amount of XP per skill point is uncertain, seems to be between 400 and 600, and it's also uncertain whether that's effected by the bonus XP you get for being rested. I think no, but not 100% sure on that. Skill points are used to buy new weapon proficiencies and trade skills. This includes things like lockpicking and the various tracking abilities, beyond the normal tradeskills like smithing, etc. You can reclaim skill points you've spent on something at any time by dropping the skill. However, if you do that the skill's gone completely, and if you want to get it again, you'll have to work it back up from 1 again. Plus, if you had any purchased or dropped recipes, those're gone too, and will need to be re-acquired or re-purchased.

Talent points you get 1 per level after the first, so a L50 has 49 talent points. These are spent on rather Diablo-style abilities, which can be pretty potent. For example, normally when Warriors switch stances, they lose all accumulated Rage, which is what is used to power their special abilities. However, by spending talent points on the right skills, they can gain the ability to retain up to 50% of the max rage pool when they switch. They also plan to, eventually, add in racial-specific talent lines, which will presumably enhance or grow the racial abilities whenever those get added. That's a wait-and-see tho. You cannot currently change talent point expenditures, so spend carefully. Supposedly there will be some way to do it eventually, but it won't be something you can do on-the-fly like you can with skill points. Right now only mages and warriors have talents, priests and rogues get them next patch.

-Arlos
User avatar
Arlos
Admin Abuse Squad
Admin Abuse Squad
 
Posts: 9021
Joined: Thu Mar 11, 2004 12:39 pm

Postby Zanchief » Thu Aug 12, 2004 6:23 am

MOORE QUESTIONS FROM SUPER NOOB~

1)I got a gun last night and the range is pretty low. I was just wondering if there is any difference in ranges for ranged weapons since none are listed as stats.

2)I'm guessing quest colors denote the level of the quest depending on your level, but what is the color grade? I'm guessing...

Red
Orange
Yellow
Green
Gray

3) I read somewhere that the diff between weapon types is swords hit more often, axes crit more often and maces have a chance of stunning. So what do daggers do?

4) Does it take time for mail to get delivered cause Taxx' sword wasn't in my inbox when I logged~
Zanchief

 

Postby Tacks » Thu Aug 12, 2004 6:33 am

Zanchief wrote:MOORE QUESTIONS FROM SUPER NOOB~

1)I got a gun last night and the range is pretty low. I was just wondering if there is any difference in ranges for ranged weapons since none are listed as stats.

2)I'm guessing quest colors denote the level of the quest depending on your level, but what is the color grade? I'm guessing...

Red
Orange
Yellow
Green
Gray

3) I read somewhere that the diff between weapon types is swords hit more often, axes crit more often and maces have a chance of stunning. So what do daggers do?

4) Does it take time for mail to get delivered cause Taxx' sword wasn't in my inbox when I logged~


Yeah your quests are correct, the ones with (Elite) are harder, no brainer.

3) never paid much attention, i know daggers hit faster so any proc you have has a better chance to go off (think shaman)

4) hmm how longer after you went to sleep did you log? I hope I spelled your name correctly. I'll check on it during my lunch break.
Tacks
NT Legend
NT Legend
 
Posts: 16393
Joined: Mon Mar 08, 2004 1:18 pm
Location: PA

Postby Zanchief » Thu Aug 12, 2004 6:36 am

Logged maybe 15 minutes after you did.
Zanchief

 

Postby Tacks » Thu Aug 12, 2004 6:38 am

I think sometimes it can take a while. Can you check where you're from now? If not I'll have to check in a few hours.
Tacks
NT Legend
NT Legend
 
Posts: 16393
Joined: Mon Mar 08, 2004 1:18 pm
Location: PA

Postby Zanchief » Thu Aug 12, 2004 6:39 am

At work sorry man.

As for quests, do you pretty much stick with yellows and up or do ones that offer good loot? Cause I got about 15 active quests and I can't finish em fast enough.
Zanchief

 

Postby Tacks » Thu Aug 12, 2004 6:45 am

We usually do yellows and up unless it's a connecting quest (one that gives you another quest and another quest). Noog, Holise, Kizzy and I went to Wailing Caverns last night, we were WAY below what level we should have been but it was a fucking blast. We were killing level 22 elite mobs with 2 level 15 guys and Kizzy and I at level 22. If you download Cosmos it will tell you the level of the quests you have...it's a good indicator for which yellow you should do first before it turns green.
Tacks
NT Legend
NT Legend
 
Posts: 16393
Joined: Mon Mar 08, 2004 1:18 pm
Location: PA

Next

Return to World of Warcraft Discussions

Who is online

Users browsing this forum: No registered users and 27 guests