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Tikker wrote:as long as you remember that WoW is really influenced by the old school EQ junkies and that they're trying to make a game that's true to the WoW universe while trying to take the good parts from EQ, and elimate the bad parts you'll enjoy WoW
DangerPaul wrote:OK, time for a trip down EQ memory lane...
Think back, the hours upon hours it took to level up, it took time to gear up, time to skill up, time to make money (remember how stoked you were when you finally had 1pp?) Think about when there was no spoiler sites, no maps, and you were lost? The vastness of the game seemed unreal. The first trip running from Qeynos to Freeport, I remember mine, it took almost an entire Saturday afternoon and evening, scared when you zoned into a new unknown area, pumped when you made it through, pissed when you died and had no idea where your corpse was with your patchwork armor and your last 25pp. I remember those days and miss them, something I will never get back in EQ, and obviously never will get back after my first 6 hours of WoW last night.
I remember grouping in Oasis and seeing a sand giant and thinking, holy fuck that thing is coming to kill me ! and after it did, spending the next 20-30 minutes getting back, only to be jumped by a ghoul and dying again. Most people bitch about it, not me, I loved it. I recall playing with people who were scared to die, when it meant something and always feeling pride when you pulled off an amazing feat in game.
Fast forward to the last 2? or so years of EQ. Any moron could level up, there was no fear of death, no fear of losing your corpse, no need to travel, the game was changed as well as the player base. All I felt last night was the same thing. I would take on any mob, because wtf did I care if I died, I could either take a minimal xp loss, or run back to my body unharmable with a map leading me right to it. WoW is vast like EQ was, but it felt different. Horses available, swift travel, guards that would tell you where someone / place was, wtf is the point, make people learn by exploring, so they can learn the places in the game. Instanced zones, why? So now, any group of retarded monkeys can have the same accomplishments in game as the people who take the effort in the game, I call bullshit.
I do not even know why I am posting this, because someone will come back and say that the challenge of EQ sucked. The fact they paid $12.95 a month gave them the right to the same content as others, even though they didn't give the same level of effort to get there. Games like this shouldn't be easy, they should mix fun with difficult to give you a sense of accomplishment, I forsee the future of WoW becoming the current EQ. Everyone races to 60 (max level), joins a raiding guild, sucks at the game because it requires no effort to get there.
Tikker wrote:as long as you remember that WoW is really influenced by the old school EQ junkies and that they're trying to make a game that's true to the WoW universe while trying to take the good parts from EQ, and elimate the bad parts you'll enjoy WoW
Finawin wrote:That really turns me off in a video game. Where's the difficulty?
Kizzy wrote:I think that is a bit exaggerated, Lyion is once again being negative
Taxx wrote:Kill Eranikus with a group of 6 at the appropriate level then come back and say that again.
Kill Archaedes with a group of 6 at the appropriate level then come back and say that again.
Lyion wrote:I've played both extensively, and both are very, very good games. I believe what Paul said does hold true. The initial MMO feeling won't be back for most of us who've played these for the last 10 years. I'll take some fun and new adventures, personally. I think taking a few years off has helped me be a lot more objective than some others.
EQ2 is somewhat trying to take the best of DAOC/AC/EQ/SWG and morphing them into a new product.
In regards to WOW, the more I think about it, the more Tikker's quote is spot on.Tikker wrote:as long as you remember that WoW is really influenced by the old school EQ junkies and that they're trying to make a game that's true to the WoW universe while trying to take the good parts from EQ, and elimate the bad parts you'll enjoy WoW
Levels mean something in EQ2. They do not as much in WOW.
WOW is much more solo friendly than EQ2.
Death means something in EQ2. It does not in WOW.
WOW has a much better and simpler quest system. EQ2's is not as easy.
EQ2s graphics simply obliterate WOWs, personal preference aside. They are top tier for the industry, while WOW's are the same as their RTS game worlds.
EQ2 does not run on low end machines nearly as well as WOW.
WOW has much fewer classes, but they have endgame content to differentiate, such as their Hero system.
EQ2 has racial traits and other things that have been posted to individualize.
WOW has very good PVP plans for their servers. EQ2 will be pure PVE, still.
Biased fanboisism aside one cannot really compare the endgame because neither has really been played. EQ2 does have a bit more time, simply because there won't be guilds at 50 for a while. Levelling is much, much slower. There will be groups at 60 in week two of WOW.
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