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xaoshaen wrote:10sun wrote:Unbridled Wrath was just filler, nothing better to spend the points in.
I used swords more than axes because they generated more aggro, at least they seemed to. Bleeding doesn't stack. You aren't thinking about innate crit percentages anyways.
Two Handed Weapon spec was just filler as well. I wasn't allowed to charge a lot while instancing, thats why I dropped that a long time ago.
Even without the bleeding damage from Deep Wounds, crits should outdamage extra swings as long as you have Impale. My crit percentages with maces, daggers, and swords were all identical (within the margin of error) for my rogues, but obviously I didn't get to play with axes. Do warriors have a different innate crit percentage with different weapons that I've ignored? In any event, it shouldn't matter for the purposes of talent selection as far as I can tell, since you're adding a 5% chance to crit or get an extra swing in either case.
Did you try Improved Hamstring? It seems like it would be a liability in PvE most of the time, but as I'm on a PvP server, it may well be more useful.
Arlos wrote:Holy Talents - 14 points
Spiritual Focus - rank 5/5
Improved Holy Light - rank 3/3
Illumination - rank 5/5
Divine Favor - rank 1/1
Protection Talents - 6 points
Improved Devotion Aura - rank 5/5
Toughness - rank 1/5
Retribution Talents - 31 points
Benediction - rank 5/5
Two-Handed Weapon Specialization - rank 5/5
Deflection - rank 5/5
Vengeance - rank 5/5
Seal of Command - rank 1/1
Precision - rank 3/3
Consecration - rank 1/1
Conviction - rank 5/5
Blessing of Kings - rank 1/1
Treehorn wrote:Priest with shadow spec. solos very well. Quite powerful (really felt like easy mode when I came back to my priest alt from my mage alt). They may lack the get out of jail free card that rogues and hunters have, but they manage just fine. Can usually manage to Scream and run away if things get too hairy (usually fight +2-3 above level, >+3-4 above and resist rates make life inefficient, and efficiency is where it's at).
Sure, the grind routine (MB, SW:P, Flay, MB, wanding until dead, or one last flay on death runners) gets a bit repetitve, but then what class's doesn't after you've repeated it for the 3,000th time?
10sun wrote:I was also using weapons with innate chances to get extra swings, the only innate crit percentage is from your agility percentage + 5% or something like that(I can't remember to be quite honest). Nothing special per weapon or anything, I just liked the extra swings in all reality, did a better job tanking than most of the cookie cutter MS builds, which lead me to believe it had something to do with more aggro generated with extra swings opposed to crits / damage dealt.
xaoshaen wrote:10sun wrote:I was also using weapons with innate chances to get extra swings, the only innate crit percentage is from your agility percentage + 5% or something like that(I can't remember to be quite honest). Nothing special per weapon or anything, I just liked the extra swings in all reality, did a better job tanking than most of the cookie cutter MS builds, which lead me to believe it had something to do with more aggro generated with extra swings opposed to crits / damage dealt.
Could just have been crappy warriors with MS builds too. I don't know how many warriors I've seen who were absolutely incapable of holding aggro. Once a shaman starts pulling aggro with melee (and without Rockbiter), no build on the planet is going to save the warrior.
I'd be interested in seeing if a swing has an innate amount of aggro, in addition to that caused by damage. It'd be a bitch to test though.
I'm also a bit curious as to why you chose Sword spec over Axe. Are there just more good swords available? As far as I can tell, with the appropriate talents, a crit should do more damage than an extra swing: 100% base damage + 100% crit bonus + 60% bleed damage + 20% additional crit bonus = 280% damage, while an extra swing nets you 200% damage, modified by hit percentage.
Metranon wrote:sword spec also has a 6% chance to go off on every ADDITIONAL attack, meaning every extra attack with sword spec, HoJ, windfury also now has a 6% chance to provoke an additional attack
also what a previous poster said...deep wounds doesn't stack with itself so once it's up once, any future crits just re-apply it whereas sword spec is extra damage all the time.
Finally 5% extra crit will not give you that much more burst DPS really. while 6% may not seem like a big chance, believe me when you charge a mage with OEB and it goes off twice in less than a second so you get melee hit+2 sword spec hits+MS hit+whirlwind off before the person can even react, it's pretty satisfying.
Metranon wrote:remember to also note that as of patch 1.8 your attack power when using a slow 2h axe with MS, overpower is calculated as if the weapon were 3.3 speed.
However, you can use a 3.8 speed sword with sword spec, and your extra attacks still benefit from the increased attack power from being slower than 3.3
however the big reason why sword spec is better may be the following:
http://www.thottbot.com/?i=51920
http://www.thottbot.com/?i=51823
http://www.thottbot.com/?i=40747
You're comparing two entirely different situations here. Regardless of whether you use the axe or the sword, both receive the same diluted attack power calculation for Mortal Strike, and both receive the same full strength calculation for their specialization, be it extra criticals with the axe or extra swings with the sword.
Protection
Redoubt Rank 5
Improved Blessing of Protection Rank 2
Toughness Rank 3
Shield Specialization Rank 5
Improved Blessing of Freedom Rank 5
Reckoning Rank 5
Holy Shield Rank 1
Protection Total: 26
Retribution
Benediction Rank 5
Two-Handed Weapon Specialization Rank 5
Seal of Command Rank 1
Retribution Total: 11
Metranon wrote:You're comparing two entirely different situations here. Regardless of whether you use the axe or the sword, both receive the same diluted attack power calculation for Mortal Strike, and both receive the same full strength calculation for their specialization, be it extra criticals with the axe or extra swings with the sword.
you're missing my point here
if i use mortal strike Arcanite Reaper and score a critical, my attack power bonus to damage is calculated as if my weapon were 3.30 speed, not 3.80 speed...for the total damage
if i use mortal strike with a 3.80 speed 2 handed sword and score a critical, my attack power bonus to damage with mortal strike is calculated as if my weapon were 3.30 speed. In addition, I have a 6%+ chance to gain an extra attack, for which the attack power is calculated as normal, using the 3.80 weapon speed.
xaoshaen wrote:The exception to this is when an instant attack crits instead of gaining a second attack. I have absolutely no idea what percentage of crits would suffer from this.
Arlos wrote:1) Honestly? I feel that Deflection will help you more in PVP than Reckoning will. That's nearly doubling your chance to parry an Execute, Mortal Strike, Hamstring, Wing clip, etc. etc. etc. Plus, it doesn't trigger Overpower.
2) Again, unless you are actively about to heal, there's no reason to have concentration up. Helps you not one iota.
3) Even as a PVP skill, I'm not sold on imp BoF. Given the frequency of buffs getting dispelled/purged, anything dispellable rarely lasts for its full duration anyway. Also, even if it DOES last, 10sec is usually enough time to get some separation, you don't really need 15.
4) Judgement isn't that much mana. Plus, you can only cast it max every 15 sec. So, you're saving a negligible amount of mana every 15-30sec, instead of doing more damage with every single hit. Your choice, obviously, but not the way I'd do it.
Ultimately, pallies are, as I said, absolutely excellent soloers, if you're talking about survivability rate, and what level of mobs they can take on. They are, however, excruciatingly sllllooowwwwww soloers.
-Arlos
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