Taxx wrote:The problem is that these no-talent fucktards do instances when they're 5 levels above the intended level then whine about the game being easy. No shit sherlock, Befallen in EQ wasn't hard at level 50 either!
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What exact 'skills' and 'talents' do these instances take to clear? Please extrapolate. What uber strat do you use to differentiate yourself from the other 50000 level 60 rogues out there fighting?
WOW seems to be heavily equipment and class driven to me. The better your gear and the better balanced your group, the easier things will be. Where it differentiates from EQ, is the design is allows that you can still level and be productive even if you aren't in that perfect group. This also trivializes the game, and simplifies it.
Honestly, I haven't encountered many piss poor players on Whisperwind. Most know their roles, assist, and DPS classes DPS. Like I've said before, the problem I have is the PVE design document is very close to EQ. It's nice they've added a PVP system almost identical to Mythics Dark Age of Camelot, and they've been wise enough to take the top 2 US Fantasy MMOs and take the best from both. At the end of the day though the game is still what it is. People will be farming equipment, just like EQ. Then people will farm Realm Points, just like DAOC. Thats the design. Thats also the problem.
Your solution to people who find WOW boring is to try to do things differently to make the game more difficult. The problem isn't WOW, the problem is WOW is not an at all original game and many are realizing this and despite the fact the game is fun, it still has the same caste system and gerbil on a wheel philosophy that is prevalent in so many of these games.
WOW may be the best game on the market. Its a lot of fun, and I have no doubt Blizzard will upgrade and improve their product. What it isn't is at all original. Its Worlds of Everquest and Camelot.