Treehorn wrote:xaoshaen wrote:Treehorn wrote:Oh, and add some kind of snare for the love of Uther. Shouldn't be the only class completely dependent on what they cobble together with a tradeskill for some form of snare. Maybe a talent that adds a minor (30-40%) snare effect to consecration (call it Holy Ground). Cons is already mana intensive, and moving outside of the effect radius would remove the effect, it would be limited (read: balanced), but still better than nothing. Sort of like Caltrops in CoH (stationary, minor DoT and snare effect over a small radius)
As long as it's a tier five talent, with a base 10% movement reduction, increasing by five percent per additional talent point, and it prevents the paladin from using one of his other abilities (perhaps an aura or a seal?), nobody should have a problem with that.
Foregoing seals or auras sounds rather punitive, and really isn't in keeping with how things are being done currently. Look at it this way:
Consecration, Rank 4, (req. lvl 60): 565mana/cast, 0.0sec cast, effects 8 yd. radius, 8sec duration (48dmg/sec), 8sec cooldown."Holy Ground": 21-point talent, 1 rank, 30 or 40% base movement reduc. for duration of Consecration.
Avg. 60 pally is running 2-3k mana depending on equipment, and maybe breaking 4k if exceptionally geared. Nobody is going to be spamming Cons for a 30-50% snare, but at least it would provide them with something native to the class (providing they're specced for it) for slowing down things >20% health.
I think given the cost/mechanics of the spell the talent modifies, the recent resist adjustments for lower rank spells (rank 1, lvl 30, won't cut it against lvls 40+), and foregoing 31-pointers in the other two trees would be plenty prohibitive as is.
Under 20% health, Hammer of Wrath would still probably going to be your best bet for dropping runners (rank 3, req. lvl 60, 425mana/cast, 504-556 damage, 1.0sec cast, 6sec cooldown, 30yd range), compared to trying to snare them with Cons., and getting it doesn't require making any tough choices about talent builds.
So, you don't just want Paladins to have access to a snare, you want it to be better than the version another class gets?