arlos wrote:Heh, you have no idea the amount of work entailed in being a Video Game Designer.
Be prepared to work 80 hour weeks MINIMUM, often. Frequently, as you approach deadlines, people do 100-110+ hour weeks. The guys at Blizzard, as WoW was getting into its final stages were getting to the office at 8am, leaving at 2am 18 hours later, then coming right back to work the next day at 8am, and doing this 7 days a week for a month.
Be prepared to be treated as a complete peon bitch for the first 3 years or so, as they give you all the shit work cause you don't know much yet. You'd best love making levels and zones for Quake/UT/HL2/etc, because that's in large part what you'll be doing every day for those 80 hour weeks.
How do I know all this, you might ask? My brother did/does that for a living. He started out being a contract game tester at Sega and worked his way up. Now, he's finally gotten a plum slot, after 10 years of busting his ass.
-Arlos
QFT
My little brother works for these guys, http://www.vvisions.com/home.cfm
He lives, breathes and eats his work. His job is more or less his life. He got the job because he was already damn good at what he does, he did start at the bottom doing grunt work. Debugging and maintenance get old fast and he did it for years. We are talking a guy who got his BS in CS in 5 semesters at school (Rensselaer Polytechnic Institute). In video game dev, it doesn't matter how good you are, you always start as a grunt, where in many other fields, if you good enough you can start near the middle or even near the top.
If video game dev is what you really want, be prepared to work hard and long.