by Arlos » Tue Jan 04, 2005 7:31 pm
Well, I realize this may get no responses, but I'm curious to see what people's builds (or planned builds) are, especially for classes I haven't played much. Is kinda fun to play around with the talent calculator, but for classes I don't know as much about, I'm kinda shooting in the dark.
Anyway, I figured this might be helpful for anyone making a twink/alt, or hell, could be useful for a main if you see something you haven't thought of before.
So, to start it off, here's mine, with some notes (BTW, I'm a Paladin) Notes are the stuff in italics:
Holy Talents (8 points)
Spiritual Focus - 5/5 points
Gives your Flash of Light and Holy Light spells a 70% chance to not lose casting time when you take damage.
(Absolutely required, couldn't be without it, reasons should be obvious)
Improved Holy Light - 3/3 points
Increases the amount healed by your Holy Light spell by 12%.
(Makes my only useful heal a bit more efficient, though still nowhere near the equal of a priest)
Protection Talents (12 points)
Improved Devotion Aura - 5/5 points
Increases the armor bonus of your Devotion Aura by 25%.
(Adds up to 100-200 points of armor, can be a lifesaver, especially to any cloth wearers in my group, as the aura will effectively more than double their armor)
Toughness - 5/5 points
Increases your armor value from items by 10%.
(Should be self-explanatory, I think, especially for a plate wearer)
Blessing of Sanctuary - 1/1 point
Places a Blessing on the friendly target, reducing damage dealt from all sources by 7 for 5 minutes. Players may only have one Blessing on them per Paladin at any one time.
(Every little bit helps sometimes for some encounters, and I can put this on cloth wearers if they're getting hit a lot. At my current level, L4 of this spell reduces damage by 19 per hit)
Improved Seal of Fury - 1/5 point
Increases the amount of threat generated by your Seal of Fury and Judgement of Fury by 3%.
(Well, any help at all in holding aggro is needed, cause keeping mobs off DPS classes is a pain in the ass)
Retribution Talents (31 points)
Benediction - 5/5 points
Reduces the Mana cost of your Retribution spells by 15%.
(This is mainly to reduce the cost of Consecration, which is a huge mana drain, albeit very useful in the right circumstances.)
Improved Seal of the Crusader - 5/5 points
Increases the Attack Power bonus of your Seal of the Crusader and the Holy damage increase of your Judgement of the Crusader by 15%.
(Increases my damage, and is weapon-independent. I use this seal more than any other.)
Deflection - 5/5 points
Increases your Parry chance by 5%.
(Do I really need to explain this one?)
Vengeance - 5/5 points
Gives you a 15% bonus to Physical and Holy damage you deal for 8 seconds after dealing a critical strike.
(Good synergy with the later Conviction, and since all I do is melee for damage, pretty much, getting +15% every time I crit can be nice, even if it is really short duration.)
Seal of Command - 1/1 point
Fills the Paladin with the spirit of command for 30 seconds, giving the Paladin a chance to deal additional Holy damage equal to the damage of the Paladin's weapon. Only one Seal can be active on the Paladin at any one time.
Unleashing this Seal's energy will judge an enemy for 30 seconds, causing 24 Holy damage any time the enemy becomes stunned. Only one Judgement per Paladin can be active at any one time.
(Still not sure I want to keep this one, I think seal of crusader outdamages this, even with big damage 2h weapons, but I'd have to parse to be sure. I don't use this too often)
Precision - 3/3 points
Increases your chance to hit with melee weapons by 3%.
(More hits = more damage, duh)
Consecration - 1/1 point
Consecrates the land beneath the Paladin, doing 120 Holy damage over 8 seconds to enemies who enter the area.
(An aoe! Damage is pathetic compared to real AOEs, the primary use for this spell is to build up aggro on multiple mobs at once. Doesn't get that much aggro on them, but some is >>> none)
Conviction - 5/5 points
Increases your chance to get a critical strike with melee weapons by 5%.
(Do I really need to explain this one either?)
Blessing of Kings - 1/1 point
Places a Blessing on the friendly target, increasing total stats by 10% for 5 minutes. Players may only have one Blessing on them per Paladin at any one time.
(Amazing buff, especially on raids when there's other Paladins around to handle Wisdom, Might and Salvation, and the stat bonus is after all other buff spells, so the effect on, say, a Warrior who has Fortitude and Mark of the Wild on him can be 500hp or more, depending on their base STA)
Basically, I'm trying to generate as much extra DPS as possible, while remaining as weapon-independent as possible. After all, there will be some times when I need to be using 1h + Shield, and others when I want to go for 2h weapons, and if I sink 5 points into, say, 2h Weapon Specialization, those points are wasted whenever I'm using a 1h weapon. I also added the absolute-necessity holy talents, to let me cast while taking damage and make my heal a bit more efficient, and enough protection talents to help keep me alive. I'd love to get more points in Improved Seal of Fury, for better tanking, but I just don't have them to spend.
So far the build has been working pretty well for me. I'm 59 now, and the only talent I don't have yet is the 1 point in Improved Seal of Fury. I'm nowhere near as survivable, nor anywhere near as good a healer as I could be if I went Protection or Holy spec, but my damage is pretty good, and I don't seem to be doing too badly overall. Holy Shock is pretty tempting though, I must say. heh.
Anyway, would love to see everyone else's builds...
-Arlos