Martrae wrote:Who says getting there the fastest is the best or funnest way?
Classes are vehicles for groups in EQ2 to perform things. There is no miscellaneous roleplaying goals, even though I wish they'd make things based around this more important.
A group is a team. A team is as good as the sum of its parts. This means if you have low damage people, bad tanks, and bad healers you will lose encounters, die in dungeons, and overall spend much of one's time in debt and not exploring or advancing through the world.
Guilds advance as your 'teams' complete quests which give more points and results based on how 'good' you are. Thus, the whole glory of EQ2 is based on your efficiency and balance of your group.
Now, if your goal is to do your own thing, and simply roleplay then that's fine. My goal is to explore content, to advance through the world, and to not spend my time in piss poor pickups, acquiring debt, or levelling at the speed of molasses.
I want a castle, I want to see things, I want to conquer. Accomplishing and winning to me is fun. Not going painfully slow and dying often due to the allure of playing a poorly setup group for whatever reason.
This also has no bearing with speed. In EQ, I levelled faster than people with twice my played time, simply because I was in better balanced groups, playing smarter.