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Shneider wrote:Worried about the upcoming changes on high level instances myself, as those of us who've yet to do them will have a more difficult time of completing the quests there. Doubt Blizzard will do anything retroactive in that regard but I can at least understand the change in order to stop rewarding zerglings in favor of people actually use some degree of tactics.
Tikker wrote:I would have said it was more that you were over lvl'd for the instance, but that's just me =P
Keletarise wrote:Tikker wrote:I would have said it was more that you were over lvl'd for the instance, but that's just me =P
Warriors take beatings. But they don't administer them at higher levels because Warr damage does not scale to meet new threats as the Warrior does. Most (solo) warriors can go toe-to-toe with a regular mob of their level. Pairs or up to a couple higher if the warr is well played and has good gear. Then the warrior must stop to heal him/herself. But a Warrior cannot carry Elites of it's own level, and the slow grind means that Warrs are best off working Mobs 2~4 levels lower so the kills can be chained. That's the fastest way to gain XP without constantly dying and burning through buttloads of options.
When they level, a Mage, Rogue, Warlock, (whatever) does LOTS more damage as they grow. Warrs only do a little more. Add to that the fact that I'm more defensively specc'd, and I simply cannot kill Elites fast enough to protect the group. I would absolutely steamroll regular Mobs of that level. But Elites are different. Now, give me a Rogue partner, and the story changes LOTS!
Yeah - My level means that I'm the last one to die, but that's about it...
Kel
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