Jazendar wrote:Stabfase what level do i need to be to start the quests for the Lifeforce dirk? I went to mar yesterday and killed the 4 named, got some hammer that does 50 mana proc with 11sta 5str 35.8dps or something like that. Along with a sword that's 36ish dps with a critical spell proc. Useless to rogues but nice dps, i supose.
And secondly, could you make a build on a website on one of those talent generators and send it to me via email or something Taxx? The sub ass build, or post it here, either way, it would be appreciated. Thanks in advance.
Big post incoming:
For the lifeforce dirk, at level 40, you can head to Steamwheedle Port, which is North of Gadgetzan on the coast in Tanaris, talk to a person named Yeh'kinya under a tent and he will give you Screecher Spirits, once you've done that he will give you The Prophecy of Mosh'aru which takes you into Zul'Farrak for two tablets, after that, you'll get the Ancient Egg, the biggest pain of this chain of quests, it involves getting an Egg from Jintha'Alor in the Hinterlands, place is full of 48-53 elites, its a big pain in the ass, after that, you get the God Hakkar quest which is the Sunken Temple part which when compelted gives you the Lifeforce dirk.
Now onto the Sub/Ass build. For daggers you can do this:
Assassination Talents (21 points)
# Improved Eviscerate - 3/3 points
Increases the damage done by your Eviscerate ability by 15%.
# Malice - 5/5 points
Increases your critical strike chance by 5%.
# Ruthlessness - 3/3 points
Gives your finishing moves a 60% chance to add a combo point to your target.
# Murder - 2/2 points
Increases your chance to hit while using your Sap, Ambush, Garrote, or Cheap Shot abilities by 5%.
# Relentless Strikes - 1/1 point
Your finishing moves have a 20% chance per combo point to restore 25 energy.
# Lethality - 5/5 points
Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Ambush, Ghostly Strike, or Hemorrhage ability by 30%.
# Improved Instant Poison - 1/5 point
Increases the chance to apply Instant Poison to your target by 2%.
# Cold Blood - 1/1 point
When activated, increases the critical strike chance of your next Sinister Strike, Backstab, Ambush, or Eviscerate by 100%.
Combat Talents (8 points)
# Improved Gouge - 3/3 points
Increases the effect duration of your Gouge ability by 1.5 seconds.
# Improved Sinister Strike - 2/2 points
Reduces the Energy cost of your Sinister Strike ability by 5 Energy.
# Improved Backstab - 3/3 points
Increases the critical strike chance of your Backstab ability by 30%.
Subtlety Talents (22 points)
# Camouflage - 5/5 points
Increases your speed while stealthed by 15%.
# Opportunity - 5/5 points
Increases the damage dealt when striking from behind with your Backstab, Garrote, or Ambush abilities by 20%.
# Improved Ambush - 3/3 points
Increases the critical strike chance of your Ambush ability by 40%.
# Initiative - 5/5 points
Gives you a 75% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.
# Improved Sap - 3/3 points
Adds a 90% chance to return to stealth mode after using your Sap ability.
# Preparation - 1/1 point
When activated, this ability immediately finishes the cooldown on your other Rogue abilities.
or you can make this into a sword build and do this:
Assassination Talents (21 points)
# Improved Eviscerate - 3/3 points
Increases the damage done by your Eviscerate ability by 15%.
# Malice - 5/5 points
Increases your critical strike chance by 5%.
# Ruthlessness - 3/3 points
Gives your finishing moves a 60% chance to add a combo point to your target.
# Murder - 2/2 points
Increases your chance to hit while using your Sap, Ambush, Garrote, or Cheap Shot abilities by 5%.
# Relentless Strikes - 1/1 point
Your finishing moves have a 20% chance per combo point to restore 25 energy.
# Lethality - 5/5 points
Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Ambush, Ghostly Strike, or Hemorrhage ability by 30%.
# Improved Instant Poison - 1/5 point
Increases the chance to apply Instant Poison to your target by 2%.
# Cold Blood - 1/1 point
When activated, increases the critical strike chance of your next Sinister Strike, Backstab, Ambush, or Eviscerate by 100%.
Combat Talents (4 points)
# Improved Gouge - 2/3 points
Increases the effect duration of your Gouge ability by 1 second.
# Improved Sinister Strike - 2/2 points
Reduces the Energy cost of your Sinister Strike ability by 5 Energy.
Subtlety Talents (26 points)
# Camouflage - 5/5 points
Increases your speed while stealthed by 15%.
# Opportunity - 5/5 points
Increases the damage dealt when striking from behind with your Backstab, Garrote, or Ambush abilities by 20%.
# Improved Ambush - 3/3 points
Increases the critical strike chance of your Ambush ability by 40%.
# Initiative - 5/5 points
Gives you a 75% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.
# Ghostly Strike - 1/1 point
A strike that deals 125% weapon damage and increases your chance to dodge by 15% for 7 seconds. Awards 1 combo point.
# Improved Sap - 3/3 points
Adds a 90% chance to return to stealth mode after using your Sap ability.
# Preparation - 1/1 point
When activated, this ability immediately finishes the cooldown on your other Rogue abilities.
# Improved Cheap Shot - 2/2 points
Reduces the Energy cost of your Cheap Shot ability by 20.
# Hemorrhage - 1/1 point
An instant strike that damages the opponent and causes the target to hermorrhage, increasing any Physical damage dealt to the target by up to 3. Lasts 30 charges or 15 seconds. Awards 1 combo point.
think that about covers it.