Jazendar wrote:Stabfase one question about the sword built you sent me. In subtlety you say Imp Ambush and opportunity. Now i can understand opportunity if you use Garrote a lot. But Imp Ambush? Don't you think those points would be better spent in Master of Deception, or something else?
Maybe 3 to Opportunity and 5 to mod? I'm using mod now and it's very helpful. My build right now is
Assassination-Malice 5, imp evis 3
Combat-Gouge 3, imp sin strike 1
Subtlety-Master of Deception 5, Camouflage 5, opporunity 3, initiative 5, ghostly strike 1, imp sap 3, preparation 1, hemorrhage 1
And one point into the skill that has a chance to add a combo point 15% of the time after a dodge, Ican't think of the skill name right now. i'm still 45 >< Did a few mar runs last night. i'm going to work on getting some quests done tonight and hitting 46.
Another quest, if you wouldn't mind. I'm 45, done all my quests for Tanaris, Feralas, Badlands, basically everywhere for my level but swamp of sorrows. I'm planning on doing that tonight. All of my quests on my list are elites basically. or level 50-52s. Felwood i hear i should go until 48. Am i going to have to grind in feralas or tanaris for a few levels until 48 and then hit up felwood, or is there somewhere i'm missing? booty bay, stv, everything is done heh.
Thanks for catching that screw up, the sword build was meant to be this:
Assassination Talents (21 points)
# Improved Eviscerate - 3/3 points
Increases the damage done by your Eviscerate ability by 15%.
# Malice - 5/5 points
Increases your critical strike chance by 5%.
# Ruthlessness - 3/3 points
Gives your finishing moves a 60% chance to add a combo point to your target.
# Murder - 2/2 points
Increases your chance to hit while using your Sap, Ambush, Garrote, or Cheap Shot abilities by 5%.
# Relentless Strikes - 1/1 point
Your finishing moves have a 20% chance per combo point to restore 25 energy.
# Lethality - 5/5 points
Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Ambush, Ghostly Strike, or Hemorrhage ability by 30%.
# Improved Instant Poison - 1/5 point
Increases the chance to apply Instant Poison to your target by 2%.
# Cold Blood - 1/1 point
When activated, increases the critical strike chance of your next Sinister Strike, Backstab, Ambush, or Eviscerate by 100%.
Combat Talents (4 points)
# Improved Sinister Strike - 2/2 points
Reduces the Energy cost of your Sinister Strike ability by 5 Energy.
# Improved Gouge - 2/3 points
Increases the effect duration of your Gouge ability by 1 second.
Subtlety Talents (26 points)
# Camouflage - 5/5 points
Increases your speed while stealthed by 15%.
# Master of Deception - 5/5 points
Reduces the chance enemies have to detect you while in Stealth mode. More effective than Master of Deception (Rank 4)
# Initiative - 5/5 points
Gives you a 75% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.
# Ghostly Strike - 1/1 point
A strike that deals 125% weapon damage and increases your chance to dodge by 15% for 7 seconds. Awards 1 combo point.
# Improved Sap - 3/3 points
Adds a 90% chance to return to stealth mode after using your Sap ability.
# Improved Rupture - 3/3 points
Increases the damage of dealt by your Rupture ability by 30%.
# Preparation - 1/1 point
When activated, this ability immediately finishes the cooldown on your other Rogue abilities.
# Improved Cheap Shot - 2/2 points
Reduces the Energy cost of your Cheap Shot ability by 20.
# Hemorrhage - 1/1 point
An instant strike that damages the opponent and causes the target to hermorrhage, increasing any Physical damage dealt to the target by up to 3. Lasts 30 charges or 15 seconds. Awards 1 combo point.
as for quests, once i was Honored with my home city and friendly with everywhere else, i stopped questing unless it gave an item i needed so i grinded from about 30ish. So i'd say go grind on the Ogres in tanaris.