Horrible Groups

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Horrible Groups

Postby belfior » Wed Mar 23, 2005 12:30 am

Have you ever started a group for an instance and been like "This is a horrible group". I unfortunately don't have a play time thats concurrent with my guildies during the week so I have to resort to Pick-Up groups.

How do you guys handle it? I normally just disband and hearth.
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Postby Treehorn » Wed Mar 23, 2005 8:19 am

Can't help you there. Havn't grouped outside of the guild since... since before I was in a guild.

I guess the best thing you can do is keep doing pick-ups, and keep an eye out for the good ones. Make friends with the good people you meet, and keep up with them as much as possible.

That's what I did during LDoN. Met a lot of good folks through pick-ups, and made sure to group with them whenever possible.
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Postby Mudcrush Durtfeet » Wed Mar 23, 2005 8:59 am

Disbanding and hearthing will eventually give you a bad rep - it may be that a group is horrible, but one or two other people in it are not.

They're likely to remember what you did and not want to group with you in the future.
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Postby 10sun » Wed Mar 23, 2005 9:04 am

I rough it out and finish things off.

Granted, from time to time, I will refuse to chase down mobs and try to generate any threat at all when people overaggro and start running around like headless chickens.

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Postby Zanchief » Wed Mar 23, 2005 9:23 am

I only started doing pickups at 60 when I did afternoon Strath/Scholo runs, and man do some of those people suck.

I try and train them the best I can, but if you have a good tank(I'm awesome) and a good healer you can make up for most crappy players.
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Postby Keletarise » Wed Mar 23, 2005 9:24 am

A little of both - I do try to stick things out, and will make suggestions to stragegis to try and make it better. But if it's *that* bad, I have bailed and hearthed.

But as pointed out, it's normally a few good players in each group and you don't want to alienate them. What usually happens is you end up with a couple idiots/kiddies who aren't disciplined enough to stop aggro~ing everything in sight and/or have Looting Habits from Hell.

But if I have to avoid the 3~4 Gold in repair charges and annoyance of being in a truly crap group..... More often I do the passive/aggressive thing: /w the ones in the group who are worthwhile so they understand why. 95% of the time, they are feeling exactly the same way, and will understand why you want to leave. If the group's leader can be brought on board, the offender(s) can be kicked and replaced. If not, you can agree with the good ones to mass bail. Then reform and re-attempt. I've done that before, and am glad - the scond shot was MUCH better than the first.

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Postby xaoshaen » Wed Mar 23, 2005 10:47 am

Mudcrush Durtfeet wrote:Disbanding and hearthing will eventually give you a bad rep - it may be that a group is horrible, but one or two other people in it are not.

They're likely to remember what you did and not want to group with you in the future.


I'll tell the group exactly why I'm leaving, and explain that the offenders' idiocy is going to reduce our chances for success beyond the point where it's reasonable to continue. I'll generally extend an invitation to any of the competent players, or the players that are capable of adapting to reform a group and take another shot at it.

I wind up on a lot of ignore lists, but the lists tend to belong to poor or downright stupid players. Really, there's no downside.
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Postby Tikker » Wed Mar 23, 2005 1:15 pm

I tend to try and find out who sucks, and who doesn't and have the sucky people removed


I'd rather try an instance with 3 good players than with a full group and 2 retards in it
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Postby belfior » Thu Mar 24, 2005 2:09 pm

Well, I don't normally just up and disband. I'll normally say "This just isn't going to work" because the rogue keeps over aggro'ing.

Aggro's a huge spot for a priest, I only group with warriors because of it. If you have a rogue that spits a lot of aggro out then it raises the chance of the priest getting aggro for some reason.

Anyone else noticed that?
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Postby Zanchief » Thu Mar 24, 2005 2:13 pm

belfior wrote:Anyone else noticed that?


I can hold agro from the stupidest rogues.
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Postby belfior » Thu Mar 24, 2005 2:27 pm

I would prefer to have more gnome warriors to be honest.

#1 rule of Pickup Club(because you play diff times from your guild)

......Paladins = No......
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Postby Pike » Fri Mar 25, 2005 4:34 am

Being a priest i normally get random invites to join groups. Wich is fine. That's a reason i chose that class. Anyway sometimes the players can be competent but they just dont gel with the other members. This one time when i was mid-40's i got an invite by a warlock i know. We grouped together before, and knew he was good, but the group consisted of him, and 2 other warlocks, and a warrior who was to low level to aggro anything. At first i was like.. ok this could work, warrior plus 3 pets plus insane dottage. So we walk into Zul Farek and die very near the entrance to some trash mobs. I was like man this is gonna be a long trip. The group totally sucked. Aggro was all over the place, pets were dieing left and right, tons of downtime to resummon and rebuff. I went through about 100 drinks because all i did was spam heals on some cloth tanks the whole time. On the plus side i always had my soul stored so when we innevitably did die, i could hop back up and ressurect everyone, only to consume more drinks. My repairs were upwards of 2g, cant remember exactly. To cap off the evening we get to Gazhrilla's pool, wich i had already done. Nobody had a hammer to summon him. These guys lead me on a 3 hour suckfest only to discover none of them knew that they needed a hammer for the gong. Anyway yea I stuck it out. Don't want to be a dick about it to anyone because i still group with the Warlock regularly because we know eachother is cool, and knows how to play the game.
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Postby Agrajag » Fri Mar 25, 2005 10:50 am

What I don't like is the loot whores of the groups. There always sems to be one. Its usually an enchanter that is the culprit/ loot whore. If all the other members of the party agree to a greed roll there is always some ass who says, "I (or my alt)can use for DE (Disenchant)." The rest of the group will slowly give in and I am left with the dilema of being the jerk who says no.

Now I realize that enchanters need items to disenchant to get shards and such. But when all items that cannot be used go to the enchanter? Come on! That same enchanter is rolling on gems I can use for engineering. Why should I be made to feel like an ass because I need money items just like the rest?

I suppose I just needed to vent about it. After writing this, I realize more than before that I owe nothing to people in this game. The next time I group with an enchanter and a greed roll comes up, I roll also. I might come off as a dick but I won't be a poor hunter anymore!
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Postby 10sun » Fri Mar 25, 2005 11:07 am

I only don't roll when it would be an upgrade for someone in the group or if I have won more items than the rest of the group, to be fair to others who might think I am a lootwhore.
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Postby belfior » Fri Mar 25, 2005 2:24 pm

I roll on everything unless it's bind on pick up. If someone says they would like what I just won, then it's theirs(unless it's an upgrade for me).

I only group with groups with atleast one enchanter, and nothing goes to twinks. If it's a Bind on Pick up that sucks. We roll for the Disenchant product, bottom line, then I mail that to Cakaris or Mond.
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Postby Project DARC » Thu Mar 31, 2005 8:45 am

honestly i havent had much experience with pickup groups, as most of my groups are intraguild, and im usually too busy with guild functions to hop on the invitations i get to raid/group. though the few pickup experiences ive had on zul'jin as a priest have led me down the pathway to becoming a xenophobic.

thank you.
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Postby narreg » Mon Apr 04, 2005 2:17 am

Getting bad groups for my lvl 52 hunter alt happens all the time. It's just when you get a raid full of newbs that makes you sad. Just today, I was in a 10 man raid in Stratholme with my warlock. You'd think that when people have gotten to 60 that they've discovered at the very least what roles people have. Apparently, this isn't so. You get some idiot hunter who pulls by sending his pet in a group of mobs. You get a mage who doesn't ever aoe because he's too fucking scared to get hit when it's just a bunch of non-elites. You also get some fucktard lootwhore paladin who rolls on Beaststalker's Pants when it was pounded into his head that there were no cross-class rolls.

But to top ALL of that off, a hunter decides to pull 10 mobs and before we're able to wipe completely, the dead paladin who I soul stored decides to take the rez that was meant to save a wipe. I hate people, k?
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Postby WoWShaman » Mon Apr 04, 2005 8:07 am

I usally end up leaving groups wshen Adam starts loot whoring and then make up the excuse that the server connection is bad :rofl:
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Postby Lueyen » Tue Apr 05, 2005 9:09 pm

belfior wrote:Well, I don't normally just up and disband. I'll normally say "This just isn't going to work" because the rogue keeps over aggro'ing.

Aggro's a huge spot for a priest, I only group with warriors because of it. If you have a rogue that spits a lot of aggro out then it raises the chance of the priest getting aggro for some reason.

Anyone else noticed that?


Yes, I think this is because in general while rogues can generate some serious dps and agro it's still not enough to stay above the threshhold that hp and mitigation alow to maintain agro. IE we can't generate enough agro either through damage or special attacks to outweight the heal agro generated due to our diminished mitigation and hit points. Also rogues are more of a one target at a time, if you try and switch targets to keep multiples attention on you and off of a healer you are really diminishing your agro capabilities due to your inability to generate combo points (when you switch targets you lose any combo points on the previous target) this means our finishing moves are lessened.

What I have yet to figure out is that if a warrior has agro, we gain it then drop it, and warrior gets it back... if we get a heal at that point if it generates the same agro as it would if we had not dropped it.

Unfortunatly with the limited penalties for death in WoW you don't have the option that my cleric did in EQ.... which was to send people to Lueyen's school of learning agro control via exp loss. Still I think you might find that if people don't get healed they might be less apt to out agro your tank. Don't get me wrong, shit happens, agro reducers fail, you get unlucky ect.... and if you refuse to heal on the occasional oh shit then you will become very unpopular, but if you keep the best interest of the party in mind, and stay the healing touch so that you live instead of a group wipe the only person that will likely have a beef with you is the over agroing asshat... like you need them anyway.

I remember warrior friends of mine chearing me on when I let people get beat up when they thought they were hot shit out agroing them.... I suspect that you and the tank have a better shot at living after everyone else dies then an entire group alive with no healer.

I guess just keep in mind that sometime doing your job means letting people die... sometimes it sucks but the good players will understand this and appreciate it... the bad ones might not but again like you really are gonna be bugged if they don't invite you to a shit group.
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