xaoshaen wrote:Harrison wrote:It isn't up to me to make a shitty game challenging.
If you only advanced as far in EQ as you did in WoW, you should have raised the exact same complaint. EQ was no more challenging than WoW unless you made it so. The major skill EQ demanded of you was an ability to herd cats in order to get a raid to follow orders.
Levelling in WOW is ten times easier than EQ, allowing for everyone and their brother to be 60 in a short time. EQ at least had challenge to levelling and a penalty for death. You go to Guk and get an add and die, you have CR and exp loss. You screw up in WOW, big woop. There is no sense of danger.
To level decently in EQ post the initial fixes, a group was optimal. In WOW levelling was always better solo for me on my Paladin, Warrior, and Mage than in a group. Groups just seemed to slow me down. My cleric was one of the first to 50 and it was a looong time before there were many. In WOW 60s are the norm.
You fucked up in Fear, it cost you levels, time, and frustration. Likewise, Hate initially was very challenging. Nothing in WOW has taken any amount of time or challenge to complete and all the content has been used up. This was not really a problem with EQ.
I had more fun grouping in EQ. I just think it had a better long term vision initially. Blizzard knows games and I'm sure they'll continue to tune and add to WOW. But to me WOW right now is just an EQ clone with a lot less content and mediocre DAOC wannabe PVP.
I figured shortly after the game was released they'd have a cool Hero system and other things implemented. I was wrong and thus I've taken a break from WOW.