from ask soe #37 http://eq2vault.ign.com/View.php?view=a ... lect_id=43
Sassee: Part of the changes coming to spells and combat arts is to adjust how much damage the various classes do in relation to each other. Can you tell us how the different subclasses will rank in relative damage potential?
Steve "Moorgard" Danuser: Without giving the precise DPS numbers we intend each class to have, I can list how the classes will relate to one another in damage output. There are basically five groupings that classes fall into, from highest amount of damage output to the lowest.
First group:
Wizard/Warlock
Assassin/Ranger
Second group:
Conjurer/Necromancer (using damage pet)
Brigand/Swashbuckler
Third group:
Coercer/Illusionist, Conjurer/Necromancer (using tank pet)
Troubador/Dirge
Bruiser/Monk
Fourth group:
Berserker/Shadowknight
Paladin/Guardian
Fifth group:
Fury/Warden
Defiler/Mystic
Inquisitor/Templar
Keep in mind that these aren't absolutes. A Guardian who concentrates on damage output and upgrades his or her offensive abilities could surpass a Berserker who focuses on defensive capabilities.
Im worried. I dont like this rigid outline of dps. The only way this wont piss me off is if they keep the tiers close, so that, say, a fury can do significant DPS if healing is covered. And why the fuck does every priest class have to do less dps than every fighter class? And every fighter do less than every scout? Just reeks of traditionalism, no inventiveness.
Didnt SOE revamp combat in SWG? Didnt that revamp suck?