Donnel wrote:So what you are saying is, because it's in YOUR best interest to not allow us to get to range, we should be denied the ability.
When a proactive measure must be taken due to the lack of passive counters for a single class, I see it as unbalanced to begin with. To further add to this the ability to every 30 seconds easily negate the proactive counter the imbalance is even worse. So yes when you suggest that the removal of an already overpowered situation needs to be balanced by the removal of YOUR "need" for such an ability, yes I take issue with it. The whole point of arguing for the removal or limitation of frequency of this ability is that it negates the only way to completely avoid damage. I'm not even suggesting here that we deal with the root imbalance of no passive way to avoid the damage (we all know that a large percentage of the hunter community would have a melt down if they had to deal with the same situations that apply to EVERYONE else if their attacks actually missed on occasion).
Donnel wrote:You can resist frost traps you know. Get some frost resist, or an ice deflector and guess what, we are frozen now!
So your answer to counter inate class abilities is picking a particular profession (or using purchased limited resources from that profession). Or to have superior gear to your opponent, because as it stands a hunter in greens can do the combo, but unless you are in something besides greens with some decent enchants your resists will not be enough to resist the trap with any frequency especially every 30 seconds.
Donnel wrote:I forgot though, you play a rogue don't ya.
Rogue = Paper
Hunter = Scissors
Yes you are correct, I do play a rogue (as well as other classes), but my rogue is my primary character. And while I think the fd/trap is overpowered for other classes as well, it does lend the greatest disadvantage to a rogue.
Of course the rock/paper/scissors is always used as a sort of trump card by hunters when discussing rogue vs hunter balance. While the original intent may have been to have one class counter another, changes to classes and the relative equality in matchups against most classes tend to point out another line of thinking. If you doubt that, ask yourself this. What class has the scales tipped so completely against hunters and a hunter has against rogues? Then also look at the "paper" to the rogue scissors... most would say mages, yet that combination is much more balanced. The rock paper scissors argument is a falacy, the game no longer operates around that premise with a few exceptions, one of which being the rogue vs hunter scenario.
All else aside, if things are never changed to bring hunters more into balance with other classes there is one positive aspect for me personally. I make a habit of targeting and killing hunters specifically, and I do come out on top the majority of the time. This isn't bragging, quite the opposite, if it was I'd have to conceed that hunters are not overpowered against rogues. The real core truth of the matter is this, someone playing a hunter who knows what they are doing and is proficient and skilled with the class will hand me my ass virtually any time. What I have found though, and I attribute this mostly too the relative overpower of the class, in general is that the class at the moment attracts the greatest amount of players who lack in skill and expierence (well those who aren't busy twinking some lowbie characters so they can "pwn" in the lower levels bg's because they can't hack it at 60). I tend to open with CS and follow up with a rupture, and the vast majority of the time this prevents the FD trap, as a general rule the majority of hunters have no idea how to react to not easily being able to pull this off if at all. The ones that do have a clue tend to turn around and destroy me, but in the end the ratio off good hunters to clueless ones is stacked very heavily toward clueless, providing a plethora of easy wins. So if Blizzard brings them more into balance I'll have to start working harder for my bread and butter kills~. Incidentally it was the use of fd/trap that got me started on this, mainly because it annoyed me to the point that I started to jot down a list of hunters who used it in excess, to be an unrelenting pain to them, and as the list grew I realized just how many hunters didn't know what to do when denied this, threw away my list and decided the class for the most part was on farm status.