Tikker wrote:whoa, this took a hard right turn
let's get back to bashing agrafag!
WOW raiding is different than EQ, in that once you have the strat down, you could bot an entire encounter np
it was interesting learning how to kill stuff, but once you did, it got way more routine than EQ raiding ever did
ps, picard > *
Not really, it would work the same way in both cases. At least in WoW they changed some of the boss encounters at least once to make people have to learn a new way to kill them. It was to fix some bugs, but they changed the Onyxia encounter a bit.
Taken from
http://forums.worldofwarcraft.com/thread.aspx?fn=blizzard-archive&t=11&s=blizzard&tmp=1Known Issue: The Onyxia encounter is not functioning properly
As for Onyxia specifically, I want to walk everyone through some of the fixes that were made as well as some of the changes that are incoming. Our goal is *not* to ninja-stealth-nerf the encounter to prevent players from beating her. Our goal is to ensure that the encounter is working how it was designed to work. Id rather be up front about changes that are going to be made rather than have a false perception amongst the community that we dont want the encounter to be beat. Trust me, we want Onyxia killed. We are counting on our hardcore players to beat her. We just want the encounter to function properly because we take great pride in our work.
First, let me cover the most recent bugs that were hotfixed (a hotfix is a change we can make directly on the server without having to patch your client wow.exe file).
1) Onyxias fireball was fixed so that it ignores Line-of-Sight checks.
It was never intended that players could hide from the fireball. And as anyone who has raided her lair can tell you, there are some minor anomalies with Line-of-Sight checks in the geometry. So often times, youd be standing in a spot that was seemingly out in the open, yet the fireball would not reach you.
2) We fixed a bug with the range of Onyxias fireball.
Onyxia should be able to hit you anywhere in her lair. A bug was causing it so that certain parts of the lair were safe from the attack because of a range check. The bug was fixed and now the fireball can reach all intended targets.
3) We fixed a bug that was causing the wave of whelps not to spawn between phase 1 and phase 2 of the encounter.
Ironically enough, it was the bugged Raid State that caused these to stop functioning. The whelps were making their appearance in Beta and no changes were ever made to them between Beta and the retail version of the game. However, with the introduction of the Raid State bug, the whelps decided to take an extended vacation.
4) Fixed Onyxia so that she is immune to taunt.
Ok, so that pretty much covers the recent hotfixes. Now its important for those of you working on the Onyxia encounter to know about some upcoming changes. These changes cannot be hotfixed and will require a patch. Some of you will see this as a bonus because that means you can attempt to kill her in her current state before the changes go live. But I feel that its important to notify you of the changes so that you can work on a strategy that will work once the encounter is functioning properly.
1) The egg pit will become much more dangerous. I highly recommend not fighting in it.
2) Onyxian warders will now respawn in the hallway while Onyxia is in combat. The hallway is very unsafe. Your raid should engage the dragon in her lair.
3) Players can leave combat during the encounter. This breaks the encounter in many ways. I believe this bug was identified and fixed last Friday internally.
Lastly, there is an upcoming change that will benefit would-be-dragonslayers. Onyxia's fireballs will no longer result in a confuse effect (Engulfing Flames). The impact damage of these fireballs has been slightly increased to compensate for the loss of the damage over time. The overall damage has been lessened.
So, Tikker I'd love to see you bot even a minor encounter in WoW. In EQ, people used to 2-4 box bosses all the time without dying. Every class has a role that needs to played pretty damn near perfect or it means a wipe. I don't know about now. Not even possible in any end game boss encounters in WoW without losing all but one box bot. More than likely your main comp bot. And losing a single healer or tank can mean a wipe.