Full rogue talent review calculator is up

More drama than an episode of Buffy

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Arlos
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Full rogue talent review calculator is up

Post by Arlos »

Tikker
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Post by Tikker »

they're redoing rogue talents now?
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Post by Griever »

I don't know enough about rogues yet to know if this talent review is good or bad.
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Post by Gaazy »

me either
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Donnel
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Post by Donnel »

I asked a rogue friend and all he could say was:

"SealFateHemoComboPointsEverywhere


GLEEEEEEEEE"
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Post by Griever »

On the WoW Rogue message boards a lot of people seem pretty pissed.
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Donnel
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Post by Donnel »

But when has this not been true of any class's revamp?
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Post by Shneider »

It's more of the same. Rogues (insert any class except paladins) ask for PvE improvements and they get PvP improvements instead. They have weapon expertise to cut down on glancing blows and that's it for raids.... If the improved kidney shot works like improved counterspell (ie mobs immune to stun/silence but vulnerable to the interrupt effect) it'd be cool to see if they could stack the debuff like Winter's Chill for Mages.

The people who are upset are the ones who don't like the idea of having one spec for PvE and one for PvP; they just want a universal combat dagger that just leads to cookie cutters like the 9/11/31 build before the druid revamp. Basically putting in good tier1/2 talents and invariably gimping the rest of the trees except for one that was the obvious choice.
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Post by Lueyen »

For Combat Daggers I just don't see myself making any changes to my spec. The talent changes and additions would be more interesting to me for combat swords/mace or a hemorage spec. Bottom line is that the talent review did nothing to aleviate the issue I see with any dagger spec needing to spend 18 points spread across two trees to make backstab viable compared to the energy/damage return of SS.

Admittedly I haven't really crunched numbers on this, mainly just my perception and "feel" based on my own playstyle.

I'm not pissed about the review, I'm not overjoyed about it either, I guess at the core I'm thankful they didn't make any drastic changes that would make some of my favorite core builds no longer attainable.
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Post by Jazendar »

This is the least amount of rebuilding out of any class i've seen. A few new talents in the subt tree, and a couple at the end of combat, and a change in assassination. The only thing I see happening is there will be a couple more rogues with swords. There isn't enough to take rogues away from their statistical backstab builds or whatever it may be. I see very little changes, imo.
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Post by Granh »

Only thing that tickels my intrest is the improved feint. Other than that, :dunno:
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Post by Ogru »

Granh wrote:Only thing that tickels my intrest is the improved feint. Other than that, :dunno:


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