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Donnel wrote:Attack power from items increases ranged as well as melee. 11 str is only 11 melee atk for a hunter. Where are you getting .82% crit? 19/53 = .35.
I would say it all depends on if you need extra mana or not. The windstalker is a solid choice as strength is really your last choice in gear and forest stalker has 11 points worth dedicated to it.
Donnel wrote:Attack power from items increases ranged as well as melee. 11 str is only 11 melee atk for a hunter. Where are you getting .82% crit? 19/53 = .35.
I would say it all depends on if you need extra mana or not. The windstalker is a solid choice as strength is really your last choice in gear and forest stalker has 11 points worth dedicated to it.
Naethyn wrote:Donnel wrote:Attack power from items increases ranged as well as melee. 11 str is only 11 melee atk for a hunter. Where are you getting .82% crit? 19/53 = .35.
I would say it all depends on if you need extra mana or not. The windstalker is a solid choice as strength is really your last choice in gear and forest stalker has 11 points worth dedicated to it.
That is entirely not true. Attack power does not give ranged attack. There used to be a bug that would visually give both but it did not take affect. Many parses have been done on the subject. Also, I might add that all magical attacks, excluding multishot, have their crit rating based off INT. If you want to test this go get a level 1 weapon crit it with ur aimed shot then go get a high end gun and see it hit for less. The damage multiplier is based off weapon delay and ranged attack power. Weapon damage has nothing to do with magical attacks.
The hunter design is extremly flawed and is one of the major reasons I stopped playing. Although, I might add it is by far the funnest and most challenging of any I tried.
Naethyn wrote:Donnel wrote:Attack power from items increases ranged as well as melee. 11 str is only 11 melee atk for a hunter. Where are you getting .82% crit? 19/53 = .35.
I would say it all depends on if you need extra mana or not. The windstalker is a solid choice as strength is really your last choice in gear and forest stalker has 11 points worth dedicated to it.
Your right I made a mistake saying 11 str = 22 atk. Its 1 for 1. And 1% crit = 53 agi.
This still doesnt make atk = rap
Okay you really are speaking gibberish here. That "visual bug" must still be in game because my attack power items clearly raise my ranged attack power, buffs however do not and never have. Getting a level 1 gun won't help test your crit RATING unless by crit rating you are talking about... well really I have no clue. Especially since your previous comment is regarding INT boosting your % to crit, which is clearly doesn't.
A higher damage weapon will hit for more then a low damage weapon on every "shot" except Arcane and the stings. You are correct that the attack power bonus is based off of weapon delay, it's set at 2.8 delay to be exact, but that really has nothing to do with whether to get agi or attk considering that in this case the bonus to ranged attack would be equal and only the crit rate would be modified by .35% at level 60.
So really on those two bracers it still comes down to whether you value having that extra mana for one more shot or if you need the boost in critical hit chance.
gidan wrote:I would go with the Windtalker's Wristguards
The real debate isn't in the atk power from the wep. You will get the same bonus to your atk from each (assuming your not survival speced, even then its not a huge difference)
The question is. Is the dodge you will gain from the agi, worth more then the int and the armor bonus of the other.
IMO the int is more important and I would take the mail.
Naethyn wrote:Okay you really are speaking gibberish here. That "visual bug" must still be in game because my attack power items clearly raise my ranged attack power, buffs however do not and never have. Getting a level 1 gun won't help test your crit RATING unless by crit rating you are talking about... well really I have no clue. Especially since your previous comment is regarding INT boosting your % to crit, which is clearly doesn't.
INT is the deciding factor on how often all magical shots will crit, except multishot. The visual bug I talked on is well documented and one of the highest priority discussion topics on the hunter forums for oh, the last year or so. A level one gun will do nothing to increase your crit rating. If that level one gun is 4 damage with 3.0 delay and another gun is 28 dmg with 1.5 delay, the level one gun will out damage it every single time on aimed shot.A higher damage weapon will hit for more then a low damage weapon on every "shot" except Arcane and the stings. You are correct that the attack power bonus is based off of weapon delay, it's set at 2.8 delay to be exact, but that really has nothing to do with whether to get agi or attk considering that in this case the bonus to ranged attack would be equal and only the crit rate would be modified by .35% at level 60.
If you read the patch notes correctly that 2.8 delay standard was set only for melee weapons, there was no mention of it being applied to ranged. In fact, if it was applied to ranged you would see hunters doing far more damage. When it comes to all regular ranged attacks and multishot it is based purely off ranged attack power. Rap <> Attk. It has been stated by GM's that only items clearly marked as Ranged Attack Power or AGI truely give rap.So really on those two bracers it still comes down to whether you value having that extra mana for one more shot or if you need the boost in critical hit chance.
Mana is so important to a hunter. It is hard to pass up the extra int provided by windstalkers. But the simple fact is unless he plans on melee that attk will not benefit his ranged damage. Over any stat I always prefer STA. Cant shoot if your dead =)
Naethyn wrote:gidan wrote:I would go with the Windtalker's Wristguards
The real debate isn't in the atk power from the wep. You will get the same bonus to your atk from each (assuming your not survival speced, even then its not a huge difference)
The question is. Is the dodge you will gain from the agi, worth more then the int and the armor bonus of the other.
IMO the int is more important and I would take the mail.
In pvp I hate dodge.
Donnel wrote:When did you last play?
Ranged weapons were normalized what... two patches ago? Aimed and multi were the only skills effected. No a grey level 1 gun is not going to outdamage a level 60 gun on aimed shots, criticals don't make any difference.
Weapon damage + 600 is weapon damage +600, crit for 2.3x with mortal shots. Multi is weap damage + X as well so it too benefits from higher damage weapons.
Int does not determine crit on any shot whatsoever. Int is only for cast spells and not for physical damage of any type (bow shots, even aimed shot is physical). You can maybe make a case taht arcane shots crit might be from int, however the fact that arcane gets double damage crits would indicate that it too is considered a physical attack in all but it's damage type.
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Captain Insano wrote:Hey why the hell does my rogue not see the hunter's stupid traps when i'm running around?
I have detect trap. Man this is crazy.
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Those who are willing to be the most ruthless always win. The pacifists always lose, because the anti-pacifists kill them.
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