LDON, have things changed or are people just....`

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LDON, have things changed or are people just....`

Postby Leadaira » Fri Jul 02, 2004 11:54 am

I haven't done LDON for a while now. I HATE getting in a LDON group and waiting 35 min for the group still looking for a mezzing class or a cleric, I hate joining a LDON group and then they instantly making me group leader and telling me to making me get there last groups, I hate asking the group (with my 54 shammy) to get toegether for sow to run to the location and some take off and ask me for the same buffs 4 times before we get in LDON after I gave it out already. I hate buffing the tanks and when giving the aeo buffs, I call out , ALL GET CLOSE for AEO buff, 5 min later 2 of the group asks for the same buff.

I hate the fact that after waiting a total of 50 min to get into the LDON, the tanks (without a mezzer) pull 4 to 6 mobs on the first pull on purpose, nearly killing the cleric upon CH, and me, the Shammy. I hate that 20 min into entering the dungeon, the pull 6 more mobs, this time killing the cleric and almost killing me and 1 of 2 tanks, again on purpose. Once the Cleric respawns, he runs back tot he location with KEI mean while the same multi mob pulling tank pulls more mulitble mobs. With me the shammy, to slow, cripple, and heal. SLOW creates a huge aggro, cripple will bring the mobs to me regardless of the tanks tuant, a Sup Heal on top of that is seriously asking for a problem with multible mobs and not all slowed yet. I managed the first wave of mulitble mobs. When he pulled the second smaller wave I personaly warned him that this wasn't right, that we needed to wait for the cleric. They told me to stfu, the necro we had could solo the whole area himself. I responded to let the necro solo for the moment then, but to bring the rest of us into the fight without the cleric is insane.

Granted I don't know that much of necros abilites (my personal necro is only lvl 13) I figured the reason for the fast pulls ws to clear the quest with utter haste, not to piss me off. This was at the cost of the clerics exp however and nearly my exp. After we completed the whole thing in half the time, I realized my exp SUCKED MASSIVELY from being there. I was one of 2 lvl 54 char's in there, most all others were lvl 50. I should have gotten part of the lions share of exp, but it stunk.

Is this the way all are playing LDON now, Is this the norm for LDON groups? Cause if it is, I will call it quits on LDON for me from now on. If I pulled this in PoV with my Bard on a normal basis, I know they would get rid of me withtout a question.
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Postby Rust » Fri Jul 02, 2004 1:11 pm

Pickup LDON are de debbil. How many of us have a 'So I was in this pickup LDON group and with 2 minutes to go the cleric gated' story or the like?

Thank God I'm in a decent-sized guild :P

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Postby Reynaldo » Fri Jul 02, 2004 1:19 pm

I generally have alot of success with LDON pickup groups.

It only takes about 10 minutes tops to throw a group together for a high risk adv. I'm sure my guildtag doesn't hurt in attracting people though, even tho I sux.

Have no experience with a non-level 65 adv though.
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Postby Mudcrush Durtfeet » Fri Jul 02, 2004 2:23 pm

Generally I have found that I can make pickups work for LDoN if I wanna do that.
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Postby DangerPaul » Fri Jul 02, 2004 2:44 pm

The healers must have sucked in this mission, no one should die in LDoN, unless you are in a hard mission and it still should be rare.
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Postby KumhoSpearbear » Fri Jul 02, 2004 3:17 pm

A reasonably skilled 65 shaman can carry a normal LDoN with few problems.
Not sure about a 54 shaman (its been a while), but things only get better for you. (until high level elemental/GoD, but those rants are for the Crucible)
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Postby Leadaira » Fri Jul 02, 2004 3:26 pm

Gniltunmai wrote:The healers must have sucked in this mission, no one should die in LDoN, unless you are in a hard mission and it still should be rare.


Not to be a troll but do you feel no matter how many mobs the tank pulled, even without a mezzer, we should have been able to deal with the adds with only 2 tanks, mage, necro, Shammy (me), cleric? (the tanks were a ranger and a SK)

There were time I would Slow, it got resisted, and mob came to me in the proccess. There were other times where 3 mobs aggroed to me after slowing (when the cleric died)

The shammy pet can do, however dmg dealing suxs in terms of comparison to other pets like a mage or necro. Also since I had to slow and cripple the wolf coudn't get the mobs off of me worth jack.

Is this more of a issue of the healer/slower just being lazy or is this a issue of, tanks not using there head when pulling?
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Postby DangerPaul » Fri Jul 02, 2004 3:57 pm

I blame the cleric more than the shaman. Wait, no I don't. If you didn't have a true "puller" you should have been throwing a root or three before trying to slow. With the level of mudflation these days, your tank (with buffs) is more than properly geared to handle a mid fifties mission without the mob being slowed. The cleric should have started off with a HoT on the tank, let 2 or 3 adds get rooted then blasted a spam heal or two before his / her C heal.

Not to "good old days" you, but I recall MANY nights in OS at that level, long before Virtue/ temp, planar gear and what not was available, handling trains of 15 mobs and the group coming out alive. These weren't the 4-6k hp tanks like todays in the mid 50s, these were 2500-3k tanks. Clerics didn't have FT or any where near the mana pools they did then, and we survived. I bet while the cleric was getting rushed he didn't throw a single stun, root or DB/DA, he stood there and died (or maybe ran around like a chicken with his head cut off, screaming get it off) Thats the problems with you kids today, you let your gear do the work and not your skill / knowledge of the class.
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Postby Anonymous » Fri Jul 02, 2004 4:40 pm

1. whoever was pulling multiples should be insulted with snide remarks about the size of their manhood until they stop doing it ghetto style. let the cleric pull. or assist/pacify pull with the sk. or if the sk is hot shit, let him fd split when he needs to (i'd pay to see this). the way to own ldons is to get as many single pulls as possible. especially with people you are unfamiliar with.

2. don't cripple. just slow. at 80%. if the tank bitches about that, tell him to stfu. ask the ranger to ds the tank. /giggle slowing @ 80 and not using cripple should eliminate any of your aggro. eliminate or greatly reduce. like xaasf said, with the level of gear now, any tank worth his/her salt can take a 20% beating from an unslowed mob. especially if it is a single mob. see point 1.

people don't respond well to being told what to do. so don't do that. ask them. i never say, "hey cleboss, ch me at 20%". instead, i say, "hey, cleboss, i would appreciate if you would ch me @ 20%. just asking. i like the cripples. only thing that makes this fun for me. if i die, i promise i won't bitch at you like i'm wizard who lost their precious kei."

more often than not, the cle will EL OH EL and say np. so say to your tank, "hey, tankboss, why don't you work with the group and get singles. i mean, do you want baby jesus to cry? 'cause he's crying with all this double and triple pull shit. ccc."

in my ldon experience, the only thing that usually prevents the group from getting a win is bad communication. people wonder why the nec won't load ST, but nobody asks. they just wonder and bitch about it in tells. so just ask. "hey, necboss, you buy ST or do you only use it when the moon is full and your car is half-filled with gas? i'm just curious."

"hey warboss, you want to let the cle pac so we can get some singles? this a buffet here where we load up our plate with as much as we can all at once? i just ate, so let's try for some small dishes of ice cream. SINGLE serve, you know?"

etc.

communication = the win = the fun. yes?
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Postby Captain Insano » Fri Jul 02, 2004 4:43 pm

The reason most LDONs suck are because current crop of relatively new players are ASS.

Not just your slightly stinky, don't sit next to me ass, but rotten puckered, dead-gerbil-in-anus ASS.

The best and only way to find good people is trial and error (mark the good players in your friends list) and pay attention to guild tags.
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Postby Dylan » Fri Jul 02, 2004 4:58 pm

Gniltunmai wrote:Not to "good old days" you, but I recall MANY nights in OS at that level, long before Virtue/ temp, planar gear and what not was available, handling trains of 15 mobs and the group coming out alive. These weren't the 4-6k hp tanks like todays in the mid 50s, these were 2500-3k tanks. Clerics didn't have FT or any where near the mana pools they did then, and we survived. I bet while the cleric was getting rushed he didn't throw a single stun, root or DB/DA, he stood there and died (or maybe ran around like a chicken with his head cut off, screaming get it off) Thats the problems with you kids today, you let your gear do the work and not your skill / knowledge of the class.


I've never had a pick up ldon group that the cleric didn't run around like a retard when mobs got on him, god I miss OS and even Velketor ><
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Postby DangerPaul » Fri Jul 02, 2004 5:11 pm

i am half tempted to make another cleric, now that i hear that the oh-so-gay C heal chains are gone in GoD
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Postby Tikker » Fri Jul 02, 2004 5:14 pm

.
Last edited by Tikker on Sat Aug 22, 2015 9:14 pm, edited 1 time in total.
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Postby Dylan » Fri Jul 02, 2004 5:35 pm

Sol b for the win
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Postby greatdark » Fri Jul 02, 2004 5:39 pm

First off shamy whiner baby girl do your job click, buff, sit, and stfu. If you wanted to be a puller then you should be a puller if not then sit back and watch. You should know by now what LDoN's need what classes and what classes you can do with out. With the group you described and the trouble you got into you should have known from the get go that you were in trouble when you start calling rangers and sk's tanks you are in a world of hurt. Next time know your ldon and know what you need to be succesful. One more point from a tanks perspective WHAT IS WITH YOU SNARERS NEVER SNARING?? I have left about 10 LDoN's based on this problem.
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Postby Langston » Fri Jul 02, 2004 5:39 pm

In that particular group makeup, the shaman (you) should have been pulling... or the ranger maybe.

Also, there is absolutely no reason whatsoever for anyone to even accidentally pull 6 mobs in LDON... you have to put EFFORT into getting 6. Hell - you have to get fancy to accidentally pull more than 3.

Normal LDON is for gimps... so naturally, that's what you will find there. You are surprised?
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Postby Langston » Fri Jul 02, 2004 5:43 pm

First off shamy whiner baby girl do your job click, buff, sit, and stfu.


This is why shaman have a bad name... people think this is what we're SUPPOSED to do. Let me clue you in, big dog, don't try to tell another class how to play... you're more than likely wrong.

you were in trouble when you start calling rangers and sk's tanks you are in a world of hurt.


SKs are fine tanks for Hard and even most GoD. Rangers tank Normals just fine. Hell, in a normal LDON, I'd call a Wizard a tank if he wanted to be.

Now hush, you.
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Postby DangerPaul » Fri Jul 02, 2004 6:37 pm

Emongmai has tanked several normals for us. Narreg used to tank in PoV all the time in the day, in bazaar bought gear.
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Postby Dylan » Fri Jul 02, 2004 8:04 pm

I tanked in BoT with my chanter, Tash every once in awhile to hold aggro and just kept rune up.
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Postby Spliffs » Fri Jul 02, 2004 10:02 pm

The frequency of clustered mobs that would induce pulls of 3-6 is dependant on the theme and the instance. It is most frequent in north ro I'd say. Some of the instances there are nothing but rooms of numerous mobs. With an apparently inept cleric, allowing him/her to pull probably wouldn't be a good idea in any instance with large multi pull rooms. With no mezzer + inept cleric, decent pulling isn't too much to ask for in this case. Ugz sir, while shaman pulling is a nice way to do things, if the cleric sucks, and there is no mezzer, not to mention the ranger and SK are inept pullers and therefore probably inept at everything else, I'd say that is likely a suicide mission. For a low 50's group, with this particular personnel, I believe that an idiotic cluster fuck was inevitable and this shaman person who started all of this should be cleared of all charges of misconduct! (Except maybe crippling things in a normal ldon with agro management issues!)

My advice is to level to 65 as quickly as possible, because in most cases, there are at least a high enough percentage of competent people to make all normal ldon's run somewhat smoothly. If you still struggle under those circumstances, you must look within yourself young grasshopper!

About the buffing thing - get over it, comes with the territory, you'll do much better when you learn to accept it and move on! No one likes a reluctant buffer!
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Postby Minrott » Fri Jul 02, 2004 10:09 pm

k, it's settled then. inept+inept+inept+inept=doom.
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Postby DangerPaul » Fri Jul 02, 2004 10:26 pm

Spliffs wrote:My advice is to level to 65 as quickly as possible, because in most cases, there are at least a high enough percentage of competent people to make all normal ldon's run somewhat smoothly.


I hope to god you are joking, because the average level 65 player is as retarded as the people I met at level 15 in the Oasis 4 years ago.
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Postby Dylan » Fri Jul 02, 2004 11:51 pm

As seemingly always today, /agree Gniltunmai
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Postby KumhoSpearbear » Sat Jul 03, 2004 12:02 am

I partially pick my group members by the guildtag they have.
If they are not up to scratch, I either give them a bit of advice, or take over their job for them.
Two chances is as much as I give.
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Postby Riddek » Sat Jul 03, 2004 5:07 am

I tend to spend the entire Ldon trying to wipe out the group, pulls of 4-6 are great fun...... it makes for a faster win though.

High Risk Ldon does not actually require CC, its more fun just grabbing a ranger or wiz and faking it ...... Normal Ldon does not actually require a healer, a paladin or ranger works welll enough.
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