Moderator: Dictators in Training
Maeya wrote:And then your head just aches from having your hair pulled so tight for so long...
Naethyn wrote:It may be true that wow has everything eq has. But it is also true that without eq wow would not exist as it is.
Drem wrote:It's personal preference man, get over it~
Naethyn wrote:My scope before EQ was diablo 2 and starcraft.
Diekan wrote:And how quickly some of you forget. How many WoW devs were EQ players? How much content was actually stolen from EQ and not the other way around?
Am I the only one that's noticed the music from Thousands Needles is the same music from Plane of Knowledge? And I do believe PoK was around long before World of Shitcraft was released.
Diekan wrote:My only complaint with EQ II is in fact with the tradeskilling. I started calling the game EverCraft instead of EverQuest. I hate being THAT dep. on crafting.
The economy on the servers I have been on are basically nothing more than markets for rares and harvests. I don't even bother trying to sell drops (unless they're fabled master spells, etc) because no one buys them. Everyone just crafts items that are better anyway. WHICH is the basis of my gripe. Here's where I see a problem. I spend (just for an example) X number of days working on an HQ - kill the end zone boss (think Deathfist Citadel and Emp Fyst) - get an item. All that work for something that's WORSE than what I can craft within 2 minutes of being near a broker and a forge. It's fucking retarded.
Yes, I realize the *why* and I've got no problem with MC'ed items being better or at least as good as your typical run-get-this, or go-kill-10-of-these quests... fine... I'm cool with that. But no way in hell should MC'ed be better than ANY HQ reward or boss / named drop of equal level. Sony fucked this up. If it weren't for the AA exp - I don't think anyone would even bother doing the quests... what other reason would there be?
If I gotta spend more than 25% of my time crafting shit - that's too much.
Anyway - MC should be good enough to get you through levels - but not as good as they currently are.
IMO anyway.
Other than that - the game fucking owns WoW in so many ways... but again it's all a matter of opinion.
I'm sure some crafting-addicted-player will come here and raise hell about how wrong I am and why MC should be better than avatar drops, but oh well. It is what it is.
Tikker wrote:Diekan wrote:And how quickly some of you forget. How many WoW devs were EQ players? How much content was actually stolen from EQ and not the other way around?
Am I the only one that's noticed the music from Thousands Needles is the same music from Plane of Knowledge? And I do believe PoK was around long before World of Shitcraft was released.
WoW was in early beta, or maybe late late alpha during Luclin
Martrae wrote:Diekan wrote:My only complaint with EQ II is in fact with the tradeskilling. I started calling the game EverCraft instead of EverQuest. I hate being THAT dep. on crafting.
The economy on the servers I have been on are basically nothing more than markets for rares and harvests. I don't even bother trying to sell drops (unless they're fabled master spells, etc) because no one buys them. Everyone just crafts items that are better anyway. WHICH is the basis of my gripe. Here's where I see a problem. I spend (just for an example) X number of days working on an HQ - kill the end zone boss (think Deathfist Citadel and Emp Fyst) - get an item. All that work for something that's WORSE than what I can craft within 2 minutes of being near a broker and a forge. It's fucking retarded.
Yes, I realize the *why* and I've got no problem with MC'ed items being better or at least as good as your typical run-get-this, or go-kill-10-of-these quests... fine... I'm cool with that. But no way in hell should MC'ed be better than ANY HQ reward or boss / named drop of equal level. Sony fucked this up. If it weren't for the AA exp - I don't think anyone would even bother doing the quests... what other reason would there be?
If I gotta spend more than 25% of my time crafting shit - that's too much.
Anyway - MC should be good enough to get you through levels - but not as good as they currently are.
IMO anyway.
Other than that - the game fucking owns WoW in so many ways... but again it's all a matter of opinion.
I'm sure some crafting-addicted-player will come here and raise hell about how wrong I am and why MC should be better than avatar drops, but oh well. It is what it is.
Crafting is a tier down from raid gear (Fabled). It's about par with Legendary and better than Treasured.
10sun wrote:Tikker wrote:Diekan wrote:And how quickly some of you forget. How many WoW devs were EQ players? How much content was actually stolen from EQ and not the other way around?
Am I the only one that's noticed the music from Thousands Needles is the same music from Plane of Knowledge? And I do believe PoK was around long before World of Shitcraft was released.
WoW was in early beta, or maybe late late alpha during Luclin
No. WoW beta didn't occur until after GoD release which was after Lost Dungeons of Norrath which in turn was after Planes of Power.
Diekan wrote:Martrae wrote:Diekan wrote:My only complaint with EQ II is in fact with the tradeskilling. I started calling the game EverCraft instead of EverQuest. I hate being THAT dep. on crafting.
The economy on the servers I have been on are basically nothing more than markets for rares and harvests. I don't even bother trying to sell drops (unless they're fabled master spells, etc) because no one buys them. Everyone just crafts items that are better anyway. WHICH is the basis of my gripe. Here's where I see a problem. I spend (just for an example) X number of days working on an HQ - kill the end zone boss (think Deathfist Citadel and Emp Fyst) - get an item. All that work for something that's WORSE than what I can craft within 2 minutes of being near a broker and a forge. It's fucking retarded.
Yes, I realize the *why* and I've got no problem with MC'ed items being better or at least as good as your typical run-get-this, or go-kill-10-of-these quests... fine... I'm cool with that. But no way in hell should MC'ed be better than ANY HQ reward or boss / named drop of equal level. Sony fucked this up. If it weren't for the AA exp - I don't think anyone would even bother doing the quests... what other reason would there be?
If I gotta spend more than 25% of my time crafting shit - that's too much.
Anyway - MC should be good enough to get you through levels - but not as good as they currently are.
IMO anyway.
Other than that - the game fucking owns WoW in so many ways... but again it's all a matter of opinion.
I'm sure some crafting-addicted-player will come here and raise hell about how wrong I am and why MC should be better than avatar drops, but oh well. It is what it is.
Crafting is a tier down from raid gear (Fabled). It's about par with Legendary and better than Treasured.
That's my point. It should NOT be on par with Legendary. It should only be better than some Treasured and or about even with other.
Maeya wrote:And then your head just aches from having your hair pulled so tight for so long...
Zanchief wrote: In EQ it was insane to get smithing to max lvl.
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