by Arlos » Fri Aug 06, 2004 1:23 pm
Well, unless they make some serious changes to Druids, I won't play one on release. My druid (alliance) is L50 right now, and there's some pretty major issues with the class at the high end. Basically, the design idea for the class seems to be to make 1 class that can be gimped versions of 1 of 3 different classes. I can be a Warrior with 2/3 the hp of a warrior and half the armor, less DPS and less aggro control abilities. I can be a rogue with less DPS than a real rogue, slower stealth movement, only one of the stuns, and (most importantly) no sap or distract. I can also be a priest with weaker heals, worse nukes/dots, no way to keep someone low HP from dying rapidly, like a priest can with holy aura, and I don't get any rez at all. Oh, and with their self-armor buff, a priest (cloth class) will likely have about the same armor I do (leather class).
Oh, and switching to either of the class-like forms takes 40% of my mana bar, prevents mana regeneration, and also there's a 30sec cooldown after switching to base form before you can switch to anything else, meaning you can't rapidly shift to meet different needs in a group. Also, you cannot use ANY clickable items whatsoever in shifted form. This means no food/drink, no heal potions, no bandages, you can't even use the LEATHER HELMET that does AOE taunt, that's makeable with tribal leatherworking. (WTF is it leather if the only leather wearer that can be even an approximate tank can't use it when tanking?) This serves to weaken the alternate forms even further, when compared to the classes they're pretending to be.
As we all know from EQ, groups and raids won't take lesser versions of classes to take the place of the real classes, they'll just go get the real classes. (think Paladins or SKs for a long time, before SOE finally evolved them into real classes.) Raids might bring along 1 druid for the Mark of the Wild buff, which is actually excellent, and thorning main tanks, but that's it. As it is now, I only get group invites to groups who already have a priest, and that to serve as backup healer, usually because finding a 2nd priest is really hard, or the paladin is the secondary tank, and couldn't do that and backup heal at the same time. I think once, maybe twice, I've been primary healer in an instance dungeon, and both of those we had to make sure we had 2 other classes who could rez, in case of problems. Not to mention, since healing is probably the least-common ability (based on # of players playing classes) in just about any MMO, when Druids are called upon to group, it's because they can heal. This further marginalizes the alternate forms. I actually can't remember the last time I used cat or bear in a group as more than a novelty for a few minutes to screw around.
There've been a lot of posts on druid issues, and they've promised to work the class a lot, so I still have hope. I posted an idea to make druid forms more like the warrior stances, with a core set of abilities & spells across all forms, with each form getting unique abilities, and limiting access to some spells based on form, and editing mana cost for spells based on forms. Combine that with removal of the mana cost & cooldown for change, allow changing direct from one animal form to another AND weaken the class-like abilities of the alternate forms, to maintain balance, and you could have a pretty viable class, I think. We'll have to see what they end up ACTUALLY doing, tho.
At release, I dunno for sure what I'll play, that's gonna be determined in large part with how the classes are evolved til then. Mage sounds interesting, and my time as druid has me prepared to play priest pretty well. My other character is a L32 paladin, that was my Alpha character. Paladins are pretty cool, but their abilities don't synergize well together, really. Each individual facet of their capabilities is QUITE strong, but the fact that they don't mesh together well presents some problems. If they synergized as well as, say, the mage's abilities, Paladins would be in line for some serious nerfing. So, they could stand some tweaking, including some better aggro control, but all in all, a good class.
-Arlos