Moderator: Dictators in Training
Here's a list of some pretty major issues in EQ2 from someone on the monk boards who's been playing it a lot:
Alright, here's a list of the bugs/problems I think EQ2 currently has. Some of these are real mechanical issues; some are 'balance' issues; some are "it's not even designed yet"; some are just opinions.
- Poor server stability. (In fact, Beta1 appears to have been down all Saturday morning...)
- "Character stuck in world". This happens a LOT. Enough to have a thread on the message boards dedicated to let SoE know your character is stuck.
- Zoning instability. Even if both zones are up and running, there is something separate that controls zoning, and it goes down frequently. (I've sent tells to people in zones I couldn't zone to.)
- Character lists are not cached locally. So if a server goes down, it looks like your toons are all gone. You can guess what the message boards look like when a server goes down, and that's just in beta ...
- Chat windows lose settings frequently. I tried setting up multiple windows with filters, etc. Come back next day and I have 4 windows all spewing every channel at me. Rinse and repeat.
- Chat windows cannot be minimized. (In fact, I don't think any window can be minimized)
- There are icons in way too many places (e.g. market channel listings). This makes the windows take up too much UI territory.
- Client has lots of stability issues. On my wife's system, tabbing between EQ2 and Internet Explorer frequently locks the system.
(IMO, it's a symptom of SoE's tendency to poke around in the system in places they shouldn't. CoH, Horizons, WoW, etc ... none of them had this kind of issue for me.)
- Market prices are not persistent. Log out, and you get the joy of retyping all your item prices.
- The sales log does not work, at all. (In fact, I'm not sure you get any message at all when someone buys an item off you in merchant mode.) This is an entire subsystem that isn't even written!
- Market filtering is broken. Specifically, trying to filter out items you can't use also filters out a lot of items you CAN use.
- Lag is still bad in popular zones (although much better than a week ago).
- Jumping is gimpy. I can jump higher in RL, thanks.
- Shared exp debt is > 1/6th of solo debt.
- Hotkeys are broken. E.g. I set up Alt-A for assist; pressing Alt-A in combat does nothing.
- Hotkey setup is broken. I tried to set up Ctrl-A for assist. It won't, it thinks I tried to use A. (Apparently, I can't use Ctrl-anything for a hotkey.)
- Housing access is broken. When I enter some's house as "visitor" access, I get the "Collection" button that lets you pick up everything in the room. I was nice and didn't click it. Personally, I've be upset to find someone with "visitor" access had taken everything from my room.
- Monks are broken. All EQ2 "tank" classes are supposed to tank as well as each other. Monks are substantially worse.
- Shaman are broken. All healer types are supposed to be able to keep an exp group alive equally well. Shaman often have a hard time with that (because they use wards instead of real heals).
- PC vs NPC balance is broken. By this I mean they are still doing wide-scale tuning; encounters that are easy one day are often much harder the next. This occurs frequently enough that I regard it as broken. Occasional retunes are expected, but this is way beyond occasional.
- PC design is still being fleshed out. See the recent skill-tree changes.
(How the fuck can you release a game when the PC classes still haven't been fulled designed? /Boggle)
- Food/Drink are broken. Assigning "Eat when hungry" to a stack of food does not keep the food-regen icon on you until the food runs out.
- HOs are broken. Half the time when I click the flickering icon, it breaks the chain. Also, I often have 3 or 4 flickering icons ... usually most of them will not continue the chain. Finally, if an HO rotates to your character when you're in the middle of an action, it often makes you break the HO.
- Video performance is still poor.
- Most Quest NPCs do not have a "come back later" if you just need a higher level to get their quest. There is no way of knowing if an NPC really has no quests, or if you're just too low. (Other than going back and hailing every NPC at every level, which is so stupid I probably shouldn't even mention it.)
- Some Quest rewards need major rebalancing. There are many quests that, once you're high enough to complete them, the reward is obsolete.
- Some mob enounters are so badly designed noone will ever kill them. Example: the klikniks just north of NQ. They come in groups of 5 or 6 ^^ mobs. Only a group for which they'd be very grey would be able to kill them.
- CSR does not appear to be staffed. In the weeks I've been in beta, I've seen only one GM, and only about 15 GM broadcasts.
- Mob run speeds are broken. The same mob can run at hugely varying speeds depending on .. well, I'm not sure why it changes. But it does. Sometimes I outrun a group of mobs easily. Five minutes later, I come back through the same group of mobs, and have to burn an entire END bar on sprint to get away.
Alright, here's a list of the bugs/problems I think EQ2 currently has. Some of these are real mechanical issues; some are 'balance' issues; some are "it's not even designed yet"; some are just opinions.
- Poor server stability. (In fact, Beta1 appears to have been down all Saturday morning...)
- "Character stuck in world". This happens a LOT. Enough to have a thread on the message boards dedicated to let SoE know your character is stuck.
- Zoning instability. Even if both zones are up and running, there is something separate that controls zoning, and it goes down frequently. (I've sent tells to people in zones I couldn't zone to.)
- Character lists are not cached locally. So if a server goes down, it looks like your toons are all gone. You can guess what the message boards look like when a server goes down, and that's just in beta ...
- Chat windows lose settings frequently. I tried setting up multiple windows with filters, etc. Come back next day and I have 4 windows all spewing every channel at me. Rinse and repeat.
- Chat windows cannot be minimized. (In fact, I don't think any window can be minimized)
- There are icons in way too many places (e.g. market channel listings). This makes the windows take up too much UI territory.
- Client has lots of stability issues. On my wife's system, tabbing between EQ2 and Internet Explorer frequently locks the system.
(IMO, it's a symptom of SoE's tendency to poke around in the system in places they shouldn't. CoH, Horizons, WoW, etc ... none of them had this kind of issue for me.)
- Market prices are not persistent. Log out, and you get the joy of retyping all your item prices.
- The sales log does not work, at all. (In fact, I'm not sure you get any message at all when someone buys an item off you in merchant mode.) This is an entire subsystem that isn't even written!
- Market filtering is broken. Specifically, trying to filter out items you can't use also filters out a lot of items you CAN use.
- Lag is still bad in popular zones (although much better than a week ago).
- Jumping is gimpy. I can jump higher in RL, thanks.
- Shared exp debt is > 1/6th of solo debt.
- Hotkeys are broken. E.g. I set up Alt-A for assist; pressing Alt-A in combat does nothing.
- Hotkey setup is broken. I tried to set up Ctrl-A for assist. It won't, it thinks I tried to use A. (Apparently, I can't use Ctrl-anything for a hotkey.)
- Housing access is broken. When I enter some's house as "visitor" access, I get the "Collection" button that lets you pick up everything in the room. I was nice and didn't click it. Personally, I've be upset to find someone with "visitor" access had taken everything from my room.
- Monks are broken. All EQ2 "tank" classes are supposed to tank as well as each other. Monks are substantially worse.
- Shaman are broken. All healer types are supposed to be able to keep an exp group alive equally well. Shaman often have a hard time with that (because they use wards instead of real heals).
- PC vs NPC balance is broken. By this I mean they are still doing wide-scale tuning; encounters that are easy one day are often much harder the next. This occurs frequently enough that I regard it as broken. Occasional retunes are expected, but this is way beyond occasional.
- PC design is still being fleshed out. See the recent skill-tree changes.
(How the fuck can you release a game when the PC classes still haven't been fulled designed? /Boggle)
- Food/Drink are broken. Assigning "Eat when hungry" to a stack of food does not keep the food-regen icon on you until the food runs out.
- HOs are broken. Half the time when I click the flickering icon, it breaks the chain. Also, I often have 3 or 4 flickering icons ... usually most of them will not continue the chain. Finally, if an HO rotates to your character when you're in the middle of an action, it often makes you break the HO.
- Video performance is still poor.
- Most Quest NPCs do not have a "come back later" if you just need a higher level to get their quest. There is no way of knowing if an NPC really has no quests, or if you're just too low. (Other than going back and hailing every NPC at every level, which is so stupid I probably shouldn't even mention it.)
- Some Quest rewards need major rebalancing. There are many quests that, once you're high enough to complete them, the reward is obsolete.
- Some mob enounters are so badly designed noone will ever kill them. Example: the klikniks just north of NQ. They come in groups of 5 or 6 ^^ mobs. Only a group for which they'd be very grey would be able to kill them.
- CSR does not appear to be staffed. In the weeks I've been in beta, I've seen only one GM, and only about 15 GM broadcasts.
- Mob run speeds are broken. The same mob can run at hugely varying speeds depending on .. well, I'm not sure why it changes. But it does. Sometimes I outrun a group of mobs easily. Five minutes later, I come back through the same group of mobs, and have to burn an entire END bar on sprint to get away.
Arlos wrote:That wasn't my post, Lyion. That was a post I was quoting from the MB board, and it was from someone who plays right now, and was up-to-date complaints.
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