Lest I be accused of making this up:
You have a total of four character slots. They can all be on one server or spread across mulitple servers, however you wish.
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Moorgard
EQII Community Guy
from: http://eqiiforums.station.sony.com/eq2/ ... ing&page=5
Now, if you could start out as a class and see if you liked it, this might not be quite as bad. But you can't even try out the final class you want until 20th, and probably won't have a really good idea of how the class plays or if it is what you want until 25 or so. There's 24 character classes. This means people are likely going to need to delete multiple mid-level characters, play characters that they don't necessarily like as much as others (which lessens fun and customer retention), or they'll have to buy multiple accounts.
Now, my cynical nature about SOE corporate management (the money trolls, not the coders/devs), has me making the assumption that they're doing this cause they plan to offer, as a "feature" for X extra dollars a month, "MORE CHARACTER SLOTS!" or to include that in an expansion to goad people into buying it. That or it's planned to give more incentive to people to buy multiple copies of the game and multiple accounts. Maybe I'm wrong, I don't think so.
So, in any case, I completely fail to see how this decision is, in any way, a GOOD thing. Can one of you EQ2 fanatics come up with a GOOD reason why this would be so? Yes, I read the "increases need for interaction with other player tradeskillers", but that's BS. Unless their crafting system is TRULY wonky, you could cover just about everything you needed to supply a main character with 3 alts, I would think. That's assuming you actually care about tradeskills, which I know I never did in EQ1, and only do in WOW because it's painless. (I get all components I need in normal hunting anyway, pretty much, and making items is as simple as clicking a button.)
So, comments?
-Arlos