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Arlos wrote:So far no one has come up with a single good reason for this design decision. A few have said it won't effect them at all, which is a perfectly viable personal opinion to have, but it still doesn't explain why they did this. Can anyone do that? Shouldn't matter what I think of SOE for you to come up with a reason, should it?
-Arlos
Arlos wrote:I do have a EQ2 developer contact at SOE. I don't ask him about decisions like this. Mainly because he couldn't tell me anything other than the public answer, not unless he wants to risk his job. I wouldn't want to put him in that kind of position. Same thing as to why I won't ask him if he likes the Nov 8th release date. He's a friend, I'm not going to ask anything along those lines that might cause any problems, certainly not when we're just chatting online. If I lived in SD, and we were hanging out having a beer, maybe, but probably not even then.
You're a big EQ2 supporter, surely YOU must have a reason why they'd do this, beyond "it won't effect me", yes?
Arlos wrote:So, I don't buy it being a database size issue. Otherwise you'd see it in SWG too, right?
Arlos wrote:So far no one has come up with a single good reason for this design decision. A few have said it won't effect them at all, which is a perfectly viable personal opinion to have, but it still doesn't explain why they did this. Can anyone do that? Shouldn't matter what I think of SOE for you to come up with a reason, should it?
-Arlos
Donnel wrote:Erodalak wrote:Who needs an education when you are hawt like advina
fixt :P
AdivinaDarkfyre wrote:Apparently you didn't read my post Arlos because I thought I came up with a pretty decent reason.
4 slots = one for each archetype
Teezy, I'm not sure why you are having the problems you are having. Its very odd, I haven't heard of others having them. I'll see if I can find any other people that have had or do have similar issues.
10sun wrote:AdivinaDarkfyre wrote:Apparently you didn't read my post Arlos because I thought I came up with a pretty decent reason.
4 slots = one for each archetype
Teezy, I'm not sure why you are having the problems you are having. Its very odd, I haven't heard of others having them. I'll see if I can find any other people that have had or do have similar issues.
That doesn't explain the serverwide limit though.
-Adam
Martrae wrote:Wasn't it Final Fantasy that had only 1 character and if you wanted more you had to pay?
Raymond S. Kraft wrote:The history of the world is the history of civilizational clashes, cultural clashes. All wars are about ideas, ideas about what society and civilization should be like, and the most determined always win.
Those who are willing to be the most ruthless always win. The pacifists always lose, because the anti-pacifists kill them.
Lueyen wrote:Martrae wrote:Wasn't it Final Fantasy that had only 1 character and if you wanted more you had to pay?
Yes, 1 character, but you could switch "jobs" (classes).
That was the only way to get any variety out of that game. It lets you have an alt without having to change your name. You can play as a healer for a while then change back to a tank. I personally like the idea and wish more games would allow you to do multiple jobs at one time.Naginataka wrote:Yeah, but they were all equally painful to play so why would you?
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