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Posted: Mon Jun 05, 2006 3:10 pm
by Naethyn
Its funny how wow players react when people measure the value of thier characters in comparison with other games.

Posted: Mon Jun 05, 2006 3:29 pm
by Captain Insano
Ginzburgh wrote:I just tried to slip a silent fart out and everything but the "silent" part went to plan and I think a few people in my office heard it :ugh:



hahah...did you stain your trousers?

Posted: Mon Jun 05, 2006 3:37 pm
by Tikker
Ginzburgh wrote:Sorry to quote something from page 2 but I guess I skimmed over this:

death penalties forced you to play smart

not WoW style retarded chimp


I guess you done incur 20 gold worth of repair costs several nights a week.

My guild and I have been throwing ourselves at Cthun voraciously and it's disgustingly expensive. In my opinion it definitely leads to a similar amount of grinding to get to where you were before you died.


That's not really a good example. you could die 0 times and still end up with a huge repair cost. it's more akin to the gem fund in EQ
it used to cost 8-10k pp per night to raid in Velious, just in peridots alone

add in pearls, coffins etc, and it's not hard to top 12-15k a night, every night just in raiding expenses.

and it's not even so much raiding that I'm talking about. to a certain extent, raiding in EQ and WoW is very similar. it's more the levels where you're first grouping, and learning how to do a dungeon that the lack of death penalty is more noticable.

Posted: Mon Jun 05, 2006 4:17 pm
by Menlaan
To bring this thread back to Vanguard, below is a post I made in September. To quantify point 2, Brad recently posted that it would take a level 30 about an hour to run across an entire continent (or something like that).

Menlaan wrote:Vanguard's approach to instancing is 2-fold:
1) There will be no instanced zones. However, for major quest turn-ins, the resulting mob will only be killable by your group. Thus, you won't lose the social aspects of having many people in a zone, but you won't have your final mob ks'd either
2) The world is BIG and travel takes time. Thus one uber guild won't be able to monopolize every major spawn b/c they'll be focusing on the part of the world where they are currently based which will sometimes include where they've built their city.

Menlaan

Posted: Mon Jun 05, 2006 4:23 pm
by Tikker
size for the sake of size isn't a great solution either

hello, Karana's~

Posted: Mon Jun 05, 2006 5:01 pm
by Kaemon
God, I hated Karana's and that blasted rain.

Posted: Mon Jun 05, 2006 5:14 pm
by Ginzburgh
God, I hated Karana's and that blasted rain.


I use to love running through west karana. It gave me time to do things like:

1. Take a shit
2. Make a sandwich
3. Bang my girlfriend
4. Watch a movie
5. Write a thesis
6. Post on NT about breastplates that I deserved but was never awarded (lyion)

Posted: Mon Jun 05, 2006 5:16 pm
by Ginzburgh
and it's not even so much raiding that I'm talking about. to a certain extent, raiding in EQ and WoW is very similar. it's more the levels where you're first grouping, and learning how to do a dungeon that the lack of death penalty is more noticable.


Agreed. Leveling in WoW certainly did not have that epic feeling of accomplishment that Everquest provided. However, I don't know if I can attribute that feeling (which I will probably never have again) to the fact that Everquest was my first MMO experience, or if it was really that good.

Posted: Mon Jun 05, 2006 6:34 pm
by Captain Insano
I'm really getting the itch to play WoW on a PVP server. I really have always liked the PVP aspect of MMO's and EQ never really did much with it.

I wished the GM's would have temporarily turned entire zones into PVP when guilds got in a spat, hello LoS versus Sanctuary etc etc. It would have added a more realistic twist to the game and been for great board drama.

Posted: Mon Jun 05, 2006 6:36 pm
by Tossica
I was a guide on one of the Zek servers for quite a while. That shit was hilarious. A guild would be all ready to zerg some big mob and a couple groups of trolls and darkies would come through and wtfpwn everyone. Haha. I LOL'd quite a few times.

Posted: Mon Jun 05, 2006 7:58 pm
by Arlos
Yeah, Ralf, PVP throws a whole new wrinkle into the whole equation. Think about just how crowded, say, Stranglethorn is for people in their 30s. Now, add to the equation random packs of L60s who go around hunting those L30s for kicks. Alliance trying to turn in hunting quests at those dwarves have to wit for alliance L60s to be in the area, or go late late at night, otherwise they are almost invariably going to get ganked by a stealthed undead rogue who was hiding in one of the tents. (I leveled a dwarf warrior up to 44 on a PVP server). That's just 1 example. It only gets more contentious as you get higher up.

-Arlos

Posted: Mon Jun 05, 2006 8:09 pm
by Drem
Hasselhoff wrote:I'm really getting the itch to play WoW on a PVP server. I really have always liked the PVP aspect of MMO's and EQ never really did much with it.

I wished the GM's would have temporarily turned entire zones into PVP when guilds got in a spat, hello LoS versus Sanctuary etc etc. It would have added a more realistic twist to the game and been for great board drama.


hasn't there been a PVP server since forever? i think we all made the choice to play a PVE server

Posted: Mon Jun 05, 2006 9:06 pm
by Captain Insano
I would probably still be playing WoW if the members of this board actually had gotten their shit together and formed a halfway decent guild that wasn't run by a clownshoe.

Man that guild was gay and the name sucked ass too. I told everyone the guild needed a cool name or it wouldn't go anywhere. Names like Weapons of Mass Destruction, JEEEHAWD, Donkey Punchers of Norrath and such would have been the shizznit.

Posted: Mon Jun 05, 2006 10:26 pm
by Narrock
Hasselhoff wrote:I would probably still be playing WoW if the members of this board actually had gotten their shit together and formed a halfway decent guild that wasn't run by a clownshoe.

Man that guild was gay and the name sucked ass too. I told everyone the guild needed a cool name or it wouldn't go anywhere. Names like Weapons of Mass Destruction, JEEEHAWD, Donkey Punchers of Norrath and such would have been the shizznit.


I'm game, if a bunch of you start one up. I need a CD Key though. lolz

Posted: Tue Jun 06, 2006 3:41 am
by Captain Insano
If I play WoW it will be on a PVP server. I get my PVE on in EQ.

Posted: Tue Jun 06, 2006 7:08 am
by Naethyn
Wow pvp was amazingly fun until bg was introduced. I guess people still have fun there but its lots different to pvp in an instance than pvp traveling the world.

Posted: Tue Jun 06, 2006 10:32 am
by Narrock
Hasselhoff wrote:If I play WoW it will be on a PVP server. I get my PVE on in EQ.


PvP is the best way to play WoW.

Posted: Mon Jul 03, 2006 9:06 am
by Reynaldo
Any new news? This forum is about the only place I ever see anything negative regarding VG.

Posted: Mon Jul 03, 2006 9:16 am
by Menlaan
They released some badass screenshots lately to help get people ready for Beta 3 when they're going to let a lot more people in. They're going to be inviting entire guilds at that time which should help too.

Posted: Mon Jul 03, 2006 10:11 am
by Lionking
Badass screenshots? I don't agree. The game still looks like shit to me, and it makes me very sad.