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Posted: Fri May 07, 2004 1:33 pm
by Solaar Powar
Had 3 souvineers from my first char, and yea they didn't do anything other than sit in the clue window. P.S. made a sig

Posted: Fri May 07, 2004 2:22 pm
by Treehorn
Awww... Displayable souveniers would have been so much cooler :(

Posted: Fri May 07, 2004 2:56 pm
by Durothil Skyreaver
If you look on the CoH map it shows you where stores are. It doesn't tell you waht they sell though. I do know where the Mutant/Magic, Mutant/Science DO's are sold in Steel Canyon. Not sure on lvl needed to use them. It might be 13 or 12 even.

Posted: Fri May 07, 2004 4:59 pm
by Treehorn
Oh jeepers. You mean they've been on my map the entire time? /self-bonkage
Thanks for the info.

The Monkly Business forums have a pretty good CoH section too (havn't been there in weeks, it was just too depressing).
Some pretty interesting discussions about enhancements and things as well.
Check it out: http://p201.ezboard.com/fmonklybusiness43508frm30

Posted: Fri May 07, 2004 5:01 pm
by Naginataka
lvl 12 to use the DO lvl 15 enhancers.

HOWEVER!

Lvl 12-20 influence is very tight. If you upgrade all your enhancements to DO as soona s you can you are going to reach lvl 18 with quite a few lvl 15 enhancers still on your toon and thats a major problem.

lvl 20+ (well except for the drop bug that they are fixing for 25-29) yo will have more inf than you know what to do with, but before then, only change teh most important powers to DO.

Posted: Fri May 07, 2004 5:10 pm
by Treehorn
Yeah, I've got all lvl 10++ generic enhancements in every slot at the moment (on a lvl 11 hero), and about 17k influence (iirc), but from what I've heard the DO's are really expensive (like 3k-5k or more).

Also, from what I've been reading over on MB, DO's and even the SO's don't make a very big difference under level 20 (at least), so I may not blow any influence on them just yet.

Posted: Fri May 07, 2004 6:04 pm
by Naginataka
Depends ont eh power. DOs make a huge difference for some powers.

Dos are always double the power of generics. For a power taht does 10 points of damage, a generic would increase it to 11, a DO would raise it to 12. So pretty useless there.

However, for a power that has a 10 minute recast time, ageneric would reduce it 8% and a DO by 16. Thats a major difference.


I put all DOs on my long recast powers but left my damage powers alone.

Posted: Fri May 07, 2004 6:44 pm
by Treehorn
Yeah, that's about what I've been hearing so far. Probably going to buy some lvl 15 reuse reducers (which will probably break my bank).

Any idea how efficient the accuracy and end. reduc. DO's might be, or will it an almost unnoticable improvement, like with damage (and defense buff and movement bonuses, from what I've read).

Posted: Sat May 08, 2004 2:37 am
by Naginataka
Depends on the cost of the power before its used.

Since they add or subtract a straight % a low end power you will see almost no change to.

At first its best to only put DOs (then later sos) on the highest damage, highest recharge, and highest end cost powers. Thats where they make the most difference.

Posted: Sat May 08, 2004 9:17 am
by Lyion
Someone invite my Cable clone, Cable S.

Posted: Sat May 08, 2004 12:22 pm
by KaiineTN
This game is giving me a massive headache after like 30 minutes of play... How the hell do you get to display options n shit >_<

Posted: Sat May 08, 2004 2:33 pm
by DangerPaul
upper right corner, menu button, options towards bottom, then its the middle tab I believe

Posted: Sat May 08, 2004 2:59 pm
by Naginataka
Speaking of options, one odd thing about this game is that you cannot turn off particle effects. And particle effects in this game are BIG.

It is impressive that they have them forced on for everyone and the game runs so damn well though, but when you have 16 spammy heroes together, and a controller spamming AE blind its hard to see.

Posted: Sat May 08, 2004 10:20 pm
by Ganzo
They able to do it by leting you see particles generated on your own pc, you can see it when grav controler uses propel and each person in group sees difrent item being thrown at mob since it's randomly generated on their pc, that realy cuts lag down, they also send power info to server as you hit button, and execute spell effects grafix afterwards, not before like eq did so even when you lagin your spells hit on time.

one thing that is weerd to me is inability to target yourself

Posted: Sun May 09, 2004 9:47 am
by Harrison
Aryylas and I just picked this up.

My name is Shadowed Tiger, Im a badass tanker.

Solaar, Ill look you up when I log on again, but sick as fuck so going to take a nap.

Posted: Sun May 09, 2004 11:45 am
by Solaar Powar
I'll add you guys to my friends list, it'll let me know when you log on.

Posted: Sun May 09, 2004 2:08 pm
by Naginataka
I will be on the Pansy or The People's Poet for a while today while wife and baby nap etc. If you need an invite send me a tell. Oh and if another officer can promote Pansy please. For some reason I can't do it :(

Posted: Sun May 09, 2004 3:43 pm
by Sarthis
I don't think officers can make new officers.

Posted: Sun May 09, 2004 3:58 pm
by Durothil Skyreaver
If you need an invite look for Buzz McCool as well. I'm on alot.

Posted: Sun May 09, 2004 10:06 pm
by Sarthis
Up to two souveniers. This is incredible.

Posted: Mon May 10, 2004 12:48 am
by Durothil Skyreaver
3 souvenirs and half way to 19.

Posted: Mon May 10, 2004 12:39 pm
by Yamori
I made a tanker on Justice --- "Blood Dumpster" ;)

Posted: Mon May 10, 2004 12:47 pm
by Ginzburgh
Screw justice. 5 minutes ago I ordered server space for Ventrilo voice communication software. Which means my Victory server people will be communicating in style...via voice baby !

All of you Justice server troglodytes can bask in the wretched misery of type chat.

Mwuhahahahahahaha !!!!

Posted: Mon May 10, 2004 1:08 pm
by Tuggan
is this a pvp based game? or is it like EQ in a city?

Posted: Mon May 10, 2004 1:48 pm
by Solaar Powar
Reminds me a little of AO but with out the sucking.