Just so you know, Adi, they changed Hakkar quite a bit in the patch this week. He does FAR less damage to himself with the posioned draw, plus he goes berserk after 10 minutes, a lot like Kazzak going SUPREME, etc. So, it means you actually need to have everyone meleeing now, just running back to get the poison as necessary, and you need to CC whoever gets charmed. So, he's definitely harder now, but much more interactive than he was before.
For Blackwing Lair, just wait til you get to Vaelestrasz. Complete, flat-out balls to the wall DPS test, but it's combined with a need for absolute aggro control, for forced tank transitions, as he blows up the MT every 45 seconds, AND a need for complete attention by everyone involved, cause of Burning Adrenaline, which does, oh, hrm, up to about a 10k AOE around you when it goes off. Think Geddon's bomb on steroids. It's one of my favorite fights, anywhere.
Vael is a pushover now unfortunately. Before he was your green card into the phat lewts and now he's just a puss. Alliance really DID have it easymode with BoS as the TA totem makes the fight trivial now. The only thing you need is 4 decent tanks who know how to get and hold agro and you win. Before the nerf (I still say he has a lot less HP. We used to kill him 15-30 seconds after the buff wore off, the DAY after the patch and ever since it hasn't taken us longer than 2:40 to kill.) I could pull agro easily if i didn't spam feint. Now with TA I don't even hit feint at all and basically press 222222322222222222232222222223 for 2 and a half minutes then collect loot. He went from being about a 9.5 in difficulty down to a 6.
I wish they'd have left him alone, it was truly a great accomplishment when you finally downed him, now it's just another ok who's the next boss sort of thing.
Harrison wrote:Anyone designing anything for WoW, failed miserably.
Yeah, I bet that 80 million or so per month in revenue (5.5mil x 15[?]) and unheard of MMORPG playerbase is seen as a big failure at the blizzard office.