Page 2 of 3

Posted: Wed Sep 01, 2004 12:20 pm
by vonkaar
xaasf, that was the worst xcom strat I have ever read... are you playing on super-easy or something?
Tip 1:
Keep your crew alive... even if you have to resort to save, oops, reload, save, oops, reload tactics. Before you know it, you'll have your very own Tatyana Bulakov (©Vonkaar) with 300 kills and you'll start clearing artifact missions (circa TFTD) with only ONE person and a backpack full of sonic cannon ammo. She was so hardcore it was like playing Blade in a game full of retarded paraplegic alien vampires.

Tip 2:
Research is the key but you'll need alien technology a LOT more than your own. Med Kit is the only thing you immediately need (see tip 1). Learn the key alien autopsy techs (I forget which is which) and you'll start clearing jungles with their badass weaponry. Alien grenades are especially important.

Tip 3:
Pay attention to the alien activity charts. You WILL lose the USA funding eventually, but you can delay this if you baby them... put several bases with LOTS of RADAR/SONAR on both coasts (I usually did Miami and near Hawaii for TFTD). If you see the charts spiking over a particular country, send a craft to the biggest city and park it for a few days until you find their base. Knock it out... even if the base was alive and 'corrupting' for a few weeks, the points you get for a fully deestroyed base will probably win the country back in your favor.

Tip 4:
Don't be a pussy about bases... in TFTD, the Crab-men are so fucking rough, fully clearing a base is nearly suicidal. Don't even try. Bomb the controller and get out. In X-Com1, go for it. 1500 points a base should be the norm. Plus, you get so many artifacts, you can keep your operations funded simply by the loot you obtain.

Top 5:
Figure out the research tree to get alien craft ASAP. If you get to the 'later' stages of the game and EVERY ship is 'huge', you'll surely want to have 10 alien technology-enhanced ships to knock them down. You always get more points from a knocked-down craft that is then looted than a 'landed' craft that is taken out. Every hour that a craft is landed and operational, you are losing points and the country is being corrupted. Don't lose countries!!

Ya'll can tell that I can type with 1 full hand now, yes?

Posted: Wed Sep 01, 2004 12:39 pm
by Tacks
ya'll

Posted: Wed Sep 01, 2004 12:45 pm
by vonkaar
Youuu iiiths

Posted: Wed Sep 01, 2004 12:46 pm
by Martrae
yutes

Posted: Wed Sep 01, 2004 12:47 pm
by Tacks
no no

it's yunz


you unzzzz

yunzzzzzz

Posted: Wed Sep 01, 2004 4:53 pm
by Thon
he wasn't kidding about 100 scientists helping though

Posted: Wed Sep 01, 2004 5:37 pm
by vonkaar
well, sure.
is terror from the deep available from underdogs? I could zip that up for ya'll if not.

Posted: Wed Sep 01, 2004 5:45 pm
by Harrison
Same here, I have the collectors edition set :)

Apocalypse I dont really like...confusing

Posted: Wed Sep 01, 2004 5:51 pm
by Thon
ya, TFTD is on underdogs

i tried it to see the difference. apart from a different color scheme, the renaming of tech, and it takes place underwater, it looks like the exact same game.

Posted: Wed Sep 01, 2004 5:58 pm
by Harrison
It mostly is. I cant think of any real differences off of the top of my head.

Posted: Wed Sep 01, 2004 6:15 pm
by vonkaar
There are new mission types... some of them are VERY hard on difficulty 5 or 6... the shipping boats with lobster men are sometimes worth skipping and taking the -1100 point hit... they are that hard. You get the 'conserve time for kneel' button... that's about it.

A few more alien types, but for the most part everything is the same, just harder. The 4-square flying saucers in Xcom1 are WAY easier than the single-square exploding ones in xcom2... Mutons were rough in the first, but the lobster men fucking own them in tftd.

Posted: Wed Sep 01, 2004 6:25 pm
by Harrison
Were fucking dorks.

Posted: Wed Sep 01, 2004 6:33 pm
by vonkaar
this *is* a message board mostly comprised of ex-everquest players, right?

Posted: Wed Sep 01, 2004 6:41 pm
by Harrison
Yes, but were the cream of the crop. Were talking about games that can probably be ported to a palm pilot.

Posted: Thu Sep 02, 2004 10:18 am
by Herko
Finawin Darkfyre wrote:Yes, but were the cream of the crop. Were talking about games that can probably be ported to a palm pilot.


Dont give us any more ideas...Im already getting into enough trouble browsing these boards and playing games at work.

I Never played xcom 2...just 1 and apoc... Loved them both. I want to see a new age one.... Hell a MMorpg, where you are a team leader and you build up a set of troops and equip them.

Posted: Thu Sep 02, 2004 12:16 pm
by Thon
i'm tempted to install apoc, i've got the CD sitting here. i never really understood wth it was about, and at the time duke nukem was more my speed

Posted: Thu Sep 02, 2004 9:08 pm
by DangerPaul
Is anyone who recently downloaded this crashing a ton? If I do not save every 5-10 minutes, I lose played time, because I crash so much. Any thoughts?

Posted: Thu Sep 02, 2004 9:15 pm
by vonkaar
Is it a 32-bit native port? These were written for Dos... running in any modern operating system might require emulation. I have to use dosbox to run tftd.

Posted: Thu Sep 02, 2004 9:21 pm
by Harrison
Yes, if you dont run it in dos it doesnt like to run.

Posted: Thu Sep 02, 2004 9:29 pm
by Thon
the underdogs DL has a fanmade exe that'll run it in XP

i do get crashes pretty often, i might try running in dosbox later to see if that helps

Posted: Thu Sep 02, 2004 10:00 pm
by Harrison
Awhile back before I ran it in DOS, it would run at hyperspeed. I couldnt deal with it and deleted it for awhile until I used my brain and ran it as was intended in DOS.

Posted: Thu Sep 02, 2004 10:44 pm
by vonkaar
That's why you need to find Dosbox. It emulates a 'slow' system. It runs on my PC like it was 75Mhz, while the rest of my applications work fine.

Posted: Fri Sep 03, 2004 7:10 am
by DangerPaul
wtf is a dosbox?

Posted: Fri Sep 03, 2004 7:34 am
by Lyion
Image

Posted: Fri Sep 03, 2004 10:36 pm
by narreg
DangerPaul wrote:wtf is a dosbox?


DOSBox is at root a DOS emulator. It also emulates the 80286/386 instruction set, EMS/XMS memory, and a few other things. If you use DOSBox, you'll probably also want to get VDMSound as well, since a few games I've run in to need this to work correctly.

ps. hi sir~