kaharthemad wrote:Tik there is a mod to summon horse. I had to actuyally implement this for the same reason. The fucking thing took off and never came back. You use the mob and you can summon Steed. also it gives you saddle bags to put things in.
send me this mod, I can't find it (i found the saddle bag one)
the mods I've added so far tend to make the game harder in some ways (no phat lewts from non-boss types, smarter AI for mobs, wolves run around in packs jeje)
adding saddle bags to a horse adds realism imo (there's a weight restriction to how much each type of horse can carry)
adding mods that give you super powers would fall into the cheating realm tho, but really
it's a single player game, you're not competing with anyone else, so do whatever makes it fun for you
Most certainly not. I doubt there is a single gaming franchise with a richer modding history than the elder scrolls. Some mods have completely rewritten the game... made it a TOTALLY different experience. While the game was initially designed to be a great single player experience, the mod tools and design suite that comes with it is probably the most expansive and user-friendly I've ever seen. People with NO modding history are cranking out some VERY ingenious ideas. The Elder Scrolls (TES) modding scene is as rich as you'll find for any game. Bethesda simply could not implement all the ideas that everyone had for this totally immersive game. Instead, they created an amazing set of tools for the modding scene to use.
Check them out... the available mods are pretty amazing... and they'll keep getting better.
Gaazy wrote:Now vonk on the other hand, is one of the most self absorbed know it alls in my memory of this site. Ive always thought so, and I still cant understand why in gods name he is here
I want to turn off the guards from responding unless they are in line of site... it's fucking stupid that I'm up in someones bedroom stabbing them to death and 2 seconds later the guards run out of no where.
I tried adding the "no psychic guards 1.1 mod" and enabled it through "data" via the launcher but it is not working. Do I have to start a brand new game over again to make a mod work?
Tossica: No, you're gay because you suck on cocks.
Darcler:
Get rid of the pictures of the goofy looking white guy. That opens two right there.
Mazzletoffarado: That's me fucktard
Vivalicious wrote:Lots of females don't want you to put your penis in their mouths. Some prefer it in their ass.
It's possible to run into conflicts though... Like, if you ran a mod, saved a game... then uninstalled the mod and loaded that save game. If the mod changed enough, it might screw things up upon loading. Imagine camping out in Kunark and then uninstalling the kunark expansion... then loading EQ... where do you end up? Shrug... maybe that's a bad analogy but you get the point.
The psychic guards mod worked great for me. Your victims might be 'too public' still. Maybe your sneak sucks ass.
Gaazy wrote:Now vonk on the other hand, is one of the most self absorbed know it alls in my memory of this site. Ive always thought so, and I still cant understand why in gods name he is here
hmmm I think it's the quest I'm doing... I'm in Skinguard or whatever that city south west of the imperial city is...
I'm doing the "Paranoia" quest... This crazy guy wants me to kill 3 people and I want to pwn them but I think I'm supposed to actually turn the crazy guy in to the guards instead of waxing the other 3.
Tossica: No, you're gay because you suck on cocks.
Darcler:
Get rid of the pictures of the goofy looking white guy. That opens two right there.
Mazzletoffarado: That's me fucktard
Vivalicious wrote:Lots of females don't want you to put your penis in their mouths. Some prefer it in their ass.
20th level now. Guldmaster of Dark Brotherhood and Thieves Guild. 100 agility and 100 speed. Master Sneak. Which is awesome.
Just went into my first oblivion gate since kvatch. I got it done, but it was rough. Really need to work on my blade, light armor, block, and illusion. Having chameleon, invis, and silence are going to be mandatory i think.
Capt I use a blade that has paralyze on it plus another dmg spell. 3second paralyze is all you really need just long enough to stick him again. most go down after the first shot however sometimes it takes two. Dont use anything less than a glass blade for it. Daedric is better if you can find it.