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Heroes of Might and Magic 5

Posted: Thu Jun 08, 2006 12:00 pm
by Arlos
Anyone gotten this yet? Is it any good? Thinking of getting it, (or perhaps hinting to friends that it'd make great birthday present, heh) but if it blows asschunks, I won't bother.

-Arlos

Posted: Thu Jun 08, 2006 12:06 pm
by Harrison
It looks pretty good, haven't pirated it yet, low priority... :pirateparty:

Posted: Thu Jun 08, 2006 2:12 pm
by Martrae
I played the demo...for 5 minutes and then turned it off. I'll stick with HoMM3.

Posted: Thu Jun 08, 2006 2:39 pm
by Griever
Ive been playing it for a couple of weeks now. I have played through the Haven campain and am working on Inferno now. The graphics and artristy of the game are really well done and there is no lag whatsoever on my PC.

Anyone who loves Heroes 3 will definately enjoy 5 if they give it the chance.

Posted: Thu Jun 08, 2006 2:51 pm
by Donnel
I played the demo.

Only time in my life I've said: I'm getting that game when it comes out.


Course that was before the hole "house" thing and funds getting redirected... but the opinion still stands. Absolutely marvelous.

Posted: Thu Jun 08, 2006 3:39 pm
by Thon
i loved homm 3, heard 4 sucked something fierce. but this has gotten decent reviews.

i'll DL the demo

Posted: Thu Jun 08, 2006 3:51 pm
by Arlos
HoMM 4 wasn't bad, actually. The one BIG difference between 4 and any other entry in the series before it was that heroes got to do more in combat than lend skills and spells, they actually could fight as units on the field.

This did get a bit silly later in the campaigns, when you frequently didn't actually need an army, you just sent your heroes out and they could stomp just about anything they met into the ground, short of a huge Black Dragon stack or something.

From all accounts, HoMM 5 does away with that and goes back to the earlier method, which is ultimately all to the good, I think.

I just was worried about looking forward to a sequel to a series I really liked, and have it turn into something like MOO 3.

-Arlos

Posted: Thu Jun 08, 2006 3:58 pm
by brinstar
roommate got this for free recently, he says it's pretty good

i haven't seen it yet though

Posted: Thu Jun 08, 2006 4:17 pm
by DESX
brinstar wrote:roommate got this for free recently, he says it's pretty good

i haven't seen it yet though


Yeah use Azereus it's free just gotta wait for the download time = D

Posted: Fri Jun 09, 2006 5:12 am
by Griever
The Heroes arent as involved in this game as they are in 4 but they are more involved than in 3. There is now a bar at the bottom of the screen during battles that shows the order of initiative for each creature and the hero has his/her own turn. On this turn you can either use a magic spell, a skill or you can directly attack an enemy unit without fear of counterattack. Heros cannot be killed.

The specialties in 5 is very similar to 3. Magic is broken down into 4 categories: Destructive Magic, Light Magic, Dark Magic, and Summon Magic. As you gain experience you can upgrade your specialties from advanced to expert just like in 3, but as you advance them they will unlock skills that can either be cast on the battlefield or increase the attributes of your creatures. For example, as you increase your Defense specialty you can unlock the Evasion skill which decreases the amount of damage done by ranged attacks. An example of a skill that can be cast on the battlefield would be Teleportation. In the inferno faction if your hero learns the Logistics specialty he can unlock the teleportation skill which allows him to teleport a unit to another space on the battlefield. There are a lot of other really helpful skills like consuming a corpse for mana in the Inferno faction, or having your hero guard a creature. If that creature is attacked the hero will counter attack any attacking unit.

The problem with Heroes 3 is that if you had a fighter based hero, he/she was basically useless during a battle since they were pretty crippled magic wise. Heroes 5 remedies that with allowing the Hero to do physical damage and giving them non-magic based skills.

Fuck it. Just go buy the game, trust me.

Posted: Fri Jun 09, 2006 8:11 am
by Thon
i'll try searching for the azerus thing, but gotta go to the DMV now!

tried the demo, and got my ass plowed by the demon army that had like 6 Devils.

Posted: Fri Jun 09, 2006 8:24 am
by 10sun
Griever wrote:The Heroes arent as involved in this game as they are in 4 but they are more involved than in 3. There is now a bar at the bottom of the screen during battles that shows the order of initiative for each creature and the hero has his/her own turn. On this turn you can either use a magic spell, a skill or you can directly attack an enemy unit without fear of counterattack. Heros cannot be killed.

The specialties in 5 is very similar to 3. Magic is broken down into 4 categories: Destructive Magic, Light Magic, Dark Magic, and Summon Magic. As you gain experience you can upgrade your specialties from advanced to expert just like in 3, but as you advance them they will unlock skills that can either be cast on the battlefield or increase the attributes of your creatures. For example, as you increase your Defense specialty you can unlock the Evasion skill which decreases the amount of damage done by ranged attacks. An example of a skill that can be cast on the battlefield would be Teleportation. In the inferno faction if your hero learns the Logistics specialty he can unlock the teleportation skill which allows him to teleport a unit to another space on the battlefield. There are a lot of other really helpful skills like consuming a corpse for mana in the Inferno faction, or having your hero guard a creature. If that creature is attacked the hero will counter attack any attacking unit.

The problem with Heroes 3 is that if you had a fighter based hero, he/she was basically useless during a battle since they were pretty crippled magic wise. Heroes 5 remedies that with allowing the Hero to do physical damage and giving them non-magic based skills.

Fuck it. Just go buy the game, trust me.


Higher level fighter heroes in 4 were unstoppable. Even stronger were archers... best though is ones that had the illusion skill and were maxed out.

Just bring a couple of your highest level critters and given a round or two, you had a stack of 50.

Posted: Fri Jun 09, 2006 12:35 pm
by Harrison
Thon wrote:i'll try searching for the azerus thing, but gotta go to the DMV now!

tried the demo, and got my ass plowed by the demon army that had like 6 Devils.


Azureus is just a BT client, it's not a specific protocol like Kazaa etc.

Posted: Fri Jun 09, 2006 4:00 pm
by Drem
Azureus is win

Posted: Fri Jun 09, 2006 7:55 pm
by Lionking
If you go legit and buy the limited edition, you get 3 and 4 for free, optimized for Windows XP.... :angel:

Posted: Fri Jun 09, 2006 7:59 pm
by Drem
i used to make maps for HoMM3. that game was something else. hotseat multiplayer omg

Posted: Sun Jun 11, 2006 2:35 am
by Thon
azureus worked like a champ, combined with a no-DVD crack it runs.

it won't let me patch it to 1.1 though, saying it isn't installed. is there a way to get around their unreasonable anti-piracy methods and patch the game? i mean, other than buying the game

Posted: Mon Jun 12, 2006 4:35 pm
by Thon
this was some serious Battle of Helms Deep shit, over 10k skeleton archers. my hero gained 4 levels, up to 19.

Image

courtesy of their heroes fagtastic Phantom Force spell. which makes a duplicate stack of whatever you cast it on. he chose to cast it on his 1200ish skeleton archers about 11 times. the clones will die if they take any damage, but dodge all attacks 50% of the time.

Posted: Thu Jun 15, 2006 8:37 pm
by Arlos
Got the game. Not bad, though some of the mission complete conditions are kinda hard to figure out


-Arlos