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A Killer New Video for EQ2
Posted: Thu Aug 03, 2006 10:07 pm
by Captain Insano
oh wait nm this is vanguard the future of MMOs....
http://www.gamevideos.com/video/id/4887
I have never been so unimpressed by any game ever. Looks awful and the character models blow ass, the combat look as crappy if not crappier than anything currently out now.
What the hell are they thinking over there at Sigil?
Posted: Thu Aug 03, 2006 10:38 pm
by Dylan
They're thinking that stupid people will buy the game because Brad McQuaid is involved.
And they are right.
Posted: Fri Aug 04, 2006 3:36 am
by Drem
Sweet character animations. They must've put countless hours into studying classic video games like Doom
Posted: Fri Aug 04, 2006 3:50 am
by Martrae
Good lord...why on earth put out such a crappy vid?
Posted: Fri Aug 04, 2006 4:46 am
by Donnel
"The only limits are your own!"
"Set yourself free!"
Wow, most games these days are encouraging people to NOT play like their life depends on it, these guys are promoting obsessive behavior!
too funny
Posted: Fri Aug 04, 2006 7:57 am
by Tossica
Uh... it didn't look that bad.
Posted: Fri Aug 04, 2006 8:06 am
by mofish
Yeah looked OK to me for a small little snippet.
Im just wondering what SOE is thinking. EQ2 and Vangaurd are like, the same damn game.
Posted: Fri Aug 04, 2006 8:06 am
by Naethyn
They have some visual similarity, but over all the playing experience is quite good. The most in depth I have seen for an mmo.
Posted: Fri Aug 04, 2006 8:39 am
by Lyion
mofish wrote:Yeah looked OK to me for a small little snippet.
Im just wondering what SOE is thinking. EQ2 and Vangaurd are like, the same damn game.
Bankrolling three of essentially the same game MMO in a limited market seems a bad business idea to me.
The only reasoning I can see behind it is they're pushing their All Access pass. Although, given none of their games, sans Planetside, are casual friendly the All Access pass is somewhat a bad marketing tool.
Posted: Fri Aug 04, 2006 8:51 am
by Harrison
That looks infinitely better than it did a few months ago.
Posted: Fri Aug 04, 2006 9:32 am
by Reynaldo
Looks great to me. Of course I haven't been involved in any MMOs since EQ1.
Looking forward to building an up to date PC early next year and giving it a shot.
Posted: Fri Aug 04, 2006 10:11 am
by Arlos
Watched it. Some of the models and animations look pretty awful, like that flying dragon thing, some were OK. Some of the static pieces were pretty nice too, but again, nothing amazing.
The problem is, it still just looks relatively soulless for the most part. There's no cohesive art direction, etc. Having a ton of polygons in a model doesn't mean it automatically looks amazing.
-Arlos
Posted: Fri Aug 04, 2006 10:14 am
by Martrae
Movement was stiff, there really wasn't much fluidity at all.
Posted: Fri Aug 04, 2006 10:41 am
by kaharthemad
lyion wrote: Although, given none of their games, sans Planetside, are casual friendly
there is always star wars...
what upgrade are they on now? Combat enhancement 12.0 or some shit
Posted: Fri Aug 04, 2006 11:05 am
by Narrock
Tossica wrote:Uh... it didn't look that bad.
Posted: Fri Aug 04, 2006 11:06 am
by Captain Insano
Tossica wrote:Uh... it didn't look that bad.
you want to know what it reminded me of? The ORIGINAL ultra-pre-launch-pre-alpha Everquest movie, but with better textures...
The whole thing looked awkward, the models and the landscape looked terrible.
Sorry I am just not feeling the whole McQuaid is MMO jesus thing.
That video is terrible and I think Vanguard will be too.
Posted: Fri Aug 04, 2006 11:17 am
by Narrock
I'll try it out.
Posted: Fri Aug 04, 2006 11:36 am
by Lyion
kaharthemad wrote:lyion wrote: Although, given none of their games, sans Planetside, are casual friendly
there is always star wars...
what upgrade are they on now? Combat enhancement 12.0 or some shit
I keep hoping for a rollback.....
I was reading Smeds blog and came across this. I think it says a LOT about the SWG situation.
With the exception of the DC Comics game we’re working on, each of these games is an original IP. Our teams in San Diego, Austin, Seattle and Taiwan are excited about working on game worlds that we’re developing ourselves. It’s often frustrating to work with third party IP. There’s a constant battle over what the right direction is for the game, and from our own recent experience, it’s not something we enjoy. It very often puts handcuffs on what we can and can’t do and, frankly speaking, it’s a lot harder to make great games when the IP holders don’t understand the online gaming market.
My guess is what we're seeing is directly from Lucasarts, and not SOE.