What would you like to see in your next MMO?
Posted: Tue Sep 05, 2006 10:14 am
Having read multiple threads on this over the last few weeks I got to thinking about what exactly did I look for in a game? What would make it spectacular in my eyes? I had a couple of ideas and wanted to see what everyone else would want in a game.Here's a few of my thoughts
No classes.
I'd rather see skill trees that allow the player to almost 'design' their toon. As you spend more points in certain areas it opens up more options. So if you placed points into a magical skillset you would open up more magical pursuits. Same goes for melee types. Obviously there would be a finite amount of skill points or whatnot to spend but basically you would build your own character and not be forced into a certain role. If you aren't wise you could end up with a gimped character.It all fine and dandy to profess that you know every skill ingame but you just aren't any good at them :p
Drawbacks: Very difficult to balance skills and skill trees. You could end up with an 'uber' build with such a wide open system. Would take a ton of tinkering to ensure a mostly even playing field.
Player owned shops/Guild owned cities
As time progresses ingame a guild could actually start building a city within the games architecture. I would forsee this taking 6+ months of gametime. Could start out as a small trading post with wooden walls up to a commercial hub. And within this city are player owned shops. Inn's, Blacksmith's,General Store amongst many others.If other players spend coin in these shops then the player/owner could actually make a small amount. If enough coin isn't funneled into a city it will start to fall apart.When you have no visitors to your town it'll end up a ghost town.
Drawbacks: If your guild are the 'bad guys' on server then many folks could conceivibly boycott your city. Could possibly take long hours of farming coin to ensure your shop/city keeps growing.Also how to determine which player in the guild has the right to open what kind of shop etc.
Overall there's a myriad of other factors for my above ideas. But I'm hoping you get the overall idea.If a game were to impliment these 2 and do it well I would certainly consider a move.
And yes,I am off today and the WoW servers are down :p
So anyone else have anything to add?
No classes.
I'd rather see skill trees that allow the player to almost 'design' their toon. As you spend more points in certain areas it opens up more options. So if you placed points into a magical skillset you would open up more magical pursuits. Same goes for melee types. Obviously there would be a finite amount of skill points or whatnot to spend but basically you would build your own character and not be forced into a certain role. If you aren't wise you could end up with a gimped character.It all fine and dandy to profess that you know every skill ingame but you just aren't any good at them :p
Drawbacks: Very difficult to balance skills and skill trees. You could end up with an 'uber' build with such a wide open system. Would take a ton of tinkering to ensure a mostly even playing field.
Player owned shops/Guild owned cities
As time progresses ingame a guild could actually start building a city within the games architecture. I would forsee this taking 6+ months of gametime. Could start out as a small trading post with wooden walls up to a commercial hub. And within this city are player owned shops. Inn's, Blacksmith's,General Store amongst many others.If other players spend coin in these shops then the player/owner could actually make a small amount. If enough coin isn't funneled into a city it will start to fall apart.When you have no visitors to your town it'll end up a ghost town.
Drawbacks: If your guild are the 'bad guys' on server then many folks could conceivibly boycott your city. Could possibly take long hours of farming coin to ensure your shop/city keeps growing.Also how to determine which player in the guild has the right to open what kind of shop etc.
Overall there's a myriad of other factors for my above ideas. But I'm hoping you get the overall idea.If a game were to impliment these 2 and do it well I would certainly consider a move.
And yes,I am off today and the WoW servers are down :p
So anyone else have anything to add?