Page 1 of 1

Tabula Rasa

Posted: Thu Mar 08, 2007 12:41 pm
by Shneider
His Imperial Majesty, Lord British.

I think it's ironic that most games that label themselves as MMORPG's have virtually no RPG elements to them--or about as much as Mario Bros. insofar as you're two plumbers saving the mushroom kingdom. Yet here we have a game where you make decisions on your character's progression with a story-telling aspect to the game with the action label before the RPG.

It's an interesting interview that shows a lot of insight into the genre and is more than hyping one's own game a la Brad or Tigole: "We're doing a lot of cool stuff."

I am curious how the PVP elements will turn out: King of hill style with WoW where the Zerg win invariably or different factions/guilds vying for imperial dominance over resources/economies. Given his monicker, I'll assume the latter.

Posted: Thu Mar 08, 2007 1:03 pm
by Harrison
That actually sounds pretty good.

Posted: Thu Mar 08, 2007 1:54 pm
by Durothil Skyreaver
I've been following the game for over a year now. Looks really good and has alot of potential. Now if they'd just give me a damn beta spot I'll be all set.

Posted: Thu Mar 08, 2007 3:42 pm
by Jay
:repost: http://namelesstavern.net/viewtopic.php?t=15394

These 2 threads should be merged.

Posted: Thu Mar 08, 2007 3:52 pm
by Martrae
Silly ex-mod.....you know you can't merge threads....only split them. :P

Posted: Thu Mar 08, 2007 3:56 pm
by Jay
Really? I coulda sworn there was a merge option.

Posted: Thu Mar 08, 2007 4:02 pm
by Martrae
nope :(

Posted: Thu Mar 08, 2007 5:55 pm
by Martrae
On topic....I tried to sign-up but kept getting errors :(

Posted: Thu Mar 08, 2007 6:23 pm
by Lyion
Sounds very interesting.

VE3D: Which features of the game have you guys been focusing on most in the last few months?

Richard Garriott: I'd say missions and combat are the two areas we've been focusing on most. Hopefully what you got a taste of, even at E3, is what I believe is a powerful blend of user-interface style.

Instead of like with most MMOs in combat, you highlight a target, then you ignore the target, because he's just going to stand there and whack you—and you are staring at the interface and clicking
fireball/fireball/swordswing/healing potion—Tabula Rasa is a game where you're really shooting through the reticle.


You're constantly observing what's happening on the screen where you're aiming. It's still a role-playing game in the sense of when you shoot at something, it's based on your equipment and attributes as to who will be injured…but they're not just sitting there hitting you. Your opponent is moving and is aware of, say, if you're behind sand bags, he has a lower probability of hitting you, so he may instead run around to the side, kick you to the ground and start rifle-butting you as required, or however they can find their best position to engage you.

So it's no longer what I consider plodding-MMO-historical-type. This is an action-based role-playing game where you're having to pay more attention to what's going on on the battlefield.

Posted: Sat Mar 10, 2007 5:31 pm
by Shneider

Posted: Sat Mar 10, 2007 5:40 pm
by Tossica
That looks awesome. Sign me up.

Posted: Sat Mar 10, 2007 6:32 pm
by Harrison
about fucking time they integrated voice chat!

Posted: Sat Mar 10, 2007 7:28 pm
by Durothil Skyreaver
I can see where they took alot of the game mechanics and ideas straight from City of Heroes in that the instancing methods are alot like mayhem/safeguard missions in CoH in regards to the NPC helpers and side quests etc.

I want to play this game even more than I did before after watching that.