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Imperator site online

Posted: Fri Aug 20, 2004 5:14 pm
by Lyion
http://www.imperatoronline.com/

Its from Mythic, the Dark Age of Camelot guys. Looks interesting, and since it's from Mythic its not vaporware.

This is the FAQ:

Basic Game Information
What is Imperatorâ„¢?

Imperator is a next-generation MMORPG.



What is the setting for Imperator?

Imperator is an Alternate Earthâ„¢ science-fiction based MMORG set in a world where the Roman Republic has survived into the post-modern era. Rome is one of the hyper-powers in the world (but it is not the only one) and it is now leading the defense of the Terran civilizations against the enemies that seek to destroy everything that we hold dear.



Is this game a PvE or PvP game?

Unlike Dark Age of Camelot, Imperator is a Player versus Environment (PvE) game. However, given that much of the game is set in the Roman Republic, there will be plenty of opportunities to players to test themselves against other players within the game. If you have seen our E3 demo movie, there is a reason that the Flavian Amphitheater (known as the Coliseum in our world) occupies a central part.



Why Rome?

Well, if you look at the while litany of science-fiction products, many of them are well-rooted in classic Western civilizations. We have decided to "go to the source" and use one of the world's greatest civilizations as the basis of our game. The bottom line is this, Rome was and remains cool and interesting to a large percentage of the world. When, two thousands years after they were built, people are still using some of the roads built by the Romans, there is something special there.



What do you mean by "Alternate Earth" game?

By changing the history of our world (thus making it an Alternate Earth product) in sometimes subtle ways, we will create a whole new timeline for our world and the result will be a world that will be quite different than the one we live in today but also recognizable and somewhat familiar at the same time. It's quite a unique setting and concept for a game.



Oh, so people are going to be running around in space-ships wearing togas?

Not likely. The world we are building is a science-fiction world, not an ancient world with science-fiction elements. We hope to incorporate all the coolest things about science-fiction games and use ancient history and legends to provide a compelling backstory for the game as well as to inspire the creation of certain key elements in the game.



Such as?

Imagine a Roman Praetorian Guardsmen using the latest in bio-adaptive body-armor. Or, how about Furies that are dedicated to protecting the heart and soul of Roman government? Now, this does not mean that everything we create will have to be based on Western (or Eastern) civilizations and legends but we will certainly do whatever we can to bring those ancient tales, stories and legends into the modern era.



Sounds good so far, but let's talk GUNS, BIG GUNS!

This game will feature a wide assortment of weaponry as we don't expect to well-armed Roman to adventure throughout space using a sword to defeat his opponents. Our mandate is to create a science-fiction game MMORPG not a fantasy MMMORG masquerading as a science-fiction game. So, expect to see lots of cool and devastating weaponry in our game.



Will Imperator have space combat?

We have no plans to have space combat be part of Imperator at launch. Space travel will be an important part of the game but as for commanding your own ship, sorry, we don't have any plans presently on incorporating it.



How about crafting?

Of course. We believe that crafting systems are integral to the long-term success of most MMORPGs and we are spending considerable time developing a crafting system that fits a science-fiction game, is enjoyable to use and a profitable (in-game only, thanks) for the player to pursue.

Game Systems
Is Imperator a class-based game or a skill-based game?

Imperator is at its heart a skill-based game. Players will be able to mix and match abilities to suit their play style. However, this does not mean that players will be able to have all the skills in the game at the highest levels in the game. That would just be silly and lead to all characters being the same. We want players to be able to differentiate their characters as well as fill their own personal vision for them.



Will there be anything besides humans in the game?

Absolutely. We will have a wide range of human and non-human characters in the game for people to choose from. Players will be able to customize the look of their characters to a much great extent than they are currently able to do so in Dark Age of Camelot.



What can you tell us about the game's combat systems?

Combat is an integral part of this game and we want to create a system that is not just Dark Age of Camelot in space. We have also seen many of the other combat systems being used by other MMORPGs and we want to create the next generation of these systems to match the rest of the game. What we hope to create is a system that is designed for the RPG-player (as opposed to the FPS player) but requiring a greater involvement and response from them.