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GypsyMod - By Cakaris & I

Posted: Wed Nov 10, 2004 1:45 am
by Mondinga
Site: http://gypsymod.the-mad.net
About: http://gypsymod.the-mad.net?id=about
Download: http://gypsymod.the-mad.net?id=download

Some of you may or may not know that I did a good deal of interface modding for EverQuest, though I didn't distribute it. The WoW interface allows for some great stuff, and Cakaris and I have taken advantage. Playing WoW and missing the best parts of the EQ interface? This is for you.

Main features:

- Move and lock every persistant on-screen item except the mini-map cluster. This includes the action bar, player bar, target bar, party bars, buff bar, and even the casting bar.
- Improved action bar with 29 total buttons. We've removed the action bar art, mini menu buttons, lag meter, and relocated the experience bar. There is also an option to use a Neverwinter Nights style 'Turn-Page-On-Press' feature, which lets you quickly change to the next page of action buttons when you press a key, which you may bind in key bindings, use any actions you wish, and quickly change back by releasing the button.
- Improved information displays. Both the player and party bars, as well as the player buff bar, show extra information such as health, mana, experience, and buff durations in easily readable text.
- GypsyMod main options menu, available through the Gypsy_Shell add-on, allows easy configuration of the MANY options available in our other add-ons, and a lock-all button to lock all GypsyMod movement Capsules in place. If you prefer not to use the menu, each add-on is fully outfitted with slash commands, including individual lock commands, so you won't lose any functionality.
- And one of my personal favorite aspects of GypsyMod is the fact that it modifies none of the default interface files - it operates solely through add-ons. This is significant because it means updating GypsyMod for new patches is nearly instant. Also, any of the GypsyMod add-ons can be used together or seperate, without ANY fuss, and are compatible with many other popular community add-ons.

Appreciate any feedback being left on our here

Posted: Tue Nov 23, 2004 9:29 pm
by Tae-Bo
bump because i use it and so should everyone

Posted: Wed Nov 24, 2004 6:50 am
by Langston
Dude... that rocks!

The only thing I don't like about it so far is that I have to train myself to look in a different place for my health and target. Is it possible to keep the detailed windows - but move them to the Default placements on the screen? I'm not asking for a personalized custom MOD - just if it's possible to change that from the interface (I didn't see a way to do it).

Posted: Wed Nov 24, 2004 6:33 pm
by Mondinga
Sure Ug.

Go into options, to the 'UnitBars' tab, make sure 'Group Unit Frames' is checked, then uncheck 'Invert Unit Frames'

Posted: Wed Nov 24, 2004 8:39 pm
by Grudge
cakaris havent seen that name in awhile, remember doing hill giants with him lol

Posted: Wed Nov 24, 2004 9:05 pm
by Cakaris
I don't remember ever doing hill giants~

Posted: Wed Nov 24, 2004 9:15 pm
by lareau
How does this compare to the cosmo UI?

Posted: Wed Nov 24, 2004 9:19 pm
by Tae-Bo
i like it better than cosmo ui, there's less dumb shit that you don't need and it's really nice and easy to setup and use

Posted: Thu Nov 25, 2004 10:58 am
by The Kizzy
Can someone please post some screen shots of what it looks like? Thanks.

Posted: Thu Nov 25, 2004 11:25 am
by Harrison
It's on his site...

Posted: Thu Nov 25, 2004 11:35 am
by Tae-Bo
Image

Posted: Thu Nov 25, 2004 12:00 pm
by Langston
Image

Posted: Fri Nov 26, 2004 5:02 am
by Northerner
Ha! I've been using it a while (got sick of cosmos bloat more than anything) but had no idea you were the source. Thanks for a great mod.

Posted: Sat Nov 27, 2004 4:17 pm
by labbats
Timesink playing biatches

Posted: Mon Nov 29, 2004 4:57 pm
by chanteez
I've been using your mod, definately less buggy than cosmos.

Tho I do miss my spell book button, and talent button

Posted: Mon Nov 29, 2004 5:41 pm
by TStorm
Is it possible to unlock the windows for the hotkey'd buttons such as the quest window or your inventory? I can't seem to find a good placement that doesn't cover up my chat window when I'm reading quests or my hotkeys when I'm in the inventory. :/

Unfortunately I'm stuck at 1280x1024 resolution and will probably end up shrinking my gui size instead. I still love the gui regardless. :)

Thanks,

-T

Posted: Mon Nov 29, 2004 7:27 pm
by Mondinga
Would definitely recomend using GypsyMod at the minimum UI scale.

Teez, the main menu buttons can be turned back on if you go into the HotBar options. It will give you a little row of them, which you can move independently, and toggle on/off with a key binding if you so desire.

Posted: Tue Nov 30, 2004 10:12 am
by Durothil Skyreaver
Nice work on this one man. Just a matter of getting use to it now.

Posted: Wed Dec 01, 2004 1:36 am
by belfior
This thread should be stickied yes. Gnomergan Mondinga is rockin hardcore.

Posted: Wed Dec 01, 2004 9:30 am
by Durothil Skyreaver
I have had one issue with this. When I group sometimes it does not display your party members stats correctly and does not update their health.

Posted: Wed Dec 01, 2004 11:11 am
by Tikker
ah, so that's your excuse for letting me die

Posted: Wed Dec 01, 2004 1:58 pm
by Lenardo
nice ui - only thing this doesn't do that i realllllllllllly like is

"questshare" and questminion by cosmos, toss those in and i'd drop cosmos in a heartbeat

Posted: Wed Dec 01, 2004 2:03 pm
by Harrison
Quest minion <3 <3 <3

Posted: Wed Dec 01, 2004 2:23 pm
by Kaemon
I actually use this and like it.

Hopefully you can add more to it down the line.

Stickied for the gnome.

Kae

Posted: Wed Dec 01, 2004 6:18 pm
by Mondinga
Currently working on a total re-write of the mod, should answer a few issues/feature complaints. BTW Lenardo, Quest Minion works stand alone, and will work with GypsyMod just fine. QuestShare I'm not sure on.

Thanks for the comments everyone. Duro, your problem is a known one, and will hopefully be puzzled out with the re-write.