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Lyion, here's the MMORPG you wanted I guess

Posted: Thu Dec 30, 2004 7:26 am
by Tacks
NO LEVEL TREADMILL...looks /yawn to me.

http://www.everown.com/

Posted: Thu Dec 30, 2004 7:56 am
by Jei
since i'm the second viewer i felt i had an obligation to reply.

game looks..different.

Posted: Thu Dec 30, 2004 9:32 am
by Lyion
Hardly. I think what I'm looking for is a few years away technology wise. I don't mind somewhat of a treadmill, I just want more depth and breadth.

I'm not happy with static spawns, similar loot tables of stats, and everyone being a lemming, but I guess many are.

Posted: Thu Dec 30, 2004 12:15 pm
by Harrison
I'm looking forward to

http://pc.gamespy.com/pc/dungeons-drago ... 083p1.html

They better do it right.

Posted: Thu Dec 30, 2004 12:17 pm
by Donnel
/agree

Posted: Thu Dec 30, 2004 12:56 pm
by Zanchief
Finawin Darkfyre wrote:I'm looking forward to

http://pc.gamespy.com/pc/dungeons-drago ... 083p1.html

They better do it right.


system doesnt translate well to real time.

OOM let me rest 8 hours before the next pull.

Posted: Thu Dec 30, 2004 4:28 pm
by Kaemon
Finawin Darkfyre wrote:I'm looking forward to

http://pc.gamespy.com/pc/dungeons-drago ... 083p1.html

They better do it right.


Fuck that, I'm looking forward to

http://www.vanguardsoh.com/index.php

Posted: Fri Dec 31, 2004 11:22 am
by Harrison
Yes I understand that Zan, but I'm confident they can do it in an effective manner.

Posted: Sat Jan 01, 2005 4:38 am
by Witty
D&D just needs to stay a bunch of books, that's kinda the fun of it.

Posted: Sat Jan 01, 2005 8:52 am
by mofish
God wrote:D&D just needs to stay a bunch of books, that's kinda the fun of it.


Agree God. Though I never play anymore.

Posted: Sat Jan 01, 2005 2:49 pm
by Treehorn
D&D-online will not be having a monk class. I'm not interested.

Posted: Sat Jan 01, 2005 3:44 pm
by Tadpole
Treehorn wrote:D&D-online will not be having a monk class. I'm not interested.


:wtf: !

Posted: Sat Jan 01, 2005 5:33 pm
by Lyion
Treehorn wrote:D&D-online will not be having a monk class. I'm not interested.


Show some proof to back up that statement, please. I've followed DDO and not seen that

Posted: Sat Jan 01, 2005 5:39 pm
by Dylan
Kaemon wrote:Fuck that, I'm looking forward to

http://www.vanguardsoh.com/index.php



Brad McQuaid will still yet save us all from these dark times.

Posted: Sat Jan 01, 2005 10:09 pm
by Lyion
http://www.gamasutra.com/features/20041 ... le_pfv.htm

This is sooo true for WOW, EQ2, etc Ad Nauseum.

Posted: Tue Jan 04, 2005 10:20 am
by Treehorn
One of the big, 4-page preview/interviews on Gamespy says they're not planning on having the monk or druid classes, and there will not be crafting (until they can 'find a system that works')

They plan on adding them "someday" (no guarantees), so maybe "someday" I'll be interested.

http://pc.gamespy.com/pc/dungeons-dragons-online/536083p3.html

Check out their official site some time. I'm sure they have one, but I don't care enough to bother looking anything else up for you~

Posted: Tue Jan 04, 2005 10:54 am
by Tikker
Lyion wrote:http://www.gamasutra.com/features/20041103/bartle_pfv.htm

This is sooo true for WOW, EQ2, etc Ad Nauseum.


It was an interesting read, but you can definately tell which side of the fence he was on



I do agree 100% with his take on instances

If EQ had instanced dungeons right off the bat, this game would have been dead in the 1st year

What made the best stories were the races for mobs, and the subsequent rants/flames that followed

ie community is everything


And the WoW community in general kind of sux atm

Posted: Tue Jan 04, 2005 11:26 am
by Lyion
This is directly from the DDO Website:

What races and character classes can I play? We realize that variety is the spice of life, and we’re committed to bringing over as many of the core races and classes as we can for the initial launch. We’ll have more specific info as we get closer to release.

They might not have Monks, but they are and have always been a part of D&D. I wouldnt trust a gamespy article without a lot of facts and release info, especially for a game thats a long ways off.

Posted: Tue Jan 04, 2005 11:34 am
by Tossica
Monks were not ALWAYS a part of D&D. They were added many years later.

Posted: Tue Jan 04, 2005 11:39 am
by Lyion
Are you sure? I'm fairly certain that the first set of Advanced Dungeons & Dragons books I had in the early 80s had monks.

Time to do some googling.

Edit and Add:
Google Note:
Monks were in the FIRST version of Advanced Dungeons & Dragons back in 1979. They were basically there from the beginning.

Sorry Toss, but you are wrong on this one.

Posted: Tue Jan 04, 2005 12:39 pm
by Tossica
I am not going to fucking argue with you about it Lyion. The original D&D game that I played for years had 3 classes. Fighter, Magic User and Cleric. That's it. End of discussion.

Posted: Tue Jan 04, 2005 1:43 pm
by 10sun
Lyion wrote:FIRST version of Advanced Dungeons & Dragons


Note the differences in your argument versus Tossica's.

He said D&D, not AD&D.

-Adam

Posted: Tue Jan 04, 2005 2:00 pm
by Lyion
There is no argument, the monk class was there near the start of D&D.
That's the whole point. Yes, the original D&D set didnt, but it was not mainstream released and was out around 1974. AD&D is early D&D. There is little difference. If you count the non Gary Gygax renditions D&D, even though they were derivatives of his work, then we can agree to disagree.

Here's a pretty good history

http://www.lyberty.com/encyc/articles/d_and_d.html

Posted: Tue Jan 04, 2005 2:22 pm
by 10sun
That argument is fucking retarded. Plain and simple, monks were not part of the original D&D game. Stop trying to backslide.

Posted: Tue Jan 04, 2005 2:23 pm
by Tossica
If I remember correctly, the monk class was first outlined in Dragon magazine and then later built in to ADD when it was released. I played the game religiously for like 10 years from 76-86 or so. I know what I am talking about Lyion.