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How do the uber guilds handle group / raid loot?
Posted: Wed Jun 08, 2005 4:00 pm
by Captain Insano
As the GL of Space Pirates from Hell, soon-to-be uber guild, I had to deal with my first issue with loot last night in SFK (i know lol, n00b zone)....
One of my guys looted an *uber* lowbie rogue weapon to use to build his skill up on his warlock. He also rolled on damn near everything even when other members said they needed the stuff. The guy made out like a bandit. Anyways, I counseled him about it later and explained things to him. He says he felt bad about it and didn't know better and that he was new to MMOGs. We'll see.
Moving along...
I personally hate dealing with loot disputes and am in the process of doing a pretty extensive write-up on it to attach to the guild's charter in an effort to stave off loot problems.
I would like to know what rules you use in your guild's for groups and raids. If you use DKP for raiding where can I get in depth info on how it works, point assignments for various mobs etc?
Thanks.
Posted: Wed Jun 08, 2005 4:06 pm
by Tikker
DKP is the best way to go IMO
loot council can work if you have the same group of people showing up at events all the time
but if you have a somewhat fluctuating raid force dkp owns all
you assign a dkp value for time spent ina raid
you assign a dkp value for item
you spend earnd dkp on said items, and deduct from your points total
you can do almost anything with DKP
Posted: Wed Jun 08, 2005 4:29 pm
by 10sun
Ask me who should get it.
Simple enough.
-Adam
Posted: Wed Jun 08, 2005 5:00 pm
by Tacks
We use EQDKP
Posted: Wed Jun 08, 2005 5:57 pm
by Captain Insano
thanks for the infoz.
Do you use DKP on raid groups? such as UBRS runs etc?
Posted: Wed Jun 08, 2005 11:25 pm
by Tacks
We only use DKP for Onyxia, Azuregos, Kazzak and Molten Core.
Posted: Wed Jun 08, 2005 11:49 pm
by Mudcrush Durtfeet
We have a 'loot committee' that assigns loot.
Posted: Thu Jun 09, 2005 4:53 am
by nibbon
officers assign loot for mine
Posted: Thu Jun 09, 2005 7:15 am
by The Kizzy
Officer assigned loot leaves room for favoritism, but DKP leaves room for error. We use a system that you can only roll on items used by your class, and only one drop per raid.
Posted: Thu Jun 09, 2005 8:11 am
by Tikker
where does dkp leave room for error?
generally problems with a dkp system aren't the fault of the system, but rather of the people implementing it, heh
Posted: Thu Jun 09, 2005 8:19 am
by The Kizzy
my point exactly
Posted: Thu Jun 09, 2005 8:23 am
by Tikker
so what happens in your random rolling system when a sword drops?
do you let hunters out roll the warrios and rogues?
or when a gun drops, do you let warriors outroll hunters on them?
Posted: Thu Jun 09, 2005 10:09 am
by Gidan
DKP is probably the best system out there. People are rewarded for the time they put in. Its probably the most fair way to do it.
Where do you see that DKP leaves room for error?
Posted: Thu Jun 09, 2005 10:22 am
by The Kizzy
Human error, Gidan. Someone has to keep the logs, someone assignes the points, someone adds and subtracts. To many times in EQ people were missed inthe raid log, or they only stayed for half the raid etc etc
Posted: Thu Jun 09, 2005 10:26 am
by xaoshaen
I'd argue that DKP minimizes the chance for human error, by at least providing an objective baseline. As with any statistical system, it's possible to optimize it by providing tiers of redundancy and the ability to crosscheck datasets. The basic math can be automated, and point assignment can be handled iteratively to help cut down on meat-based interference.
Posted: Thu Jun 09, 2005 10:30 am
by Gidan
The system is not flawed, the application of the system is flawed in that case. If you have a system that checks your information, DKP is not flawed.
Assigning point values to an item is not a flaw becasue it applied to that item across the board regardless of who gets it, and you spend points on that item based on the price that is being asked. If somone is actually doing a DKP system on paper, they need to get a computer.
If multiple people take attendace at raids at set intervals, you will have an accurate picture of who was there and for how long.
Now do you not see possible error in this
Kizzy wrote:We use a system that you can only roll on items used by your class, and only one drop per raid.
What if the same 4 people win loot at every single raid while others never win anything? Your system says 1 loot per raid, if 4 things drop at every raid and those same 4 people just happen to win every time you have a flawed system.
Posted: Thu Jun 09, 2005 11:24 am
by Tikker
Kizzy wrote:Human error, Gidan. Someone has to keep the logs, someone assignes the points, someone adds and subtracts. To many times in EQ people were missed inthe raid log, or they only stayed for half the raid etc etc
These aren't DKP problems
these are problems with the methodology of your previous eq guild
properly run, you just grab logs of members online at the raid at regular intervals, then dump those logs into a parser which adds the dkp for people
items are assigned values, and subtracted from your dkp total when you purchase an item
Posted: Thu Jun 09, 2005 11:31 am
by Jimmy Durante
I don't play MMORPGs anymore, but I was in the same guild as Gidan in EverQuest where we had used an officer award system. One grating drawback was that if an item dropped that many lusted over, you would have to sift through a dozen names and I would watch officers struggle trying to narrow it down. Quite often this would be extremely time consuming.
Posted: Thu Jun 09, 2005 11:35 am
by 10sun
What happens when you only have one warrior going on raids/in the guild?
Yet he is forced to watch stuff rot or go into negative DKP due to the system implementation?
Posted: Thu Jun 09, 2005 11:36 am
by Tikker
It's even harder in warcraft because of the viability of diff't talent builds
A nice polearm drops, and everyone thinks warrior, but in a lot of cases, it's actually a better hunter weapon
or a dagger drops, and really, it's a priest/shaman dagger, not a rogue dagger
sux
Posted: Thu Jun 09, 2005 12:00 pm
by Gidan
10sun wrote:What happens when you only have one warrior going on raids/in the guild?
Yet he is forced to watch stuff rot or go into negative DKP due to the system implementation?
If he is going neg DKP it means he is speding it and getting gear. If he chooses not to bid on those items so that he can have his DKP for other things, that is his choice. IMO somone who is watching things rot that would be upgrades to him becasue he is hording DKP for another item, he is being an idiot because more them likely the total upgrade ofthe rotting items > the upgrade of the one item.
Posted: Thu Jun 09, 2005 12:12 pm
by Mop
our guild uses dkp I belive, though i am suckboss and still not quite to raid lvl
Posted: Thu Jun 09, 2005 2:44 pm
by Tacks
We've had absolutely zero problems with DKP in our raids and we have an alliance of 4 different guilds that raid together. We use a Null DKP system where the incoming points is equal to outgoing points. A piece of armor rots that nobody wants? You get 0 DKP for it. You can also go as negative as you want but you'll then always get last choice on loot.
If anyone wants to know more about it, let me know and i'll try to get more info.
Posted: Thu Jun 09, 2005 2:51 pm
by Tikker
ok
so if let's say you clear MC
you're guild is uber, and you clear the whole thing in one
Let's say you're so uber every peice of gear rots, except 1 ragnaros drop
let's say the item is valued at 100 dkp
does everyone earn 100 dkp for the night?
or is it 100dkp/40 members?
Posted: Thu Jun 09, 2005 3:04 pm
by xaoshaen
Tikker wrote:ok
so if let's say you clear MC
you're guild is uber, and you clear the whole thing in one
Let's say you're so uber every peice of gear rots, except 1 ragnaros drop
let's say the item is valued at 100 dkp
does everyone earn 100 dkp for the night?
or is it 100dkp/40 members?
2.5 DKP per member in a true Null DKP system.