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ZG
Posted: Thu Sep 15, 2005 3:08 am
by Tae-Bo
hakkar is fun as fuck :p
damn good zone, hope more stuff they release is like it
Posted: Thu Sep 15, 2005 6:46 am
by Langston
I wonder if they expected for the zone to be beated within 48 hours of the patch?
Posted: Thu Sep 15, 2005 6:54 am
by Mop
It was beat on test no? before it went live
Posted: Thu Sep 15, 2005 6:57 am
by Zanchief
Well since it's a zone made for guilds that can't field 40 peeps for MC, I think it wasnt a big surprise.
Posted: Thu Sep 15, 2005 8:00 am
by Langston
haha... I said "beated".
*sigh*
Too much AB last night and not enough sleep.
Posted: Thu Sep 15, 2005 8:08 am
by Tae-Bo
Mop wrote:It was beat on test no? before it went live
with GM help yeah... not sure if they did it without though
for MC/BWL equipped guilds it's not too difficult at all, the panther boss is probably the hardest thing there to actually fight, and once you find the trick with hakkar it makes the fight pretty trivial if you can just wait long enough.
the guild i was playing with cleared it in two days with a lotta deaths, but once they got them out of the way and figured out the bosses they feel that it's pretty much farm status now
once the strats get spread around and are common knowledge i don't doubt that people will lead PUGs there fairly soon
Posted: Thu Sep 15, 2005 8:40 am
by Jazendar
We killed everything ourselves with no side strats, but tried 1 shot at hakkar and called it a night. And the panther boss is harder then hakkar, i hear. We finally killed him and he dropped a 18 slot bag...that was it...sigh
Posted: Thu Sep 15, 2005 12:47 pm
by Faabio
D. Duck wrote:Mop wrote:It was beat on test no? before it went live
with GM help yeah... not sure if they did it without though
for MC/BWL equipped guilds it's not too difficult at all, the panther boss is probably the hardest thing there to actually fight, and once you find the trick with hakkar it makes the fight pretty trivial if you can just wait long enough.
the guild i was playing with cleared it in two days with a lotta deaths, but once they got them out of the way and figured out the bosses they feel that it's pretty much farm status now
once the strats get spread around and are common knowledge i don't doubt that people will lead PUGs there fairly soon
learning the encounters was fun as fuck tho, besides dying 10 times. The panther boss is extremly easy once you figure out how to kill her tho.
Posted: Wed Sep 21, 2005 5:50 am
by Menlaan
http://terranova.blogs.com/terra_nova/2 ... .html#more
Is this for real? Have they actually implemented a plague in WoW?
Heres the skinny: Blizzard adds in a new instance, Zul'Gurub. Inside is the god of blood, Hakkar. Well, when you fight him he has a debuff called Corrputed Blood. It does like 250-350 damage to palyers and affects nearby players. The amazing thing is SOME PLAYERS have brought this disease (and it is a disease) back to the towns, outside of the instance. It starts spreading amongst the genral population including npcs, who can out generate the damage. Some servers have gotten so bad that you can't go into the major cities without getting the plague (and anyone less than like level 50 nearly immediately die).
GM's even tried quarantining players in certain areas, but the players kept escaping the quarentine and infect other players.
EDIT It's also here:
http://buzz.yahoo.com/buzz_log/entry/2005/09/20/1700/
Menlaan
Posted: Wed Sep 21, 2005 12:44 pm
by Faabio
Menlaan, when you are fighting Hakkar and are close to him he casts a DoT on you that spreads from person to person. People would get the DoT and go back to Ironforge or such and it would spread from NPC to NPC and player to player. There is no way to get rid of it besides dying.
Edit: I just realized i told you what that quote said, but anyways yes it's true.
Posted: Wed Sep 21, 2005 12:54 pm
by Menlaan
That's pretty cool. Although, dying's no big deal anyway, right?
Menlaan
Posted: Wed Sep 21, 2005 12:55 pm
by Zanchief
Just lose some cash for repairs.