Fucking servers are down AGAIN
Moderator: Dictators in Training
SoE Job Opening
Hey, wasn't WoW just advertising for a DBA, too? Wonder if the position was filled Thursday.
Hey, wasn't WoW just advertising for a DBA, too? Wonder if the position was filled Thursday.
Inside each person lives two wolves. One is loyal, kind, respectful, humble and open to the mystery of life. The other is greedy, jealous, hateful, afraid and blind to the wonders of life. They are in battle for your spirit. The one who wins is the one you feed.
Martrae wrote:SoE Job Opening
Hey, wasn't WoW just advertising for a DBA, too? Wonder if the position was filled Thursday.
Woot, another game company that wants me. Unfortunately, I'm perfectly happy where I am.
What saves a man is to take a step. Then another step.
– C. S. Lewis
– C. S. Lewis
- kaharthemad
- NT Traveller

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I'm really curious what caused this downtime. I seriously doubt it was database. It appears they run Oracle RAC on Linux, which is pretty bullet proof and very easy to restore, even for larger instances.
My guess is they rolled out new code, accidently deleted the old code from the CVS, and then introduced an assload of new problems. So, they're debugging and fixing on the fly.
Either that or there is a bug they found that rolling back isn't fixing, so they're trying to fix it in real time.
This should never happen, unless they have catastrophic hardware failure, and even that should be replaceable in a few hours.
Most enterprize shops run a Development -> QA -> Production configuration.
Smaller shops run a Dev/QA Combo to production, which is riskier. It appears SOE <and WOW> both do not use test servers.
SOE needs to run a test server, give people INCENTIVES to use it <i.e. 1/2 exp cost to level, or whatever> and test this crap before rolling it to production
My guess is they rolled out new code, accidently deleted the old code from the CVS, and then introduced an assload of new problems. So, they're debugging and fixing on the fly.
Either that or there is a bug they found that rolling back isn't fixing, so they're trying to fix it in real time.
This should never happen, unless they have catastrophic hardware failure, and even that should be replaceable in a few hours.
Most enterprize shops run a Development -> QA -> Production configuration.
Smaller shops run a Dev/QA Combo to production, which is riskier. It appears SOE <and WOW> both do not use test servers.
SOE needs to run a test server, give people INCENTIVES to use it <i.e. 1/2 exp cost to level, or whatever> and test this crap before rolling it to production
What saves a man is to take a step. Then another step.
– C. S. Lewis
– C. S. Lewis
They did roll out a test server last week. Don't think many people know it's there tho.
Inside each person lives two wolves. One is loyal, kind, respectful, humble and open to the mystery of life. The other is greedy, jealous, hateful, afraid and blind to the wonders of life. They are in battle for your spirit. The one who wins is the one you feed.
- kaharthemad
- NT Traveller

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- Joined: Sat Mar 27, 2004 8:47 am
- Location: Somewhere South of Disorder
I liked what Dark Age did for their test server. They allowed you once a week or every time (past 20) you leveled to make a copy of your main on the test
you could change race, sex, and abilities to test out features of the game. DAOC had a very well used server due to this.
As for this problem, yah total QA problem. Correct me if I am wrong Lyion but a ORACLE does not take this long to restore and load.
you could change race, sex, and abilities to test out features of the game. DAOC had a very well used server due to this.
As for this problem, yah total QA problem. Correct me if I am wrong Lyion but a ORACLE does not take this long to restore and load.

- kaharthemad
- NT Traveller

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- kaharthemad
- NT Traveller

- Posts: 3768
- Joined: Sat Mar 27, 2004 8:47 am
- Location: Somewhere South of Disorder
Guk, Najena, Blackburrow, Everfrost, Oggok, and Lavastorm are currently online and available for play. We will continue to bring game worlds up as we are able to do so. Please monitor this thread for the latest updates.
We are working with a hardware vendor to address some remaining issues with the following servers, which will be experiencing additional downtime: Befallen, Permafrost, Crushbone, Runnyeye, Mistmoore, Oasis, Innothule, Steamfont, Faydark, and Innovation.
We will continue to work around the clock until all worlds are online. Thank you for being patient while we get all the servers up and running!
Ryan "Blackguard" Shwayder
in IT terms this is a system fuckup.
sounds like a system incompatability issue if you have that many servers toasty.
This sounds so much like a whoops....Brenlo split his egg nog on the server rack.

- Captain Insano
- Nappy Headed Ho

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- Location: SoCal
Diekan wrote: 10am EST
OH NOEZ 10am EST?!!!111
How bout this.. get a fucking job and you won't need to play at 10am.
Tossica: No, you're gay because you suck on cocks.
Darcler:
Get rid of the pictures of the goofy looking white guy. That opens two right there.
Mazzletoffarado: That's me fucktard
Darcler:
Get rid of the pictures of the goofy looking white guy. That opens two right there.
Mazzletoffarado: That's me fucktard
Vivalicious wrote:Lots of females don't want you to put your penis in their mouths. Some prefer it in their ass.
Hello Everyone,
We sincerely apologize for the downtime this weekend. We had some hardware issues that caused us to have to tread very carefully in bringing the game back up. We wanted to triple check everything to make sure there wouldn’t be any major problems, and it’s taken a while to both fix the problem (we had to fly out engineers from one of our hardware vendors) and to bring each of the servers back online because of the careful validation process we need to go through. We have to do this very carefully and we hope you can understand our desire to do this right. We're trying to balance that with getting the game back up as quickly as possible. So far most servers are back up and the rest should be up in the next 4-6 hours... hopefully less. I realize that ETA's that come and go can frustrate people, so we do our best to give you the most realistic estimates possible.
Out of respect for our players, we’re doing the following:
1) Every player will receive 3 free days.
2) Early this week (Monday or Tuesday) we will have a 24 hour period where we will have accelerated XP gain. Details are still being worked out and we’ll communicate this to you as we firm up the plans.
We are committed to providing you with excellent service. Our team has been here for over 40 hours straight, and I can tell you our dedication to doing right by our players is the thing that’s foremost on everyone’s mind here at SOE.
Thank You,
John Smedley
President, Sony Online Entertainment
We wanted to thank you for your patience with the issues that we've needed to deal with over the last several hours. As a small token of our appreciation, we have increased experience gain for both adventuring and tradeskilling. This additional bonus will continue for 48 hours, starting with our normal update on Sunday morning at 7AM PST, and last until our update of Tuesday morning. Once again, thank you for your patience, and incredible support.
The EverQuest II Team
Bruce A. Ferguson
Live Producer, EverQuest II
Honestly, I'm amazed. I really expected some token gesture like a free day or something.
Inside each person lives two wolves. One is loyal, kind, respectful, humble and open to the mystery of life. The other is greedy, jealous, hateful, afraid and blind to the wonders of life. They are in battle for your spirit. The one who wins is the one you feed.
Hey, I'm used to old school EQ and the 'it's our servers and you can kiss our ass' attitude. This is nothing short of a miracle. 
Inside each person lives two wolves. One is loyal, kind, respectful, humble and open to the mystery of life. The other is greedy, jealous, hateful, afraid and blind to the wonders of life. They are in battle for your spirit. The one who wins is the one you feed.
- Kaeerwen
- NT Veteran

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Yeah... there was one point where the servers were up maybe a total of 12 hours (in like 30-minute intervals) during an entire week... except mobs were bugged, and you couldn't fight anything. ...Then the server would crash again, and lives could resume.
"Jared's off the diet?!" a California woman said incredulously. "It's suicide for me!"







