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Lyion wrote:The trick to levelling is a good group, killing red elites in dungeons. I get almost 1% per kill in my 30s, Diekan.
The problem is getting that good group together, and having the 'old' EQ fun. I despise pickups, and I'm at the point I won't do them.
EQ2 needs a set group for fun, IMO.
Tossica wrote:Lyion wrote:The trick to levelling is a good group, killing red elites in dungeons. I get almost 1% per kill in my 30s, Diekan.
The problem is getting that good group together, and having the 'old' EQ fun. I despise pickups, and I'm at the point I won't do them.
EQ2 needs a set group for fun, IMO.
I've fallen far behind my core group of gamers and am probably playing a completely different game than they are. They are grouped constantly and are advancing quite nicely, finishing hard quests and exploring new areas. I am stuck doing the pick up thing which blows. I want to get a regular group together one night a week.
Tossica wrote:Lyion wrote:The trick to levelling is a good group, killing red elites in dungeons. I get almost 1% per kill in my 30s, Diekan.
The problem is getting that good group together, and having the 'old' EQ fun. I despise pickups, and I'm at the point I won't do them.
EQ2 needs a set group for fun, IMO.
I've fallen far behind my core group of gamers and am probably playing a completely different game than they are. They are grouped constantly and are advancing quite nicely, finishing hard quests and exploring new areas. I am stuck doing the pick up thing which blows. I want to get a regular group together one night a week.
Lyion wrote:Has Mistmoore dwindled in population? I really don't want to go into a hugely crowded server, which is why I moved to highkeep.
If we're doing a set group, we should go Guardian, Templar, Defiler, Scout Class, Extra Melee, Enchanter
Tanatus wrote:a) EQ2 much like DAOC have anti-camp code - so camping same area more then 30-60min lead to great exp reduction per kill
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