what ya think of this dagger build? also ive got two in murder and one in imp poison because i didnt know where to put the three points needed to get to CB.
Assassination Talents (21 points)
# Improved Eviscerate - 3/3 points
Increases the damage done by your Eviscerate ability by 15%.
# Malice - 5/5 points
Increases your critical strike chance by 5%.
# Ruthlessness - 3/3 points
Gives your finishing moves a 60% chance to add a combo point to your target.
# Murder - 2/2 points
Increases your chance to hit while using your Sap, Ambush, Garrote, or Cheap Shot abilities by 5%.
# Relentless Strikes - 1/1 point
Your finishing moves have a 20% chance per combo point to restore 25 energy.
# Lethality - 5/5 points
Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Ambush, Ghostly Strike, or Hemorrhage ability by 30%.
# Improved Instant Poison - 1/5 point
Increases the chance to apply Instant Poison to your target by 2%.
# Cold Blood - 1/1 point
When activated, increases the critical strike chance of your next Sinister Strike, Backstab, Ambush, or Eviscerate by 100%.
Combat Talents (8 points)
# Improved Gouge - 3/3 points
Increases the effect duration of your Gouge ability by 1.5 seconds.
# Improved Sinister Strike - 2/2 points
Reduces the Energy cost of your Sinister Strike ability by 5 Energy.
# Improved Backstab - 3/3 points
Increases the critical strike chance of your Backstab ability by 30%.
Subtlety Talents (22 points)
# Camouflage - 5/5 points
Increases your speed while stealthed by 15%.
# Opportunity - 5/5 points
Increases the damage dealt when striking from behind with your Backstab, Garrote, or Ambush abilities by 20%.
# Improved Ambush - 3/3 points
Increases the critical strike chance of your Ambush ability by 40%.
# Initiative - 5/5 points
Gives you a 75% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.
# Improved Sap - 3/3 points
Adds a 90% chance to return to stealth mode after using your Sap ability.
# Preparation - 1/1 point
When activated, this ability immediately finishes the cooldown on your other Rogue abilities.