New Patch

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New Patch

Postby Ginzburgh » Thu Apr 14, 2005 9:50 am

When will the new patch with the juicy rogue changes come?

If it hasn't already ~

I haven't played in a week.

I'm starting to feel the boredom of level 60 ~
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Postby Tacks » Thu Apr 14, 2005 11:07 am

Last I heard, first week of May. Too bad we're still almost useless in raids.
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Postby Ginzburgh » Thu Apr 14, 2005 1:21 pm

No shit...

I have all my keys, am totally geared up, have 40+ DPS daggers and have nothing else to do but either:

Work on raising my fishing skill
Help guild mates get keyed up (with no prospect of getting gear upgrades)

I made the foolish mistake of joining a PST server with a PST guild that STARTS raiding Molten Core at 9:00 EST and the whole godamn game has grown tiresome and boring.
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Postby Harrison » Thu Apr 14, 2005 1:33 pm

I'm playing again >_<

46 rogue...

Just as fun as my shaman, I'll probably tire of the game again in a month. Too much good stuff as a rogue, hard to focus.
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Postby Ginzburgh » Thu Apr 14, 2005 1:39 pm

Well, rogues might be a little too good...I have to limit myself or I will draw aggro. It doesn't matter if I wait for the tank to get 10 seconds of aggro, as soon as I open up with two backstabs in a row that = 800+ a piece (crit) I get turned on. When feint doesn't work, my evasion is down or my vanish is not up I usually just die.

Now that we'll be doing over 1k crit back stabs...I'll probably be dying a lot more.
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Postby Ginzburgh » Thu Apr 14, 2005 1:49 pm

And I am not bragging by any means...drawing agro all the time is fucking annoying and dying repeatedly is discouraging to say the least.
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Postby Tacks » Fri Apr 15, 2005 5:24 am

I don't go with burst damage and still end up being on top of some of the backstab rogues with molten core and am usually on the bottom end of damage healed...Big numbers are all flash and nothing more.
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Postby Ginzburgh » Fri Apr 15, 2005 6:57 am

So what are you mostly combat?

My talent tree is 31 assasination, 20 combat, 0 sub
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Postby Tacks » Fri Apr 15, 2005 8:47 am

assassination/sub mace mainhand
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Postby Skrum » Sat Apr 16, 2005 2:27 pm

btw kezz you made #7 or 8 in overall dmg last night and the HE rogues were wondering if hell froze over.
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Postby Harrison » Sat Apr 16, 2005 2:47 pm

I'm all Assassination/Sublety (2 in combat for the sinister strike energy reduction)

Gut Ripper Mainhand and Stealth Blade offhand.

Stealthblade really helps with not over aggroing.
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Postby Harrison » Sat Apr 16, 2005 2:50 pm

How do you like this spoiler, motherfucker? -Lyion
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Postby Ginzburgh » Sat Apr 16, 2005 2:53 pm

Are you guys going to switch up to daggers and BS build when the new patch comes out?
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Postby Stabfase » Sat Apr 16, 2005 3:01 pm

I switch on and off between these two builds, using these two daggers atm, http://wow.allakhazam.com/item.html?witem=12590 and http://wow.allakhazam.com/item.html?witem=12783


Assassination Talents (21 points)

Improved Eviscerate - 3/3 points
Increases the damage done by your Eviscerate ability by 15%.

Malice - 5/5 points
Increases your critical strike chance by 5%.

Ruthlessness - 3/3 points
Gives your finishing moves a 60% chance to add a combo point to your target.

Relentless Strikes - 1/1 points
Your finishing moves have a 20% chance per combo point to restore 25 energy.

Lethality - 5/5 points
Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Ambush, Ghostly Strike, or Hemorrhage ability by 30%.

Improved Expose Armor - 3/3 points
Increases the armor reduced by your Expose Armor ability by 45%.

Cold Blood - 1/1 points
When activated, increases the critical strike chance of your next Sinister Strike, Backstab, Ambush, or Eviscerate by 100%.



Combat Talents (8 points)

Improved Gouge - 3/3 points
Increases the effect duration of your Gouge ability by 1.5 seconds.

Improved Sinister Strike - 2/2 points
Reduces the Energy cost of your Sinister Strike ability by 5 Energy.

Improved Backstab - 3/3 points
Increases the critical strike chance of your Backstab ability by 30%.



Subtlety Talents (22 points)

Camouflage - 5/5 points
Increases your speed while stealthed by 15%.

Opportunity - 5/5 points
Increases the damage dealt when striking from behind with your Backstab, Garrote, or Ambush abilities by 20%.

Improved Ambush - 3/3 points
Increases the critical strike chance of your Ambush ability by 40%.

Initiative - 5/5 points
Gives you a 75% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.

Improved Sap - 3/3 points
Adds a 90% chance to return to stealth mode after using your Sap ability.

Preparation - 1/1 points
When activated, this ability immediately finishes the cooldown on your other Rogue abilities.








And:


Assassination Talents (30 points)

Improved Eviscerate - 3/3 points
Increases the damage done by your Eviscerate ability by 15%.

Malice - 5/5 points
Increases your critical strike chance by 5%.

Ruthlessness - 3/3 points
Gives your finishing moves a 60% chance to add a combo point to your target.

Lethality - 5/5 points
Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Ambush, Ghostly Strike, or Hemorrhage ability by 30%.

Relentless Strikes - 1/1 points
Your finishing moves have a 20% chance per combo point to restore 25 energy.

Improved Expose Armor - 3/3 points
Increases the armor reduced by your Expose Armor ability by 45%.

Cold Blood - 1/1 points
When activated, increases the critical strike chance of your next Sinister Strike, Backstab, Ambush, or Eviscerate by 100%.

Improved Kidney Shot - 3/3 points
Reduces the cooldown of your Kidney Shot ability by 5 seconds.

Murder - 1/2 points
Increases your chance to hit while using your Sap, Ambush, Garrote, or Cheap Shot abilities by 3%.

Seal Fate - 5/5 points
Your critical strikes from abilities that add combo points have a 100% chance to add an additional combo point.



Combat Talents (21 points)

Improved Gouge - 3/3 points
Increases the effect duration of your Gouge ability by 1.5 seconds.

Lightning Reflexes - 2/5 points
Increases your Dodge chance by 2%.

Improved Backstab - 3/3 points
Increases the critical strike chance of your Backstab ability by 30%.

Deflection - 5/5 points
Increases your Parry chance by 5%.

Riposte - 1/1 points
A strike that becomes active after parrying an opponent's attack. This attack deals 150% weapon damage and disarms the target for 6 seconds.

Precision - 2/5 points
Increases your chance to hit with melee weapons by 2%.

Dagger Specialization - 5/5 points
Increases your chance to get a critical strike with Daggers by 5%.
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Postby Jazendar » Mon Apr 18, 2005 10:29 pm

I like prep too much to change out of it. Right now i'm a 15/5/31 build, with
ass-malice5, imp evis3, relentless 2, lethality5
combat-imp sin strike2, imp gouge 3
sub-camo 5, mod5, initiative 5, opportunity5, imp ambush3, prep 1, imp sap3, imp cheapshot 2, hemorhage1, premed1

It's good for quick kills on cloth, but after next patch ambush followed by a backstab will kill em and i'll have no need for anything passed imp ambush, so i'll probably switch it around and go with combat. (20g respec, or i'd have respec'd sooner :( )
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